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IDProjectCategoryLast Update
0002126AI War 1 / ClassicSuggestion - Balance TweaksDec 23, 2010 10:57 pm
ReporterMaxAstro Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.054 
Fixed in Version4.055 
Summary0002126: No reactor/harvester destruction on command station scrapping
DescriptionWould it be possible to make it so that reactors and harvesters are not destroyed when you scrap a command station? I often do this, for example when I unlock a higher mark command station and want to replace all my low-mark stations, and it's now a pretty severe economic hit.

To avoid being abused, perhaps command stations could be unscrappable as long as there are enemy ships in the system?
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TechSY730

Dec 23, 2010 9:21 pm

reporter   ~0006988

Last edited: Dec 23, 2010 9:24 pm

And with this proposed change, what is to prevent you from building the command station, building your stuff, scrapping the command station, and having harvesters and energy on a neutral planet? Part of this whole change was to stop this sort of thing; if you want to keep harvesters and energy, you gotta keep the planet, not just take it.

However, maybe their can be a time delay of a few seconds on energy and harvester destruction if the command station died due to scrapping. This way, you can't have a neutral planet producing resources, but you still have enough time to replace your command station before they blow up.

Chris_McElligottPark

Dec 23, 2010 10:20 pm

administrator   ~0006994

This should do it:

* It is now possible to replace an existing command station that belongs to you all in one action: simply build the new command station on an planet and it will replace the existing one.
** Additionally, when this action is taken, it no longer triggers the when-command-station-dies logic for other ships on the planet; they don't notice the swap. This is extremely useful for reactors and harvesters, which otherwise would be unavoidably destroyed when the command station was scrapped before the replacement was built.
** This also causes the planet to not leave control of the player, even while the command station replacement is self-building, whereas before it would normally have been neutral in color for a while.

TechSY730

Dec 23, 2010 10:43 pm

reporter   ~0006999

This replacing only works if it is the same player building it as the player who owns the old one, right?
Otherwise, think of the trolling possibilities. :o

Chris_McElligottPark

Dec 23, 2010 10:48 pm

administrator   ~0007003

Right, only same player.

MaxAstro

Dec 23, 2010 10:55 pm

reporter   ~0007006

Last edited: Dec 23, 2010 10:56 pm

Alternately, some mechanism to directly upgrade command stations to their higher-Mark forms would skip this entire difficultly entirely.

EDIT: Wow, ninja'd badly. That's what I get for not refreshing the page. xD

Chris_McElligottPark

Dec 23, 2010 10:57 pm

administrator   ~0007008

:)

Issue History

Date Modified Username Field Change
Dec 23, 2010 7:28 pm MaxAstro New Issue
Dec 23, 2010 9:21 pm TechSY730 Note Added: 0006988
Dec 23, 2010 9:24 pm TechSY730 Note Edited: 0006988
Dec 23, 2010 10:20 pm Chris_McElligottPark Note Added: 0006994
Dec 23, 2010 10:20 pm Chris_McElligottPark Status new => resolved
Dec 23, 2010 10:20 pm Chris_McElligottPark Fixed in Version => 4.055
Dec 23, 2010 10:20 pm Chris_McElligottPark Resolution open => fixed
Dec 23, 2010 10:20 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 23, 2010 10:43 pm TechSY730 Note Added: 0006999
Dec 23, 2010 10:48 pm Chris_McElligottPark Note Added: 0007003
Dec 23, 2010 10:55 pm MaxAstro Note Added: 0007006
Dec 23, 2010 10:56 pm MaxAstro Note Edited: 0007006
Dec 23, 2010 10:57 pm Chris_McElligottPark Note Added: 0007008