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IDProjectCategoryLast Update
0001932AI War 1 / ClassicSuggestion - New Unit Ideas - Economic and Utility UnitsDec 9, 2010 9:14 am
ReporterToll Assigned ToChris_McElligottPark  
Status consideringResolutionopen 
Product Version4.046 
Summary0001932: Defensive Tachyon Sweep
DescriptionNot sure if this should be a new unit, or implemented some other way, but some way to do a tachyon sweep (at a high cost) on a planet with a human command station would be nice. For those cases when there's a cloaked AI ship somewhere on the planet and you just can't find it with conventional means, and don't want to blow up a tachyon missile. I'd say the cost would be about two or three times as high as a tachyon missile.
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Sigma7

Dec 9, 2010 1:33 am

reporter   ~0005752

Counter proposal:
* Add a context menu for Tachyon drones/Decloakers to patrol - this causes it to move around randomly within the local starsystem, which should detect anything within range of the center planet. Although Tachyon drones would need to be buffed for them to be useful in that regard.

keith.lamothe

Dec 9, 2010 9:08 am

administrator   ~0005758

Well, there is a way you can do this "sweep": build a MkIII Military command station. It has infinite tachyon range.

Of course, that's rather expensive, but it works ;)

Toll

Dec 9, 2010 9:09 am

reporter   ~0005759

And also rather hard to do on a home planet :)

keith.lamothe

Dec 9, 2010 9:14 am

administrator   ~0005761

In that case you're stuck with the mkI tachyon warhead :)

Issue History

Date Modified Username Field Change
Dec 8, 2010 7:43 pm Toll New Issue
Dec 9, 2010 12:25 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 9, 2010 12:25 am Chris_McElligottPark Status new => considering
Dec 9, 2010 1:33 am Sigma7 Note Added: 0005752
Dec 9, 2010 9:08 am keith.lamothe Note Added: 0005758
Dec 9, 2010 9:09 am Toll Note Added: 0005759
Dec 9, 2010 9:14 am keith.lamothe Note Added: 0005761