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IDProjectCategoryLast Update
0022226AI War 2Bug - GameplayFeb 28, 2022 4:12 pm
ReporterPeter Ebbesen Assigned To 
Status closedResolutionwon't fix 
Product Version1.009 Hotfix 
Summary0022226: Battlestation attachments don't gain marks from category tech; They should
DescriptionIf you invest tech in Citadels all they get is increase personal stats such as damage, energy, metals, hull, and shields. The marks of their attachments is unaffected.

This makes the Battlestations tech quite unattractive to invest in in general and from a balance perspective, it caps their attachments at mk 5 (e.g. mark 5 Beam Turret from Fusion tech), which is a distinct problem in high-AIP games.

Finally it means that the data given in fleet selection on game start is never going to happen. You select a battlestation and see that it gives 7 or 30 turrets of this or that, but as the attachments can never reach mk. 7 but only mk. 5, you max out at 4 and 15 respectively.

So let the Citadel tech increase the mark of battlestation attachments. It is the right thing to do.
TagsNo tags attached.

Activities

RocketAssistedPuffin

Nov 17, 2019 7:45 pm

reporter   ~0054620

"Finally it means that the data given in fleet selection on game start is never going to happen. You select a battlestation and see that it gives 7 or 30 turrets of this or that, but as the attachments can never reach mk. 7 but only mk. 5, you max out at 4 and 15 respectively."

The values displayed in the lobby for Battlestations are an error. A change occurred a while ago that consolidated the player Turret count into fewer but stronger numbers. The lobby is still reporting the base value, ignoring the multipliers. There is no indication of it being a maximum count - it is only the starting count.

As noted in the other report, this is a Chris area thing. That behaviour is specific to that ability of planetary fleets, and extending it out interferes with that intention, particularly as Battlestations and Citadels are not local area only.

Last note: If you had 15 Turrets at MK5, you would not have 30 at MK7.

MK5 cap multiplier = 2.5x
MK6 cap multiplier = 3x
MK7 cap multiplier = 3x

Info on the consolidation: https://wiki.arcengames.com/index.php?title=AI_War_2:_The_Refinement_of_Fleets#Player_Ship_Caps

Daniexpert

Feb 28, 2022 4:12 pm

manager   ~0064942

This is no longer a thing.

Issue History

Date Modified Username Field Change
Nov 17, 2019 9:42 am Peter Ebbesen New Issue
Nov 17, 2019 9:44 am Peter Ebbesen Summary Battlestation attachments don't gain marks from tech; They should => Battlestation attachments don't gain marks from category tech; They should
Nov 17, 2019 7:45 pm RocketAssistedPuffin Note Added: 0054620
Feb 28, 2022 4:12 pm Daniexpert Status new => closed
Feb 28, 2022 4:12 pm Daniexpert Resolution open => won't fix
Feb 28, 2022 4:12 pm Daniexpert Note Added: 0064942