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IDProjectCategoryLast Update
0019583AI War 2Crash/ExceptionApr 11, 2018 10:46 am
ReporterBadgerBadger Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.721-0.722 Down The Wormhole 
Summary0019583: Crash with new solo-mesh ships
DescriptionThis is from a dev build with your recent solomesh ship drop. I spawned a new wave with the "Spawn New Wave" debug option and immediately hit a bunch of errors like
-----------^M
NullReferenceException: Object reference not set to an instance of an object^M
Stack Trace: ArcenShot.Activate (Arcen.AIW2.Core.ArcenGameObjectResourcePool fromPool, Arcen.AIW2.Core.GameEntity RelatedTo, Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData, Arcen.AIW2.Core.EntityTypeFactionVisualData FactionVisualData)
Arcen.AIW2.Core.ArcenGameObjectResourcePool.GetAndActivateIVisualObject (Arcen.AIW2.Core.GameEntity RelatedEntity, Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData, Arcen.AIW2.Core.EntityTypeFactionVisualData FactionVisualData)
Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleVisualObjectAddRequests ()
Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree ()
Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate ()
ArcenMainGameVisuals.Update ()
^M
                                                                                                                                                                                                                                                
                                                                                                                                                                                                                                                
   at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity)
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity)
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity)
   at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity)
   at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
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Chris_McElligottPark

Apr 11, 2018 10:46 am

administrator   ~0047412

-fixed a crash that could occur with certain types of shots in the latest internal code.

Thanks!

Issue History

Date Modified Username Field Change
Apr 10, 2018 7:51 pm BadgerBadger New Issue
Apr 10, 2018 7:51 pm BadgerBadger Status new => assigned
Apr 10, 2018 7:51 pm BadgerBadger Assigned To => Chris_McElligottPark
Apr 11, 2018 10:46 am Chris_McElligottPark Status assigned => resolved
Apr 11, 2018 10:46 am Chris_McElligottPark Resolution open => fixed
Apr 11, 2018 10:46 am Chris_McElligottPark Note Added: 0047412