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IDProjectCategoryLast Update
0001961AI War 1 / ClassicSuggestion - Balance TweaksDec 16, 2010 2:53 pm
ReporterSpikey00 Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version4.048 
Summary0001961: Snipers' new HP and waves - reweight wave calculation
DescriptionA sniper IV has 1.68 million HP and I'm still getting same waves before their HP was buffed by so much; waves need to be re-weighted for these, unless the HP values are wrong.
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Suzera

Dec 10, 2010 9:41 am

reporter   ~0005860

Last edited: Dec 10, 2010 9:41 am

That's about equal to two bomber mk 3s (in normal anyway, double/halve for appropriate ship cap), and bombers have a far higher ship cap than snipers. Sniper waves are one of the easier things to deal with in my opinion, doubly so since you have a turret that completely negates their damage.

keith.lamothe

Dec 10, 2010 10:38 am

administrator   ~0005862

If you folks can come to an agreement (i.e. vote tallies) on sniper waves being excessive at this point I can certainly make some changes, but both the high hp and the wave size not changing are intentional.

The ship cap multiplier that is used for humans is also used in computing the number of snipers in a wave (so it'll be 1/5 as many as if it were a fighter, for instance).

Spikey00

Dec 10, 2010 12:37 pm

reporter   ~0005865

No; in my game, I've received a wave short of 1K bombers and the same amount of snipers, which is why I say it's weird for snipers to be sent in equivalence.

Chris_McElligottPark

Dec 10, 2010 12:39 pm

administrator   ~0005866

That's entirely possible, though, if it's two different AI players with different multipliers, or there was a different wavesize multiplier based on how long it had been between the waves (shorter on the bombers, longer on the snipers), etc.

Could be there's a bug, but there's a LOT of factors that could mean the sniper wave actually was 1/5 what it would have been if it had been bombers at that exact wave.

Spikey00

Dec 10, 2010 12:58 pm

reporter   ~0005867

They're 7/7 vanillas, and it's somewhat consistent through waves I've experienced.

I say it's a problem for when you're not expecting or don't have the sniper diffusion turret; perhaps a slight decrease? By HP alone they're heavy sinks.

keith.lamothe

Dec 10, 2010 1:24 pm

administrator   ~0005870

Do you you have wave calculation logs of the sniper and the bomber waves? Advanced Logging will get you those, if you have it on at the time.

Spikey00

Dec 16, 2010 2:49 pm

reporter   ~0006330

Last edited: Dec 16, 2010 2:50 pm

I am no longer seeing 1K waves of snipers, strangely. I've received a wave of about 400 snipers to a wave of 1 100 bombers, so perhaps this issue has been fixed.

keith.lamothe

Dec 16, 2010 2:53 pm

administrator   ~0006331

Since Snipers have a 0.2 ship cap (bombers have 1.0) I'd have expected something a bit smaller, but there are also some significant random and semi-random factors involved in the size calculation, so that does sound in the reasonable ballpark. Thanks for the update :)

Issue History

Date Modified Username Field Change
Dec 9, 2010 8:10 pm Spikey00 New Issue
Dec 10, 2010 9:41 am Suzera Note Added: 0005860
Dec 10, 2010 9:41 am Suzera Note Edited: 0005860
Dec 10, 2010 10:38 am keith.lamothe Note Added: 0005862
Dec 10, 2010 10:38 am keith.lamothe Assigned To => keith.lamothe
Dec 10, 2010 10:38 am keith.lamothe Status new => considering
Dec 10, 2010 12:37 pm Spikey00 Note Added: 0005865
Dec 10, 2010 12:39 pm Chris_McElligottPark Note Added: 0005866
Dec 10, 2010 12:58 pm Spikey00 Note Added: 0005867
Dec 10, 2010 1:24 pm keith.lamothe Note Added: 0005870
Dec 16, 2010 2:49 pm Spikey00 Note Added: 0006330
Dec 16, 2010 2:50 pm Spikey00 Note Edited: 0006330
Dec 16, 2010 2:53 pm keith.lamothe Note Added: 0006331
Dec 16, 2010 2:53 pm keith.lamothe Status considering => resolved
Dec 16, 2010 2:53 pm keith.lamothe Resolution open => fixed