View Issue Details

IDProjectCategoryLast Update
0020064AI War 2Bug - GameplayJan 20, 2019 1:32 pm
ReporterRocketAssistedPuffin Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.763 Supersized Ship Caps 
Fixed in Version0.764 Mercenary Surge 
Summary0020064: Mercenary "times_allowed_to_summon" line doesn't appear to work
DescriptionI have all of mine set to "2", and they can only be called in once.
TagsNo tags attached.

Relationships

related to 0020079 resolvedChris_McElligottPark Mercenaries that are supposed to be able to be summoned more than once can't be summoned twice 

Activities

Chris_McElligottPark

Aug 30, 2018 2:37 pm

administrator   ~0048609

I'll tackle this one, Badger.

RocketAssistedPuffin

Aug 31, 2018 1:50 pm

reporter   ~0048665

Chris, this might be because of a primary unit dying, which is meant to prohibit buying them again (from the example ships - obviously cannot hire a person again if they died), but the new groups don't have a problem with this, and are very likely to lose their units, so can't really be bought again. The exception is Firesupport, due to being all sniper types.

I'd propose just making that an optional line in XML, so if there is a future, individual mercenary leader, his group would be disabled if he himself dies, but it doesn't stop other groups.

BadgerBadger

Aug 31, 2018 4:16 pm

manager   ~0048675

Last edited: Aug 31, 2018 4:32 pm

I have added a "Primary unit must survive to allow group to be rehired" xml field to the mercenary groups. This will significantly improve clarity on this point

Chris_McElligottPark

Sep 5, 2018 10:22 am

administrator   ~0048834

Is this working?

RocketAssistedPuffin

Sep 5, 2018 12:02 pm

reporter   ~0048848

I'll test this later today and report back - I gave up on getting the developer version working, so currently I have to wait for the steam builds for any C# stuff.

On that compiler problem, will still work on that with you.

Chris_McElligottPark

Sep 5, 2018 1:17 pm

administrator   ~0048857

10-4. I think I want to upgrade the unity version before we try again on that, just to see if it's a version-specific thing.

RocketAssistedPuffin

Jan 20, 2019 1:32 pm

reporter   ~0050725

Fixed so long ago - evidently I forgot to test this in a reasonable time.

Issue History

Date Modified Username Field Change
Aug 30, 2018 1:24 pm RocketAssistedPuffin New Issue
Aug 30, 2018 2:37 pm Chris_McElligottPark Note Added: 0048609
Aug 30, 2018 2:42 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Aug 30, 2018 2:42 pm Chris_McElligottPark Status new => assigned
Aug 31, 2018 1:50 pm RocketAssistedPuffin Note Added: 0048665
Aug 31, 2018 4:16 pm BadgerBadger Note Added: 0048675
Aug 31, 2018 4:32 pm BadgerBadger Note Edited: 0048675
Sep 5, 2018 10:22 am Chris_McElligottPark Note Added: 0048834
Sep 5, 2018 10:23 am Chris_McElligottPark Relationship added related to 0020079
Sep 5, 2018 12:02 pm RocketAssistedPuffin Note Added: 0048848
Sep 5, 2018 1:17 pm Chris_McElligottPark Note Added: 0048857
Jan 20, 2019 1:32 pm RocketAssistedPuffin Status assigned => resolved
Jan 20, 2019 1:32 pm RocketAssistedPuffin Resolution open => fixed
Jan 20, 2019 1:32 pm RocketAssistedPuffin Fixed in Version => 0.764 Mercenary Surge
Jan 20, 2019 1:32 pm RocketAssistedPuffin Note Added: 0050725