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IDProjectCategoryLast Update
0019279AI War 2SuggestionJan 19, 2018 12:02 pm
ReporterBadgerBadger Assigned ToBadgerBadger  
Status closedResolutionfixed 
Product Version0.601 
Fixed in Version0.700 Hunting The Wild Beta Beast 
Summary0019279: This patch adds descriptions for all AI structures
DescriptionI tried to adapt these from the AIWC descriptions, with a few minor tweaks. I tried to change "humanity" to "you" because the Rorqual Hegira suggests that humanity is not the only race to fight the AI. In some cases I guessed from variable names and descriptions what certain objects did. I also avoided describing balance features in words, since many aspects of things are tunable and subject to change. The safest would be to allow balance variables to be interpolated into the text, but that's a lot of work.
TagsNo tags attached.

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BadgerBadger

Nov 3, 2017 5:50 pm

manager  

KDL_Ships_AIStructures.xml (41,951 bytes)   
<?xml version="1.0" encoding="utf-8"?>
<root>  
  <entity name="AIMasterController"
          tags="MasterController"
          special_entity_type="AIKingUnit"
          draw_in_galaxy_view="true"
          visuals="assets/arcenbundle/structures/ai/aimastercontroller.prefab"
          icon_name="Official/King" icon_border="Official/Border_King"
          uses_large_health_bar="true"
          category="Ship"
          y_offset_of_icon="40"
          radius="200"
          collision_priority="8000"
          display_name="AI Master Controller"
          description="Controls the forces of an AI faction in this part of the galaxy"
          behavior="Stationary"
          player_wins_if_all_are_destroyed="true"
          spawns_on_death="AIMasterControllerStage2"
          provides_ai_warp_entry_point="true"
          planets_worth_of_ai_progress_on_death="5"
          balance_strength_multiplier="10"
          balance_ships_per_squad="1"
          balance_mark_level="Markless"
          balance_defense="Structure"
          balance_durability="Tank"
          balance_fuel_cost="Free"
          balance_power_cost="Free"
          balance_metal_cost="Normal"
          balance_granularity="CapOfOne"
          balance_speed="Immobile"
          ship_or_structure_explosion_sfx="ShipLostMassive_Explosion"
          ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostMassive_Explosion"
          ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true"
  >
      <system type="NeedlerTurret_Gun" strength_portion_to_allocate="0.2" />
      <system type="LaserTurret_Gun" strength_portion_to_allocate="0.2" />
      <system type="MLRSTurret_Gun" strength_portion_to_allocate="0.2" />
      <system type="MissileTurret_Gun" strength_portion_to_allocate="0.2" />
      <system type="PlasmaTurret_Gun" strength_portion_to_allocate="0.2" />
  </entity>
  <entity name="AIMasterControllerStage2"
          tags="MasterController"
          special_entity_type="AIKingUnit"
          draw_in_galaxy_view="true"
          visuals="assets/arcenbundle/structures/ai/aimastercontrollerphase2.prefab"
          icon_name="Official/King" icon_border="Official/Border_King"
          category="Ship"
          y_offset_of_icon="40"
          radius="220"
          display_name="AI Master Controller (Avenging)"
          description="The Master Controller is a formidable foe. Destroy this to defeat this AI faction"
          behavior="Attacker"
          player_wins_if_all_are_destroyed="true"
          provides_ai_warp_entry_point="true"
          balance_strength_multiplier="500"
          balance_ships_per_squad="1"
          balance_mark_level="Markless"
          balance_defense="Structure"
          balance_durability="Normal"
          balance_fuel_cost="Free"
          balance_power_cost="Free"
          balance_metal_cost="Normal"
          balance_granularity="CapOfOne"
          balance_speed="Slow"
          ship_or_structure_explosion_sfx="ShipLostMassive_Explosion"
          ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostMassive_Explosion"
          ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true"
  >
      <system type="FlakTurret_Gun" strength_portion_to_allocate="0.15" />
      <system type="LaserTurret_Gun" strength_portion_to_allocate="0.15" />
      <system type="MLRSTurret_Gun" strength_portion_to_allocate="0.15" />
      <system type="MissileTurret_Gun" strength_portion_to_allocate="0.15" />
      <system type="BotnetGolem_Gun" strength_portion_to_allocate="0.2" />
      <system type="PlasmaTurret_Gun" strength_portion_to_allocate="0.1" />
      <system type="PlasmaTurret_Gun" strength_portion_to_allocate="0.1" />
  </entity>
  <entity name="Controller"
          special_entity_type="Controller"
          visuals="assets/arcenbundle/structures/ai/aicontroller.prefab"
          icon_name="Official/Controller" icon_border="Official/Border_Controller"
          does_not_need_sidebar_icon="true"
          uses_large_health_bar="true"
          category="Ship"
          radius="80"
          collision_priority="9000"
          display_name="Controller"
          description="Capturing a Planetary Controller gives ownership of the planet."
          behavior="Stationary"
          planets_worth_of_ai_progress_on_death="0.750"
          target_type_for_player="AutotargetIfTakingPlanet"
          reverts_to_neutral_on_death="true"
          build_menus="ConstUnits,Turrets,Defense,EconUnits"
          cannot_traverse_wormholes="true"
          balance_strength_multiplier="1"
          balance_ships_per_squad="1"
          balance_mark_level="Markless"
          balance_defense="Structure"
          balance_durability="Tank"
          balance_fuel_cost="Free"
          balance_power_cost="Free"
          balance_metal_cost="Normal"
          balance_granularity="CapOfOne"
          balance_speed="Slow"
          balance_planet_seconds_of_metal_to_claim="20"
          balance_metal_storage_in_planet_seconds="500"
          ship_or_structure_explosion_sfx="StructureLarge_Explosion"
          ship_or_structure_explosion_if_on_other_planet_sfx="StructureLostOnOtherPlanet_Explosion"
          ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true"
  >
  	<metal_flow purpose="ReplacingLocalSquadLosses" balance_planets_worth_of_metal_throughput="0.3" />
  	<metal_flow purpose="ClaimingNeutrals" balance_planets_worth_of_metal_throughput="1" />
    <metal_flow purpose="RebuildingRemains" balance_planets_worth_of_metal_throughput="1" />
  	<metal_flow purpose="RepairingHullsOfFriendlies" balance_planets_worth_of_metal_throughput="1" />
  	<metal_flow purpose="RepairingShieldsOfFriendlies" balance_planets_worth_of_metal_throughput="1" />
  	<metal_flow purpose="RepairingEnginesOfFriendlies" balance_planets_worth_of_metal_throughput="1" />
  	<resource_production type="Power" planets_worth="1" />
  	
  	<side_specific_visual side_type="NaturalObject" visuals="assets/arcenbundle/structures/ai/derelictcontroller.prefab" />
  	<side_specific_visual side_type="Player" visuals="assets/arcenbundle/structures/ai/humancontroller.prefab" />
  </entity>
  <entity name="WarpGate"
          tags="WarpGate"
          visuals="assets/arcenbundle/structures/ai/aiwarpgate.prefab"
          icon_name="Official/WarpGate" icon_border="Official/Border_WarpGate"
          uses_large_health_bar="true"
          category="Ship"
          radius="90"
          display_name="WarpGate"
          description="Destroy these gates to prevent the AI from initiating new warps of raids or reinforcements.

The ship production facilities of the AI are somewhere outside the galaxy -- cut off their ability to warp in raids against adjacent planets by destroying these gates."
          behavior="Stationary"
          planets_worth_of_ai_progress_on_death="0.250"
          target_type_for_player="AutotargetIfTakingPlanet"
          provides_ai_warp_entry_point="true"
          balance_strength_multiplier="1"
          balance_ships_per_squad="1"
          balance_mark_level="Markless"
          balance_defense="Structure"
          balance_durability="Tank"
          balance_fuel_cost="Free"
          balance_power_cost="Free"
          balance_metal_cost="Normal"
          balance_granularity="CapOfOne"
          balance_speed="Immobile"
          ship_or_structure_explosion_sfx="StructureLarge_Explosion"
          ship_or_structure_explosion_if_on_other_planet_sfx="StructureLostOnOtherPlanet_Explosion"
          ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true"
  >
  </entity>
  <entity name="DataCenter"
          tags="DataCenter,ProgressReducer"
          draw_in_galaxy_view="true"
          visuals="assets/arcenbundle/Structures/AI/Data_Center.prefab"
	        icon_name="Official/AIData" icon_border="Official/Border_AIData" icon_flair="Official/DataCenter"
	        radius="200"
          uses_large_health_bar="true"
          category="Ship"
          display_name="DataCenter"
          description="An AI Server Farm. Destroying reduces AI progress"
          behavior="Stationary"
          planets_worth_of_ai_progress_on_death="-1"
          target_type_for_player="NeverAutotargetButAllowManualTarget"
          balance_strength_multiplier="1"
          balance_ships_per_squad="1"
          balance_mark_level="Markless"
          balance_defense="Structure"
          balance_durability="Tank"
          balance_fuel_cost="Free"
          balance_power_cost="Free"
          balance_metal_cost="Normal"
          balance_granularity="CapOfOne"
          balance_speed="Immobile"
          ship_or_structure_explosion_sfx="StructureMidsize_Explosion"
          ship_or_structure_explosion_if_on_other_planet_sfx="StructureLostOnOtherPlanet_Explosion"
          ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true"
  >
  </entity>
<entity name="Coprocessor"
          tags="Coprocessor,ProgressReducer"
          draw_in_galaxy_view="true"
	        visuals="assets/arcenbundle/Structures/AI/Coprocessor.prefab"
	        icon_name="Official/AIData" icon_border="Official/Border_AIData" icon_flair="Official/Coprocessor"
	        radius="200"
          uses_large_health_bar="true"
	        category="Ship"
	        display_name="Coprocessor"
	        description="An AI Coprocessor helps the AI targetting computers. Destroying one coprocessor will increase AI Progress, but with a substantial decrease in AP Progress when you destroy them all"
	        behavior="Stationary"
          planets_worth_of_ai_progress_on_death="1"
          planets_worth_of_aip_on_death_when_none_left="-6"
          target_type_for_player="NeverAutotargetButAllowManualTarget"
	        balance_strength_multiplier="1"
	        balance_ships_per_squad="1"
	        balance_mark_level="Markless"
	        balance_defense="Structure"
	        balance_durability="Tank"
	        balance_fuel_cost="Free"
	        balance_power_cost="Free"
	        balance_metal_cost="Normal"
	        balance_granularity="CapOfOne"
	        balance_speed="Immobile"
          ship_or_structure_explosion_sfx="StructureMidsize_Explosion"
          ship_or_structure_explosion_if_on_other_planet_sfx="StructureLostOnOtherPlanet_Explosion"
          ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true"
>
</entity>  
  <entity name="AdvancedResearchStation"
          tags="AdvancedResearchStation,Capturable"
          draw_in_galaxy_view="true"
          visuals="assets/arcenbundle/Structures/AI/Advanced_Research_Station.prefab"
	        icon_name="Official/AIData" icon_border="Official/Border_AIData" icon_flair="Official/AdvancedResearch"
	        radius="120"
          uses_large_health_bar="true"
          category="Ship"
          display_name="AdvancedResearchStation"
          description="Vault of advanced AI technology. Capture to gain the ability to construct a new fleet-ship."
          behavior="Stationary"
          reverts_to_neutral_on_death="true"
          grants_tech_on_claim_draw_bag="AdvancedResearchStationDrawBag"
          balance_strength_multiplier="1"
          balance_ships_per_squad="1"
          balance_mark_level="Markless"
          balance_defense="Structure"
          balance_durability="Tank"
          balance_fuel_cost="Free"
          balance_power_cost="Free"
          balance_metal_cost="Normal"
          balance_granularity="CapOfOne"
          balance_speed="Immobile"
          balance_planet_seconds_of_metal_to_claim="10"
          ship_or_structure_explosion_sfx="StructureMidsize_Explosion"
          ship_or_structure_explosion_if_on_other_planet_sfx="StructureLostOnOtherPlanet_Explosion"
          ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true"
  >
  </entity>
  <entity name="SensorScrambler"
          tags="SensorScrambler"
          draw_in_galaxy_view="true"
          visuals="assets/arcenbundle/Structures/Turrets/Tachyon_Array.prefab"
	        icon_name="Official/Sensor" icon_border="Official/Border_Sensor" icon_flair="Official/SensorScrambler"
	        radius="120"
          uses_large_health_bar="true"
          category="Ship"
          display_name="Sensor Scrambler"
          description="A sensor scrambled blocks your view of the galaxy. Destroy it to extend the map!"
          scrambles_sensors="true"
          behavior="Stationary"
          balance_strength_multiplier="1"
          balance_ships_per_squad="1"
          balance_mark_level="Mark1"
          balance_defense="Structure"
          balance_durability="Tank"
          balance_fuel_cost="Free"
          balance_power_cost="High"
          balance_metal_cost="Normal"
          balance_granularity="CapOfOne"
          balance_speed="Immobile"
          ship_or_structure_explosion_sfx="StructureSmall_Explosion"
          ship_or_structure_explosion_if_on_other_planet_sfx="StructureLostOnOtherPlanet_Explosion"
          ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true"
  >
  </entity>
  <entity name="SpecialForcesSecretNinjaHideout"
          special_entity_type="SpecialForcesSecretNinjaHideout"
          tags="SpecialForcesSecretNinjaHideout"
          draw_in_galaxy_view="true"
          visuals="assets/arcenbundle/structures/ai/SpecialForcesNinjaHideout.prefab"
          icon_name="Official/DeviousDevice" icon_border="Official/Border_DeviousDevice"
          icon_flair="Official/SpecialForcesNinjaHideout"
          uses_large_health_bar="true"
          category="Ship"
          radius="100"
          display_name="SpecialForcesSecretNinjaHideout"
          description="An AI Special Forces fleet is headquartered here. Ships in the Special Forces will find your fleets and resist them. Destroying this will scatter the fleet"
          behavior="Stationary"
          shield_radius_to_gravwell_ratio="0.115"
          percent_of_hp_to_make_shield_points_instead="0.500"
          balance_strength_multiplier="10"
          balance_ships_per_squad="1"
          balance_mark_level="Markless"
          balance_defense="Structure"
          balance_durability="Tank"
          balance_fuel_cost="Free"
          balance_power_cost="Free"
          balance_metal_cost="Normal"
          balance_granularity="CapOfOne"
          balance_speed="Immobile"
          ship_or_structure_explosion_sfx="StructureMidsize_Explosion"
          ship_or_structure_explosion_if_on_other_planet_sfx="StructureLostOnOtherPlanet_Explosion"
          ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true"
  >
  </entity>  
<entity name="AdvancedFactory"
	        tags="AdvancedFactory,Capturable"
          draw_in_galaxy_view="true"
	        visuals="assets/arcenbundle/structures/advancedfactory.prefab"
	        icon_name="Official/SpaceDock" icon_border="Official/Border_SpaceDock"
          icon_flair="Official/AdvancedFactory"
          uses_large_health_bar="true"
	        category="Ship"
	        radius="85"
          collision_priority="1000"
	        display_name="Advanced Factory"
	        description="Capturing this will allow you to use advanced AI fabrication techniques to build higher Mark fleetships"
	        behavior="Stationary"
          reverts_to_neutral_on_death="true"
          build_menus="FleetShips_I_Thru_IV"
          grants_temporarily_while_owned="MkIVFleetShipTechs"
          eligible_for_hacks="DownloadDesign"
	        balance_strength_multiplier="5"
	        balance_ships_per_squad="1"
	        balance_mark_level="Markless"
	        balance_defense="Structure"
          balance_durability="Tank"
	        balance_fuel_cost="Free"
	        balance_power_cost="Free"
	        balance_metal_cost="Normal"
	        balance_granularity="CapOfOne"
	        balance_speed="Immobile"
          balance_planet_seconds_of_metal_to_claim="10"
          ship_or_structure_explosion_sfx="StructureMidsize_Explosion"
          ship_or_structure_explosion_if_on_other_planet_sfx="StructureLostOnOtherPlanet_Explosion"
          ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true"
>
  	<metal_flow purpose="BuildingShipsInternally" balance_planets_worth_of_metal_throughput="10" />
  	<metal_flow purpose="ReplacingLocalSquadLosses" balance_planets_worth_of_metal_throughput="2" />
  	<metal_flow purpose="RepairingHullsOfFriendlies" balance_planets_worth_of_metal_throughput="2" />
  	<metal_flow purpose="RepairingShieldsOfFriendlies" balance_planets_worth_of_metal_throughput="2" />
  	<metal_flow purpose="RepairingEnginesOfFriendlies" balance_planets_worth_of_metal_throughput="2" />
</entity>            
<entity name="AdvancedStarshipConstructor"
	tags="AdvancedStarshipConstructor,Capturable"
          draw_in_galaxy_view="true"
	        visuals="assets/arcenbundle/structures/advancedstarshipconstructor.prefab"
          icon_name="Official/SpaceDock" icon_border="Official/Border_SpaceDock"
          icon_flair="Official/AdvancedStarshipConstructor"
          uses_large_health_bar="true"
	        category="Ship"
	        radius="120"
								y_offset_of_icon="10"
          collision_priority="1000"
	        display_name="Advanced Starship Constructor"
	        description="Capturing this will allow you to use advanced AI fabrication techniques to build higher Mark starships"
	        behavior="Stationary"
          reverts_to_neutral_on_death="true"
          build_menus="Starships_I_Thru_IV"
          grants_temporarily_while_owned="MkIVStarshipTechs"
          eligible_for_hacks="DownloadDesign"
	        balance_strength_multiplier="5"
	        balance_ships_per_squad="1"
	        balance_mark_level="Markless"
	        balance_defense="Structure"
	        balance_durability="Tank"
	        balance_fuel_cost="Free"
	        balance_power_cost="Free"
	        balance_metal_cost="Normal"
	        balance_granularity="CapOfOne"
	        balance_speed="Immobile"
          balance_planet_seconds_of_metal_to_claim="10"
          ship_or_structure_explosion_sfx="StructureMidsize_Explosion"
          ship_or_structure_explosion_if_on_other_planet_sfx="StructureLostOnOtherPlanet_Explosion"
          ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true"
>
  	<metal_flow purpose="BuildingShipsInternally" balance_planets_worth_of_metal_throughput="10" />
  	<metal_flow purpose="ReplacingLocalSquadLosses" balance_planets_worth_of_metal_throughput="2" />
  	<metal_flow purpose="RepairingHullsOfFriendlies" balance_planets_worth_of_metal_throughput="2" />
  	<metal_flow purpose="RepairingShieldsOfFriendlies" balance_planets_worth_of_metal_throughput="2" />
  	<metal_flow purpose="RepairingEnginesOfFriendlies" balance_planets_worth_of_metal_throughput="2" />
</entity>
<entity name="ExperimentalFabricator"
	tags="ExperimentalFabricator,Capturable"
          draw_in_galaxy_view="true"
	      visuals="assets/arcenbundle/structures/experimental_fabricator.prefab"
	      icon_name="Official/SpaceDock" icon_border="Official/Border_SpaceDock"
        icon_flair="Official/ExperimentalFabricator"
          uses_large_health_bar="true"
	      category="Ship"
	      radius="80"
          collision_priority="1000"
	      display_name="Experimental Fabricator"
	      description="Capturable construction unit that allows you to build a single Mark V fleetship. If you lose control of this Fabricator you will no longer be able to construct that unit."
	      behavior="Stationary"
          reverts_to_neutral_on_death="true"
          build_menus="FleetShips_I_Thru_IV"
          grants_temporarily_while_owned="MkVFleetShipTechs"
          eligible_for_hacks="DownloadDesign"
          only_grants_one_of_the_temporary_techs="true"
	      balance_strength_multiplier="2"
	      balance_ships_per_squad="1"
	      balance_mark_level="Markless"
	      balance_defense="Structure"
	      balance_durability="Tank"
	      balance_fuel_cost="Free"
	      balance_power_cost="Free"
	      balance_metal_cost="Normal"
	      balance_granularity="CapOfOne"
	      balance_speed="Immobile"
          balance_planet_seconds_of_metal_to_claim="10"
          ship_or_structure_explosion_sfx="StructureMidsize_Explosion"
          ship_or_structure_explosion_if_on_other_planet_sfx="StructureLostOnOtherPlanet_Explosion"
          ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true"
>
  	<metal_flow purpose="BuildingShipsInternally" balance_planets_worth_of_metal_throughput="5" />
  	<metal_flow purpose="ReplacingLocalSquadLosses" balance_planets_worth_of_metal_throughput="1" />
  	<metal_flow purpose="RepairingHullsOfFriendlies" balance_planets_worth_of_metal_throughput="1" />
  	<metal_flow purpose="RepairingShieldsOfFriendlies" balance_planets_worth_of_metal_throughput="1" />
  	<metal_flow purpose="RepairingEnginesOfFriendlies" balance_planets_worth_of_metal_throughput="1" />
</entity>
<entity name="ExperimentalTurretController"
	        tags="ExperimentalTurretController,Capturable"
          draw_in_galaxy_view="true"
	        visuals="assets/arcenbundle/Structures/AI/Experimental_Turret_Controller.prefab"
	        icon_name="Official/AIData" icon_border="Official/Border_AIData" icon_flair="Official/ExperimentalTurretController"
	        radius="40"
          uses_large_health_bar="true"
	        category="Ship"
          collision_priority="1000"
	        display_name="Experimental Turret Controller"
	      description="Capturable construction unit that allows you to build a single Mark V turret. If you lose control of this Fabricator you will no longer be able to construct that unit."
	        behavior="Stationary"
          reverts_to_neutral_on_death="true"
          grants_temporarily_while_owned="MkVTurretTechs"
          eligible_for_hacks="DownloadDesign"
          only_grants_one_of_the_temporary_techs="true"
	        balance_strength_multiplier="2"
	        balance_ships_per_squad="1"
	        balance_mark_level="Markless"
	        balance_defense="Structure"
	        balance_durability="Tank"
	        balance_fuel_cost="Free"
	        balance_power_cost="Free"
	        balance_metal_cost="Normal"
	        balance_granularity="CapOfOne"
	        balance_speed="Immobile"
          balance_planet_seconds_of_metal_to_claim="10"
          ship_or_structure_explosion_sfx="StructureMidsize_Explosion"
          ship_or_structure_explosion_if_on_other_planet_sfx="StructureLostOnOtherPlanet_Explosion"
          ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true"
>
  	<metal_flow purpose="ReplacingLocalSquadLosses" balance_planets_worth_of_metal_throughput="1" />
  	<metal_flow purpose="RepairingHullsOfFriendlies" balance_planets_worth_of_metal_throughput="1" />
  	<metal_flow purpose="RepairingShieldsOfFriendlies" balance_planets_worth_of_metal_throughput="1" />
  	<metal_flow purpose="RepairingEnginesOfFriendlies" balance_planets_worth_of_metal_throughput="1" />
</entity>
<entity name="DesignTemplateServer"
        tags="Capturable"
	special_entity_type="DesignTemplateServer"
          draw_in_galaxy_view="true"
	visuals="assets/arcenbundle/structures/ai/design_template.prefab"
	icon_name="Official/AIData" icon_border="Official/Border_AIData"
icon_flair="Official/DesignTemplateServer"
	category="Ship"
	radius="100"
	display_name="Design Template Server"
	description="This server houses some of the AI's backups for a fleetship design. You can hack this to propagate a corrupted version of the design (preventing this AI from building more of that ship), or to download a master copy for your own use."
	behavior="Stationary"
          eligible_for_hacks="DownloadDesign,CorruptDesign"
          target_type_for_player="NeverTarget"
	balance_strength_multiplier="1"
	balance_ships_per_squad="1"
	balance_mark_level="Markless"
	balance_defense="Structure"
	balance_durability="Normal"
	balance_fuel_cost="Free"
	balance_power_cost="Free"
	balance_metal_cost="Normal"
	balance_granularity="CapOfOne"
	balance_speed="Immobile"
          ship_or_structure_explosion_sfx="StructureMidsize_Explosion"
          ship_or_structure_explosion_if_on_other_planet_sfx="StructureLostOnOtherPlanet_Explosion"
          ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true"
>
</entity>
<entity name="NuclearWarheadSilo"
	tags="NuclearWarheadSilo,Capturable"
          draw_in_galaxy_view="true"
	visuals="assets/arcenbundle/structures/ai/warheadsilo.prefab"
	icon_name="Official/SpaceDock" icon_border="Official/Border_SpaceDock"
  icon_flair="Official/WarheadSilo"
	category="Ship"
	radius="80"
	display_name="Nuclear Warhead Silo"
	description="Contains 1 Nuclear Warhead. The AI, for some reason, shows no interest in arming it. With your Ark you can hack this facility and transfer the warhead to your Ark's storage."
	behavior="Stationary"
          eligible_for_hacks="CrackMissileSilo"
          target_type_for_player="NeverTarget"
	balance_strength_multiplier="1"
	balance_ships_per_squad="1"
	balance_mark_level="Markless"
	balance_defense="Structure"
	balance_durability="Normal"
	balance_fuel_cost="Free"
	balance_power_cost="Free"
	balance_metal_cost="Normal"
	balance_granularity="CapOfOne"
	balance_speed="Immobile"
          ship_or_structure_explosion_sfx="StructureMidsize_Explosion"
          ship_or_structure_explosion_if_on_other_planet_sfx="StructureLostOnOtherPlanet_Explosion"
          ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true"
>
	<initial_contents storage_category="Warhead" type="NuclearWarhead" quantity="1" />
</entity>
<entity name="EMPWarheadSilo"
	tags="EMPWarheadSilo,Capturable"
          draw_in_galaxy_view="true"
	visuals="assets/arcenbundle/structures/ai/warheadsilo.prefab"
	icon_name="Official/SpaceDock" icon_border="Official/Border_SpaceDock"
  icon_flair="Official/WarheadSilo"
	category="Ship"
	radius="80"
	display_name="EMP Warhead Silo"
	description="Contains 3 EMP Warheads. The AI, for some reason, shows no interest in arming it. With your Ark you can hack this facility and transfer the warhead to your Ark's storage."
	behavior="Stationary"
          eligible_for_hacks="CrackMissileSilo"
          target_type_for_player="NeverTarget"
	balance_strength_multiplier="1"
	balance_ships_per_squad="1"
	balance_mark_level="Markless"
	balance_defense="Structure"
	balance_durability="Normal"
	balance_fuel_cost="Free"
	balance_power_cost="Free"
	balance_metal_cost="Normal"
	balance_granularity="CapOfOne"
	balance_speed="Immobile"
          ship_or_structure_explosion_sfx="StructureMidsize_Explosion"
          ship_or_structure_explosion_if_on_other_planet_sfx="StructureLostOnOtherPlanet_Explosion"
          ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true"
>
	<initial_contents storage_category="Warhead" type="EMPWarhead" quantity="3" />
</entity>
<entity name="LightningWarheadSilo"
	tags="LightningWarheadSilo,Capturable"
  draw_in_galaxy_view="true"
	visuals="assets/arcenbundle/structures/ai/warheadsilo.prefab"
	icon_name="Official/SpaceDock" icon_border="Official/Border_SpaceDock"
  icon_flair="Official/WarheadSilo"
	category="Ship"
	radius="80"
	display_name="Lightning Warhead Silo"
	description="Contains 5 Lightning Warheads. The AI, for some reason, shows no interest in arming it. With your Ark you can hack this facility and transfer the warhead to your Ark's storage."
	behavior="Stationary"
  eligible_for_hacks="CrackMissileSilo"
          target_type_for_player="NeverTarget"
	balance_strength_multiplier="1"
	balance_ships_per_squad="1"
	balance_mark_level="Markless"
	balance_defense="Structure"
	balance_durability="Normal"
	balance_fuel_cost="Free"
	balance_power_cost="Free"
	balance_metal_cost="Normal"
	balance_granularity="CapOfOne"
	balance_speed="Immobile"
          ship_or_structure_explosion_sfx="StructureMidsize_Explosion"
          ship_or_structure_explosion_if_on_other_planet_sfx="StructureLostOnOtherPlanet_Explosion"
          ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true"
>
	<initial_contents storage_category="Warhead" type="LightningWarhead" quantity="5" />
</entity>
<entity name="TroopAccelerator"
	tags="TroopAccelerator,NormalPlanetNastyPick"
  draw_in_galaxy_view="true"
	visuals="assets/arcenbundle/structures/ai/TroopAccelorator.prefab"
	icon_name="Official/DeviousDevice" icon_border="Official/Border_DeviousDevice"
  icon_flair="Official/TroopAccelerator"
	category="Ship"
	radius="80"
	display_name="Troop Accelerator"
	description="The AI gets additional reinforcements on this planet"
	behavior="Stationary"
	ai_reinforcement_multiplier="2"
	balance_strength_multiplier="1"
	balance_ships_per_squad="1"
	balance_mark_level="Markless"
	balance_defense="Structure"
	balance_durability="Normal"
	balance_fuel_cost="Free"
	balance_power_cost="Free"
	balance_metal_cost="Normal"
	balance_granularity="CapOfOne"
	balance_speed="Immobile"
          ship_or_structure_explosion_sfx="StructureLarge_Explosion"
          ship_or_structure_explosion_if_on_other_planet_sfx="StructureLostOnOtherPlanet_Explosion"
          ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true"
>
</entity>
<entity name="BlackHoleMachine"
	tags="BlackHoleMachine,NormalPlanetNastyPick"
  draw_in_galaxy_view="true"
	visuals="assets/arcenbundle/structures/ai/BlackHoleMachine.prefab"
	icon_name="Official/DeviousDevice" icon_border="Official/Border_DeviousDevice"
  icon_flair="Official/GravityGenerator"
	category="Ship"
	radius="80"
	display_name="Black Hole Machine"
	description="Keeps ships trapped on this planet"
	behavior="Stationary"
  never_leaves_remains="true"
	adds_black_hole_effect_when_gravity_speed_multiplier_lower_than="0.25"
	balance_strength_multiplier="1"
	balance_ships_per_squad="1"
	balance_mark_level="Markless"
	balance_defense="Structure"
	balance_durability="Normal"
	balance_fuel_cost="Free"
	balance_power_cost="High"
	balance_metal_cost="Normal"
	balance_granularity="CapOfOne"
	balance_speed="Immobile"
          ship_or_structure_explosion_sfx="StructureLarge_Explosion"
          ship_or_structure_explosion_if_on_other_planet_sfx="StructureLostOnOtherPlanet_Explosion"
          ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true"
>
	<system type="BlackHoleGravityGenerator" />
  <metal_flow purpose="SelfConstruction" balance_planets_worth_of_metal_throughput="0.5" />
</entity>
<entity name="RaidEngine"
	tags="RaidEngine,NormalPlanetNastyPick"
  draw_in_galaxy_view="true"
	visuals="assets/arcenbundle/structures/ai/Raid_Engine.prefab"
	icon_name="Official/DeviousDevice" icon_border="Official/Border_DeviousDevice"
  icon_flair="Official/RaidEngine"
	category="Ship"
	radius="80"
	display_name="Raid Engine"
	description="Sends waves against you once this planet is on Alert"
	behavior="Stationary"
	sends_wave_after_being_alerted_for_x_seconds="20"
	delay_before_sending_another_alert_wave="60"
	alert_wave_size_multiplier="2"
	balance_strength_multiplier="1"
	balance_ships_per_squad="1"
	balance_mark_level="Markless"
	balance_defense="Structure"
	balance_durability="Normal"
	balance_fuel_cost="Free"
	balance_power_cost="Free"
	balance_metal_cost="Normal"
	balance_granularity="CapOfOne"
	balance_speed="Immobile"
          ship_or_structure_explosion_sfx="StructureLarge_Explosion"
          ship_or_structure_explosion_if_on_other_planet_sfx="StructureLostOnOtherPlanet_Explosion"
          ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true"
>
</entity>
<entity name="AlarmPost"
	tags="AlarmPost,NormalPlanetNastyPick"
  draw_in_galaxy_view="true"
	visuals="assets/arcenbundle/structures/ai/AlarmPost.prefab"
	icon_name="Official/DeviousDevice" icon_border="Official/Border_DeviousDevice"
  icon_flair="Official/AlarmPost"
	category="Ship"
	radius="80"
	display_name="Alarm Post"
	description="Attacking this planet will rally AI forces in nearby planets to its defense"
	behavior="Stationary"
	frees_guards_when_local_force_ratio_is_worse_than="3"
	number_of_hops_out_to_free_guards="1"
	balance_strength_multiplier="1"
	balance_ships_per_squad="1"
	balance_mark_level="Markless"
	balance_defense="Structure"
	balance_durability="Normal"
	balance_fuel_cost="Free"
	balance_power_cost="Free"
	balance_metal_cost="Normal"
	balance_granularity="CapOfOne"
	balance_speed="Immobile"
          ship_or_structure_explosion_sfx="StructureLarge_Explosion"
          ship_or_structure_explosion_if_on_other_planet_sfx="StructureLostOnOtherPlanet_Explosion"
          ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true"
>
</entity>
<entity name="PlanetaryCloaker"
	tags="PlanetaryCloaker,NormalPlanetNastyPick"
  draw_in_galaxy_view="true"
	visuals="assets/arcenbundle/structures/ai/Planetary_Cloaker.prefab"
	icon_name="Official/DeviousDevice" icon_border="Official/Border_DeviousDevice"
  icon_flair="Official/Stealth"
	category="Ship"
	radius="80"
	display_name="Planetary Cloaker"
	description="Grants a brief cloak shield to all allied ships on this planet"
	behavior="Stationary"
  never_leaves_remains="true"
	applies_this_many_scales_worth_of_cloaking_to_all_friendly_units="1000"
	balance_strength_multiplier="1"
	balance_ships_per_squad="1"
	balance_mark_level="Markless"
	balance_defense="Structure"
	balance_durability="Normal"
	balance_fuel_cost="Free"
	balance_power_cost="High"
	balance_metal_cost="Normal"
	balance_granularity="CapOfOne"
	balance_speed="Immobile"
          ship_or_structure_explosion_sfx="StructureLarge_Explosion"
          ship_or_structure_explosion_if_on_other_planet_sfx="StructureLostOnOtherPlanet_Explosion"
          ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true"
>
  <metal_flow purpose="SelfConstruction" balance_planets_worth_of_metal_throughput="0.5" />
</entity>
<entity name="AttritionEmitter"
	tags="AttritionEmitter,NormalPlanetNastyPick"
  draw_in_galaxy_view="true"
	visuals="assets/arcenbundle/structures/ai/Attrition_Emitter.prefab"
	icon_name="Official/DeviousDevice" icon_border="Official/Border_DeviousDevice"
  icon_flair="Official/AttritionEmitter"
	category="Ship"
	radius="80"
	display_name="Attrition Emitter"
	description="Does constant damage to all enemy ships on this planet"
	behavior="Stationary"
  never_leaves_remains="true"
	balance_strength_multiplier="1"
	balance_ships_per_squad="1"
	balance_mark_level="Markless"
	balance_defense="Structure"
	balance_durability="Normal"
	balance_fuel_cost="Free"
	balance_power_cost="High"
	balance_metal_cost="Normal"
	balance_granularity="CapOfOne"
	balance_speed="Immobile"
          ship_or_structure_explosion_sfx="StructureLarge_Explosion"
          ship_or_structure_explosion_if_on_other_planet_sfx="StructureLostOnOtherPlanet_Explosion"
          ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true"
>
	<system type="AttritionEmitter_Gun" />
  <metal_flow purpose="SelfConstruction" balance_planets_worth_of_metal_throughput="0.5" />
</entity>
<entity name="Magnifier"
	tags="Magnifier,NormalPlanetNastyPick"
  draw_in_galaxy_view="true"
	visuals="assets/arcenbundle/structures/ai/Magnifier.prefab"
	icon_name="Official/DeviousDevice" icon_border="Official/Border_DeviousDevice"
  icon_flair="Official/Magnifier"
	category="Ship"
	radius="80"
	display_name="Magnifier"
	description="Strengthens all allied ships on this planet"
	behavior="Stationary"
  never_leaves_remains="true"
	adds_to_current_attack_multiplier="1"
	balance_strength_multiplier="1"
	balance_ships_per_squad="1"
	balance_mark_level="Markless"
	balance_defense="Structure"
	balance_durability="Normal"
	balance_fuel_cost="Free"
	balance_power_cost="High"
	balance_metal_cost="Normal"
	balance_granularity="CapOfOne"
	balance_speed="Immobile"
          ship_or_structure_explosion_sfx="StructureLarge_Explosion"
          ship_or_structure_explosion_if_on_other_planet_sfx="StructureLostOnOtherPlanet_Explosion"
          ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true"
>
  <metal_flow purpose="SelfConstruction" balance_planets_worth_of_metal_throughput="0.5" />
</entity>
<entity name="SuperTerminal"
	tags="SuperTerminal,ProgressReducer"
  draw_in_galaxy_view="true"
	visuals="assets/arcenbundle/structures/ai/SuperTerminal.prefab"
	icon_name="Official/AIData" icon_border="Official/Border_AIData"
  icon_flair="Official/Super_Terminal"
	category="Ship"
	radius="80"
	display_name="Super Terminal"
	description="When you capture the planet on which this resides, you gain direct access to the core network of the AI, where you can greatly damage the AI's processing capabilities. Every 10 seconds reduce the AI pprogress, but spawn ever increasing AI ships to stop the hack"
	behavior="Stationary"
  eligible_for_hacks="SubvertSuperTerminal"
          target_type_for_player="NeverAutotargetButAllowManualTarget"
	balance_strength_multiplier="1"
	balance_ships_per_squad="1"
	balance_mark_level="Markless"
	balance_defense="Structure"
	balance_durability="Normal"
	balance_fuel_cost="Free"
	balance_power_cost="Free"
	balance_metal_cost="Normal"
	balance_granularity="CapOfOne"
	balance_speed="Immobile"
          ship_or_structure_explosion_sfx="StructureMidsize_Explosion"
          ship_or_structure_explosion_if_on_other_planet_sfx="StructureLostOnOtherPlanet_Explosion"
          ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true"
>
</entity>
<entity name="IonCannon"
	tags="IonCannon,NormalPlanetNastyPick"
        draw_in_galaxy_view="true"
	visuals="assets/arcenbundle/structures/ai/Giant_Turret_Ion_Cannon.prefab"
	icon_name="Official/MegaTurret" icon_border="Official/Border_MegaTurret"
  icon_flair="Official/IonCannon"
	category="Ship"
	radius="80"
	display_name="Ion Cannon"
	description="An advanced weapon firing bolts of ionization at long range"
	behavior="Stationary"
  never_leaves_remains="true"
	balance_strength_multiplier="1"
	balance_ships_per_squad="1"
	balance_mark_level="Mark5"
	balance_defense="Structure"
	balance_durability="Normal"
	balance_fuel_cost="Free"
	balance_power_cost="High"
	balance_metal_cost="Normal"
	balance_granularity="CapOfOne"
	balance_speed="Immobile"
          ship_or_structure_explosion_sfx="StructureMidsize_Explosion"
          ship_or_structure_explosion_if_on_other_planet_sfx="StructureLostOnOtherPlanet_Explosion"
          ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true"
>
	<system type="IonCannon_Gun" />
  <metal_flow purpose="SelfConstruction" balance_planets_worth_of_metal_throughput="0.5" />
</entity>
<entity name="OrbitalMassDriver"
	tags="OrbitalMassDriver,NormalPlanetNastyPick"
        draw_in_galaxy_view="true"
	visuals="assets/arcenbundle/structures/ai/Giant_Turret_Orbital_Mass_Driver.prefab"
	icon_name="Official/MegaTurret" icon_border="Official/Border_MegaTurret"
  icon_flair="Official/OrbitalMassDriver"
	category="Ship"
	radius="80"
	display_name="Orbital Mass Driver"
	description="Advanced weapon sends projectiles stipped from an iron asteroid to deal heavy damage to starships, guardians and golems. Cannot fire on fleetships"
	behavior="Stationary"
  never_leaves_remains="true"
	balance_strength_multiplier="10"
	balance_ships_per_squad="1"
	balance_mark_level="Markless"
	balance_defense="Structure"
	balance_durability="Normal"
	balance_fuel_cost="Free"
	balance_power_cost="High"
	balance_metal_cost="Normal"
	balance_granularity="CapOfOne"
	balance_speed="Immobile"
          ship_or_structure_explosion_sfx="StructureMidsize_Explosion"
          ship_or_structure_explosion_if_on_other_planet_sfx="StructureLostOnOtherPlanet_Explosion"
          ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true"
>
	<system type="OrbitalMassDriver_Gun" />
  <metal_flow purpose="SelfConstruction" balance_planets_worth_of_metal_throughput="0.5" />
</entity>
<entity name="WarheadSuppressor"
	tags="WarheadSuppressor"
	visuals="assets/arcenbundle/structures/ai/Giant_Turret_Warhead_Interceptor.prefab"
	icon_name="Official/MegaTurret" icon_border="Official/Border_MegaTurret"
  icon_flair="Official/WarheadInterceptor"
	category="Ship"
	radius="80"
	display_name="Warhead Suppressor"
	description="Advanced weapon instal-kills warheads (which explode without doing any damage)"
	behavior="Stationary"
	adds_to_warhead_effectiveness_multiplier="-0.50"
	balance_strength_multiplier="1"
	balance_ships_per_squad="1"
	balance_mark_level="Markless"
	balance_defense="Structure"
	balance_durability="Normal"
	balance_fuel_cost="Free"
	balance_power_cost="Free"
	balance_metal_cost="Normal"
	balance_granularity="CapOfOne"
	balance_speed="Immobile"
          ship_or_structure_explosion_sfx="StructureMidsize_Explosion"
          ship_or_structure_explosion_if_on_other_planet_sfx="StructureLostOnOtherPlanet_Explosion"
          ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true"
>
</entity>
</root>
KDL_Ships_AIStructures.xml (41,951 bytes)   

BadgerBadger

Jan 19, 2018 12:02 pm

manager   ~0046694

Descriptions for everything have been added

Issue History

Date Modified Username Field Change
Nov 3, 2017 3:34 pm BadgerBadger New Issue
Nov 3, 2017 5:50 pm BadgerBadger File Added: KDL_Ships_AIStructures.xml
Jan 19, 2018 12:02 pm BadgerBadger Assigned To => BadgerBadger
Jan 19, 2018 12:02 pm BadgerBadger Status new => closed
Jan 19, 2018 12:02 pm BadgerBadger Resolution open => fixed
Jan 19, 2018 12:02 pm BadgerBadger Fixed in Version => 0.700 Hunting The Wild Beta Beast
Jan 19, 2018 12:02 pm BadgerBadger Note Added: 0046694