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IDProjectCategoryLast Update
0021950AI War 2SuggestionOct 26, 2019 11:04 am
ReporterRanakastrasz Assigned To 
Status newResolutionopen 
Product Version1.002 ARSes, Instigators, and Tech Vaults, Oh My 
Summary0021950: Ambush Revamp/Replacement
DescriptionThe Ambush Damage modifier is bonus damage to ships new to the planet. However, I do not believe this is a good modifier.
Instead, I think splitting it into two modifiers may be better.

Ambush - Attacks while cloaked do X bonus damage.
Alpha Strike. The first attack after Z seconds out of combat deals X bonus damage.
Alternatively, The first Y Attacks after Z seconds out of combat deal X bonus damage.
Alternatively, the First Y seconds after the first attack after 60 seconds out of combat deal X bonus damage.
(I think the second one is the best choice)
(Z is 60 seconds, but could be whatever)

Ambush allows for hit and Run cloaked ships to gain an advantage by avoiding tachyons and not just slugging it out, but rather breaking off to regain their cloak.
Alpha Strike is similar, but doesn't involve cloak. Instead, they get a bonus as soon as they engage in combat, which is rapidly lost. So an ambush turret shreds the first target that enters range, but afterwards it's damage drops. And you don't have to build it next to a wormhole.

The Highly mobile cloaked raider-ish ships having a bonus to ships that just used a wormhole seems completely wrong, and honestly only the ambush turret works for it.

Also you could have a defensive variant of Alpha strike.
Beta Shield. After Z Seconds out of combat, Take Y times the damage for X seconds on entering combat.
TagsNo tags attached.

Activities

RocketAssistedPuffin

Oct 26, 2019 7:55 am

reporter   ~0054005

I like the current Ambush mechanic, and I feel personally it should probably stay as is, where it is, right now. I know zeus'd probably say the same (he really likes his Ambush Turrets). Part of their appeal to me is the fact they go near Wormholes, rather than as part of a castle set up near your Command Station, where just about everything else goes. I do know there is the tactic of a "Warden Honeypot", using a bunch of Ambush Turrets to repeatedly get their bonus on Warden ships coming in to "defend" a planet, which I wouldn't want to lose.

Saying that though, some of this seems fitting for Chameleons from Classic, which I'd love to get in here somehow, and another unit or two, so I'd actually like to...in future, whenever we need more units, maybe use some of this for those? Eyebots need something new I think, and your Ambush suggestion feels like a neat "bully" effect for them.

See what others think though.

DEMOCRACY_DEMOCRACY

Oct 26, 2019 8:15 am

reporter   ~0054006

I like the concept of the alpha strike. maybe something can come out of it?

Ranakastrasz

Oct 26, 2019 10:50 am

reporter   ~0054017

I have no real problem with Ambush Turrets. I have a problem with other ships having this as their trait, given it really doesn't fit them.

Past that, either option would be similar, but more flexable, than the current ambush option. Both methods would still gain advantage vs ships new to the planet, if indirectly.

But yes, Ambush turrets themselves I suppose are fine.

RocketAssistedPuffin

Oct 26, 2019 11:04 am

reporter   ~0054021

I'm most likely not going to change any of them. I don't really see a problem with something like Raptors having it - to me the high speed and range makes them perfect, able to rush to any wormhole and cover multiple at once. That, and it's liked in general.

Issue History

Date Modified Username Field Change
Oct 26, 2019 12:31 am Ranakastrasz New Issue
Oct 26, 2019 7:55 am RocketAssistedPuffin Note Added: 0054005
Oct 26, 2019 8:15 am DEMOCRACY_DEMOCRACY Note Added: 0054006
Oct 26, 2019 10:50 am Ranakastrasz Note Added: 0054017
Oct 26, 2019 11:04 am RocketAssistedPuffin Note Added: 0054021