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IDProjectCategoryLast Update
0018507Starward RogueSuggestionJan 27, 2016 9:00 pm
ReporterPepisolo Assigned ToMission  
Status assignedResolutionopen 
Product Version1.005 
Summary0018507: Feedback from streamer Tornis
Descriptionhttp://www.twitch.tv/tornis/v/37157353

At the 3 hours 30 mark of this vod there is a few minutes of interesting feedback mostly concerning upgrades and items from streamer Tornis.
TagsNo tags attached.

Activities

Misery

Jan 24, 2016 6:52 pm

developer   ~0044708

Hmm, this has been on my mind as well; I think he's right about this. While I do think there are decent items in shops, there's just certain items that are WAY too strong. Like, stronger than things you'd find in the sacrifice room, and they're common items. Or in a couple of cases, starting items; that energy weapon the green mech has, why would you ever take anything else?

Or another weapon issue is range; super short range weapons can function on Normal, but I think on Hard they'll be literally unable to hit without guaranteed damage to the player. That short burst gun thing, for instance. There are bosses where you simply cant get that close to them no matter what you do.

Rapid-fire weapons also are a little OP compared to others, but not nearly as much as they used to be. That bit is alot better balanced, but there's still issues.

Poison effects are also pretty weak; against late-game enemies they seem to do nothing. And I think certain drones need to have a bit of a higher fire rate. Heck, I have no idea what that crippling drone thing does. It fires like, once every year or so and never seems to do anything since it usually wont hit. I'm still not sure what effect it really has.

In short, I pretty much agree with alot of what he said.

Chris_McElligottPark

Jan 27, 2016 7:53 pm

administrator   ~0044825

Dayton, this is for you!

Mission

Jan 27, 2016 8:19 pm

developer   ~0044846

I've listened over it a couple times and the main thing I'm getting is:

- some modules/items are just much more powerful than others and are too easily obtainable
- then there's shop items which are priced highly (which I do stand by) but because of the occurrence of these powerful items outside of these shops, they get outshined

It wouldn't be an overly difficult change to reduce the occurrence of the items that people are finding much stronger than the others, or simply gate which floor they can appear on, but then that begs the question, which items are falling into this category? I've done item gating a few times since before the release and what we have now is what I ended with, but I never really got a lot of feedback prior to this on what seemed off.

Chris_McElligottPark

Jan 27, 2016 8:23 pm

administrator   ~0044849

Maybe a forum thread? And another one one Steam directing people to the other forum thread?

Mission

Jan 27, 2016 8:43 pm

developer   ~0044857

Might not be a bad idea assuming the general public is okay with me nerfing their items and in turn making the game harder haha.

Chris_McElligottPark

Jan 27, 2016 9:00 pm

administrator   ~0044858

Well, that's what that would be for figuring out, heh.

Issue History

Date Modified Username Field Change
Jan 24, 2016 4:41 am Pepisolo New Issue
Jan 24, 2016 4:41 am Pepisolo Severity minor => trivial
Jan 24, 2016 6:52 pm Misery Note Added: 0044708
Jan 27, 2016 7:52 pm Chris_McElligottPark Assigned To => Mission
Jan 27, 2016 7:52 pm Chris_McElligottPark Status new => assigned
Jan 27, 2016 7:53 pm Chris_McElligottPark Note Added: 0044825
Jan 27, 2016 8:19 pm Mission Note Added: 0044846
Jan 27, 2016 8:23 pm Chris_McElligottPark Note Added: 0044849
Jan 27, 2016 8:43 pm Mission Note Added: 0044857
Jan 27, 2016 9:00 pm Chris_McElligottPark Note Added: 0044858