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IDProjectCategoryLast Update
0019968AI War 2SuggestionAug 29, 2018 5:10 pm
ReporterHeartHunter7 Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.759-0.760 Only The Start of Discovery 
Fixed in Version0.763 Supersized Ship Caps 
Summary0019968: "Questions for testers"
DescriptionHow is ship damage in general? How about health?
Starships is paper. A few counter units can almost oneshot any Starship. Starships need be more tanky.
Cant undestand different between mark 1 or mark 3. Towers are killing all units very well.
How about give to arty golem immune to engine damage and increase attack range(ok, it will fixed).
Ok, about mlrs units, i think you know : D
A think, that all ships need a little(for check) hp/shield buff anyway, for increase battle time.
Shield mark 1 ark with 5 000 000 shield is just monster and epic unit. Its not bad. AI will anyway stronger(ye?), so that ship cant break balance, its fun, he can hold position and die.

Do tractor beams work? yes
Does cloaking work? And tachyon beams? Cloacking works, but not enough good. I always lose my cloak points until get the target( ion cannon, command center, etc). Becouse my units are attacking enemy and losing cloak points. Tachyon works.
Does engine damage and repair seem to work? Engine damage works, but i cant try repair engine, no one survive : D
Does paralysis work? No idea, what is it. Never see it.
Can command stations be upgraded? Yes, its seems like auto upgrade.
Does the Human Home Command Core work? (Does it get created and then does it work?) cant undestand, what is it.
Does the AI Overlord Phase 2 spawn after the AI Overlord is destroyed, and does this keep the game going until it dies? not know.
TagsNo tags attached.

Activities

RocketAssistedPuffin

Aug 25, 2018 12:05 pm

reporter   ~0048315

The "Human Home Command Core" is a unit that pops out when your Home Station dies. It just lets you continue the game with a mobile home, but the AI gets a lot of Progress for it. It's just asking if it actually spawns and the game continues. You should lose when *that* Core dies, though.

HeartHunter7

Aug 26, 2018 10:56 am

reporter   ~0048337

Okay.
Derelect armory golem seems weak. He have low attack range and diying very fast with 300mm armor, he really cant tank dmg.
Spire frigate seeems too usless. Sentinel is just oneshot him.
Devourer golem seems better, but my towers killed him, while he moving around my 2-3 systems for 30-45 minutes.
High lvl towers(5-7 mark) is building so long, ever with mark 3 engi.
Agravic Pod does not have have cloak points. Is it ok? Its one of the annoying units.

HeartHunter7

Aug 26, 2018 10:58 am

reporter   ~0048339

Ablative gatling. Never see units with big Albedo. So, right know, i cant find usefull using for him.

HeartHunter7

Aug 26, 2018 11:12 am

reporter   ~0048340

Most interesting units for me, its armory ship, sentinel frigates and sniper.
Armory ship - its just tank with big dmg, one of the usefull ships in game, my choose for top mark.
Sentinel frigates and snipers are very anooying unit. AI love them. Ai usually warp in my system, kill the command centr and go back to home. Ofcose, i dont have shield generator, but anyway, i feel, that i can kite enemy with infinity range attack, for example: oneshot starships and ion towers, and then go back and return with main army.
Spider. Its too good unit, but not with that attack logic, when 100% ships attacking one units. If i can spread those ships, they are becoming more effective.
Other types of ships, i did not remember or did not use.
I almost finished game, but never seen new starships design.

HeartHunter7

Aug 26, 2018 3:32 pm

reporter   ~0048347

Raptors seems overpower. I was making great army every time, more and more, attack AI like zergs but still cant do anything.
Raptors mark 4 7300 dmg x4. But after 8 seconds.... its monsters with 14x dmg. 7300*14= 100 000+ dmg. My armor ship mark 5 has only 30k hp. I m just warping to enemy and loosing all big cap army every 30-60 seconds(armor ship mark 5, bomber mark 4, V-wing mark 3, corvette mark 3, spider mark 3 and others mark 1 ships) in 2-3 secs against 150 squeds of raptors. Its just oneshot me+invisible rats, cant touch them really.
Btw, I like this assasin mechanics anyway : D. My luck, that AI not enough smart and after spam towers in the system, he changed focus with raptors and die from my ships.

HeartHunter7

Aug 27, 2018 4:39 am

reporter   ~0048359

Lightning corvete. Do nothing. Slow, paper unit with real attack range 500, but game thing, that attack range 8000+ and units stay and do nothing.
Autocannon minipod. Like other invisible units, but weaker. Low dmg, big engine speed and not having special effect.
Eye bot. Very slow, invisible, low dmg, no special effect. Far away from raptors.
Multi needler corvette. Light version of MLRS overpower, middle hp, attack range and special effect. Nice middle corvette, not more. Will see after nerf MLRS, how its work.
Grenade launcher. Not bad health, slow speed, middle attack range, almost middle dmg. Other long range ships is better.
Agravic Pod. Good health for invisible rat, not good dmg, not good attack range. hard to find target for special effect, having bug with cloak points, always 800-999 points. Thats great monster right now. But if u nerf bug, raptors will better.

MLRS corvette. Good unit. Big health, slow, middle+ attack range, multishot. Good unit, but not best, becouse attack range does not infinity and after nerf MLRS, i think he will maximum middle unit.
Raider. Nice survive, good attack range and speed, middle dmg, no special effect, so middle unit, no more.
Space plane. invisible fast paper without dmg. Cant find usefull use for them. Not special effect.
Space tank. Not bad health, good attack range for tank, low armor(60mm), bad speed and dmg. Space paper voicing better. He seems more like artillery with health and low dmg, but not tank.
Vampire clow. Omg, its can be more op unit, ever then infinity range arty. Good health, good bug, vampirism, nice dmg for vampirism, cloaked lol. Bug."repairs itself by 100 health for every 1 damage it deals".
Bug number 1. Okay. Mark 3 vampire 2700 dmg. 1 dmg=100 health, so 2700*100= 270 000. Ofcouse its not right in game.
Bug number 2. He cant die, just cant. Vampire effect giving to him hp for every attack about 2000+ by maximum health. Thats mean, that u can have vampire clow with 50k+ hp and more. Just epic op.
Vorticular Cutlass. Melee, not good dmg, middle health, low armor, damage itself(lol what : D). Right now, he seems usless.

HeartHunter7

Aug 27, 2018 6:05 pm

reporter   ~0048383

Update 0.761.
Agravic Pod bug still here.

HeartHunter7

Aug 28, 2018 7:20 pm

reporter   ~0048411

Thanatos overpower. I win game for 3 hours 6/6/6 only with him. 99% systems i got with only Thanatos and killed Ai Overlord. Zombie units+Thanatos survive and dmg carry.
MLRS corvets still good, they killed all my other small ships.
V-wing is more usless, then other. What can he do with this dmg? Slow engine? Thats work better for tank units or long range. How to use V-wing, i dont know.

HeartHunter7

Aug 28, 2018 7:30 pm

reporter   ~0048412

This guy killed them all after ressurection and making a few towers for change focusfire.
20180829010107_1.jpg (393,931 bytes)

HeartHunter7

Aug 28, 2018 7:31 pm

reporter  

20180829013632_1.jpg (459,875 bytes)

HeartHunter7

Aug 29, 2018 2:29 pm

reporter   ~0048506

0.762.

I won 7/7/7 AI with Shield ark and "Mutastack" of other ships. I think this ship need nerf like Thanatos. I think he is ever more op, than Thanatos. Space tanks, corvettes, MLRS is just shine with shield cover.
20180829192808_1.jpg (353,272 bytes)

Chris_McElligottPark

Aug 29, 2018 4:20 pm

administrator   ~0048526

Completely new balance in the next version -- should fix these issues, and then potentially introduce new ones of course. ;)

Please let me know how it does in another ticket for the next version, but I think your concerns are all addressed for now, pending more testing.

HeartHunter7

Aug 29, 2018 5:10 pm

reporter   ~0048529

Okay. I will make other ticket, if find something.

Issue History

Date Modified Username Field Change
Aug 25, 2018 11:59 am HeartHunter7 New Issue
Aug 25, 2018 11:59 am HeartHunter7 Summary Questions for testers => "Questions for testers"
Aug 25, 2018 11:59 am HeartHunter7 Description Updated
Aug 25, 2018 12:05 pm RocketAssistedPuffin Note Added: 0048315
Aug 26, 2018 10:56 am HeartHunter7 Note Added: 0048337
Aug 26, 2018 10:58 am HeartHunter7 Note Added: 0048339
Aug 26, 2018 11:12 am HeartHunter7 Note Added: 0048340
Aug 26, 2018 3:32 pm HeartHunter7 Note Added: 0048347
Aug 27, 2018 4:39 am HeartHunter7 Note Added: 0048359
Aug 27, 2018 6:05 pm HeartHunter7 Note Added: 0048383
Aug 28, 2018 7:20 pm HeartHunter7 Note Added: 0048411
Aug 28, 2018 7:30 pm HeartHunter7 File Added: 20180829010107_1.jpg
Aug 28, 2018 7:30 pm HeartHunter7 Note Added: 0048412
Aug 28, 2018 7:31 pm HeartHunter7 File Added: 20180829013632_1.jpg
Aug 29, 2018 2:29 pm HeartHunter7 File Added: 20180829192808_1.jpg
Aug 29, 2018 2:29 pm HeartHunter7 Note Added: 0048506
Aug 29, 2018 4:20 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Aug 29, 2018 4:20 pm Chris_McElligottPark Status new => resolved
Aug 29, 2018 4:20 pm Chris_McElligottPark Resolution open => fixed
Aug 29, 2018 4:20 pm Chris_McElligottPark Fixed in Version => 0.763 Supersized Ship Caps
Aug 29, 2018 4:20 pm Chris_McElligottPark Note Added: 0048526
Aug 29, 2018 5:10 pm HeartHunter7 Note Added: 0048529