View Issue Details

IDProjectCategoryLast Update
0022310AI War 2Gameplay IdeaDec 4, 2019 5:30 pm
ReporterFlypaste Assigned To 
Status newResolutionopen 
Product Version1.012 Hotfix 
Summary0022310: AI Co-Processor Rework Idea
DescriptionCurrently AI co-processors are a mechanic wherein you trade increased AIP floor for an AIP reduction. However, major data centers already provide this mechanic and I'd argue that they provide it in a more engaging way. As such, I'd like to see co-processors changed so that they don't overlap with major data centers in their role. Here's my idea:

Rather then being something you want to destroy, they are something you want to hack. Co-processor hacks debuff the AI, are very cheap in hacking points, and cause AIP to go up. If you destroy all the co-processors it causes all the AIP you've gained from hacking them to be removed. An example hack would be removing galaxy-wide planetary defense shields (effectively a 33% health reduction after the 2:1 hull:shields standardization) for 30 minutes at the cost of 10 hacking points, 10 AIP and an exo/counterattack.

 Design goals of this change:
1. Differentiate co-procs from MDCs in a meaningful way
2. Add a new interesting mechanic to the game that didn't previously exist (AI debuffs)
3. Make it possible to interact with co-procs before scouting all of them
4. Maintain the existing risk vs reward mechanic that forces you to think about when to destroy them
TagsNo tags attached.

Activities

KDR_11k

Dec 4, 2019 5:30 pm

reporter   ~0054819

The main thing about CoProcs is that you need to find all four of them, not that they boost your floor. Also MDCs only give a penalty if you lose them while CoProcs give the penalty immediately.

Issue History

Date Modified Username Field Change
Dec 4, 2019 4:43 pm Flypaste New Issue
Dec 4, 2019 5:30 pm KDR_11k Note Added: 0054819