View Issue Details

IDProjectCategoryLast Update
0001914AI War 1 / ClassicBug - OtherDec 15, 2010 5:14 pm
Reportershortstar Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.046 
Fixed in Version4.051 
Summary0001914: human resistance fighter building captured, but cant build the ships it offers
Descriptionmy engineers keep buzzing over and trying to build the ships I selected and placed on the map, but since the engineers cant repair them they cant build them either(I think, not exactly sure of game mechanics)
TagsNo tags attached.
Internal Weight

Relationships

duplicate of 0001634 resolvedChris_McElligottPark Rebel colony resistance ships will not build 
related to 0002067 resolvedkeith.lamothe Resistance Ships not building (Rebel Colony) 

Activities

Winter Born

Dec 8, 2010 9:15 am

reporter   ~0005598

Are you running "simple" ship types in your game?
also if you could provide a game save that would be excellent

shortstar

Dec 8, 2010 12:30 pm

reporter   ~0005637

how would I access the saves? the ones that show in game aren't in the save folder.

Chris_McElligottPark

Dec 8, 2010 12:32 pm

administrator   ~0005638

They would be under RuntimeData/Save.

shortstar

Dec 8, 2010 12:50 pm

reporter  

export this.sav (202,975 bytes)

shortstar

Dec 8, 2010 12:51 pm

reporter   ~0005640

I am pretty sure Im running complex ships, but I'm not sure.

Winter Born

Dec 8, 2010 8:10 pm

reporter   ~0005719

You can use windows "search" feature to search for the runtime/data folder.
Some people have made a save with a unique name then "searched" for that name.


To find out if you are running complex ships go to the galaxy stats page

see:
http://www.arcengames.com/mediawiki/index.php?title=AI_War_-_STATS_Button_Overview#Galaxy_Stats_Tab.

hope that helps

Toll

Dec 8, 2010 8:17 pm

reporter   ~0005720

Since it wasn't addressed; immune to repair doesn't mean engineers can't assist building. I had my engineers assist fortresses all the time back in the day when they couldn't be repaired.

shortstar

Dec 8, 2010 10:13 pm

reporter   ~0005739

Thanks for the help on that, I had it uploaded about noon. save is above "export this". Right, I have my engies build mrs and fortresses also, but this acts different.

shortstar

Dec 11, 2010 12:04 am

reporter   ~0005935

been out of town for a couple days, any word on what is going on?

Chris_McElligottPark

Dec 15, 2010 5:14 pm

administrator   ~0006234

Thanks!

* The way that rebelling human colonies work has now been completely revamped in terms of what happens once you capture them:
** They now provide foldouts in multiplayer.
** They cannot be used to create ships while the minor faction still controls them (previously, when the rebel colony was in supply, they could).
** The ships they create are now created through a queue as you would expect, rather than through direct placement.
** The colonies are captured on planet ownership change, rather than continuing to belong to a minor faction.
** This fixes a number of prior bugs and logical issues with the rebelling human colonies:
*** Previously, the colonies gave no economic benefit to players, despite claiming to, because they were controlled by a minor faction.
**** Interestingly, no-one ever reported this one.
*** Recently, it was impossible to build any ships using the colonies.

Issue History

Date Modified Username Field Change
Dec 8, 2010 5:30 am shortstar New Issue
Dec 8, 2010 9:15 am Winter Born Note Added: 0005598
Dec 8, 2010 12:30 pm shortstar Note Added: 0005637
Dec 8, 2010 12:32 pm Chris_McElligottPark Note Added: 0005638
Dec 8, 2010 12:50 pm shortstar File Added: export this.sav
Dec 8, 2010 12:51 pm shortstar Note Added: 0005640
Dec 8, 2010 8:10 pm Winter Born Note Added: 0005719
Dec 8, 2010 8:17 pm Toll Note Added: 0005720
Dec 8, 2010 10:13 pm shortstar Note Added: 0005739
Dec 11, 2010 12:04 am shortstar Note Added: 0005935
Dec 11, 2010 11:39 am wyvern83 Relationship added duplicate of 0001634
Dec 15, 2010 5:14 pm Chris_McElligottPark Note Added: 0006234
Dec 15, 2010 5:14 pm Chris_McElligottPark Status new => resolved
Dec 15, 2010 5:14 pm Chris_McElligottPark Fixed in Version => 4.051
Dec 15, 2010 5:14 pm Chris_McElligottPark Resolution open => fixed
Dec 15, 2010 5:14 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 19, 2010 7:23 pm Vinraith Relationship added child of 0002067
Dec 19, 2010 7:23 pm Vinraith Relationship deleted child of 0002067
Dec 19, 2010 7:23 pm Vinraith Relationship added related to 0002067