View Issue Details

IDProjectCategoryLast Update
0019286AI War 2SuggestionJan 25, 2018 10:14 am
ReporterBadgerBadger Assigned ToBadgerBadger  
Status closedResolutionfixed 
Product Version0.601 
Fixed in Version0.700 Hunting The Wild Beta Beast 
Summary0019286: Wave spawn location tunable
DescriptionSo originally in AIW2 a wave would spawn at a nearby warp gate, then just join the threat fleet. Now the game is back to the AIWC style where a wave just appears at a wormhole on your planet.

I propose having the AI wave location start thing an AI Plot element.
The choices would be
"Cross Planet Waves", where a wave would spawn at a nearby warp gate and just join the threat fleet
"Warp Gate Waves", where a wave would spawn at a nearby warp gate and directly go to attack its chosen target (even if the wave would get destroyed easily)
"Classic Waves", where a wave just spawns on your planet.

I don't see any harm in letting the player choose this, and it adds a bit of customizability to gameplay.
TagsNo tags attached.

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BadgerBadger

Jan 25, 2018 10:14 am

manager   ~0046709

Done!

Issue History

Date Modified Username Field Change
Nov 4, 2017 1:20 pm BadgerBadger New Issue
Jan 25, 2018 10:14 am BadgerBadger Assigned To => BadgerBadger
Jan 25, 2018 10:14 am BadgerBadger Status new => closed
Jan 25, 2018 10:14 am BadgerBadger Resolution open => fixed
Jan 25, 2018 10:14 am BadgerBadger Fixed in Version => 0.700 Hunting The Wild Beta Beast
Jan 25, 2018 10:14 am BadgerBadger Note Added: 0046709