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I'm not totally sure why they were abandoned, but something that served this function would definitely be nice. |
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These were a source of endless fiddliness... |
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Perhaps make some kind of toggle for the ships to make their way to the repair station when their health is low enough? I.e. "when healh<25%, goto repair station". Would certainly help towards fixing the current micro-intensive situation. |
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Yea, a control option equivalent would work too, but it would be tricky to figure out which orders the "retreat to repair center" can overwrite. For example, clearly an attack order should be preempted, but a go through wormhole should not. |
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Definitely not bringing them back, they were a pain in the rear. We increased the range of the mobile repair station to compensate. There's just no chance of these coming back, people complained and complained about them in various fashions and wanted endless changes. We wouldn't just have to bring back the tugs, we'd have to bring them back and add a ton of new functionality that we don't have time or interest in implementing.
People were abusing the MRS and the tugs, anyhow, to the point of making battles just way too easy with constant in-battle repairs. That's not a goal in the first place, it was out of balance. |
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Then can the MRS have its knowledge cost reduced? Unless the MRS's range is almost the whole planet, no amount the range buff is really going to be worth 4000 knowledge with the MRS having to stay still. |
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Given the low survivability of engineers in hostile territory, I think it's quite worth it. If you want to have repairs in enemy territory, 4k knowledge is well worth it, I think. |
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Okay, fair enough. |
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