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IDProjectCategoryLast Update
0018257Starward RogueSuggestionJan 22, 2016 1:57 am
ReporterWatashiwa Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version0.851 
Fixed in Version0.970 
Summary0018257: Please destroy enemy shots on room clear
DescriptionThere are several types of enemies with persistent shots. Rooms with several of these remain dangerous for up to fifteen seconds after the battle is over. Most of the time this would not matter, except I was just dodging Centrifuge's last shots and found myself "dodging" down the stairs to the next floor before getting my drop.

Counter-attack shots could be allowed to persist.
TagsNo tags attached.

Relationships

related to 0018384 resolvedkeith.lamothe Bastille spawns projectiles on room reentry if you interrupt their projectile spawning when you leave the room 

Activities

keith.lamothe

Jan 22, 2016 1:57 am

administrator   ~0044572

For 0.961:

* Now when you clear a room all enemy shots present at the time are destroyed.

Thanks :)

Issue History

Date Modified Username Field Change
Jan 17, 2016 1:11 am Watashiwa New Issue
Jan 20, 2016 4:30 pm Chris_McElligottPark Assigned To => keith.lamothe
Jan 20, 2016 4:30 pm Chris_McElligottPark Status new => assigned
Jan 20, 2016 7:03 pm Chris_McElligottPark Relationship added related to 0018384
Jan 22, 2016 1:57 am keith.lamothe Note Added: 0044572
Jan 22, 2016 1:57 am keith.lamothe Status assigned => resolved
Jan 22, 2016 1:57 am keith.lamothe Fixed in Version => 0.970
Jan 22, 2016 1:57 am keith.lamothe Resolution open => fixed