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IDProjectCategoryLast Update
0019354AI War 2Gameplay IdeaFeb 26, 2018 2:25 pm
ReporterChris_McElligottPark Assigned Tokeith.lamothe  
Status closedResolutionwon't fix 
Product Version0.702 Activating Mk1 Grinding Machine 
Summary0019354: "Starting Bonus Ship Type" to be an option after capturing your first planet.
DescriptionIn AI War Classic, you could choose your starting ship type PRIOR to starting the game, which is something that puts the cart before the horse for new players in particular. That said, having unique ship types every game was a really awesome feature that made things quite differentiated.

That said, we saw a number of behaviors: players clicking through galaxies repeatedly until they got a layout that they liked AND the type of ship they wanted, for instance. Just letting them pick the location they like is a big improvement in this game that is already there, and I think that just letting them choose the ship type they want would be a good improvement in the same vein.

THAT said, I don't think we should ask them in the lobby. It would be much more interesting, and much more time-appropriate, to make it so that after a player captures a planet for the first time, it gives them some sort of "design template blank check," so to speak. At that point they can open up an interface that lets them choose from any and every available bonus ship type in the game, regardless of what other players have chosen, and they then get that type. If you and I are playing together, and we both want vampires, then fine, we both get them.

Deferring that decision should make things easier for new players, while still making the early game nice and varied (just not the very first planet capture -- but that's incredibly fast for most experienced players anyhow). Paired with that, letting them choose absolutely anything gets rid of that incentive to go "welp, I captured my first planet, but now I'm not happy, so time to restart!" That's definitely no good.
TagsNo tags attached.

Relationships

related to 0019355 closedChris_McElligottPark Completely independent ship unlocks per player during hacking and whatnot. 

Activities

BadgerBadger

Jan 26, 2018 2:15 pm

manager   ~0046746

Right now an ARS is constrained to appear within easy striking distance of your start planet. I think this constraint should be lifted once a user can choose a starting ship.

Chris_McElligottPark

Jan 26, 2018 4:19 pm

administrator   ~0046753

I'm certainly A-OK with that if Keith is.

Chris_McElligottPark

Feb 26, 2018 2:25 pm

administrator   ~0047077

Per newer design docs from Eric on the lobby, this is no longer needed.

Issue History

Date Modified Username Field Change
Jan 26, 2018 12:46 pm Chris_McElligottPark New Issue
Jan 26, 2018 12:46 pm Chris_McElligottPark Status new => assigned
Jan 26, 2018 12:46 pm Chris_McElligottPark Assigned To => keith.lamothe
Jan 26, 2018 12:50 pm Chris_McElligottPark Relationship added related to 0019355
Jan 26, 2018 2:15 pm BadgerBadger Note Added: 0046746
Jan 26, 2018 4:19 pm Chris_McElligottPark Note Added: 0046753
Feb 26, 2018 2:25 pm Chris_McElligottPark Status assigned => closed
Feb 26, 2018 2:25 pm Chris_McElligottPark Resolution open => won't fix
Feb 26, 2018 2:25 pm Chris_McElligottPark Note Added: 0047077