View Issue Details

IDProjectCategoryLast Update
0022517AI War 2Bug - GameplayJan 10, 2020 6:25 am
ReporterWolfWhiteFire Assigned ToBadgerBadger  
Status closedResolutionwon't fix 
Product Version1.025 Hotfix 
Summary0022517: Sabotage Defense Hack failed to destroy the target after completion
DescriptionDuring a campaign, I was attacking a planet with an ion eye, not active, using sabotage defenses to destroy it so that the rest of my armada could come to assist. About 5 seconds before hack completion, I paused and sent all my ships in, expecting it to activate for a few seconds before being destroyed by the hack. (there were no other possible targets on planet and the hack listed the ion eye as the target) It activated about 3 seconds before hack completion, as expected, however after hack completion it was not destroyed, it just kept firing. I waited a fair bit to see if it was just delayed for some reason, however it remained intact and there was no longer an option to sabotage defenses on the planet. TLDR: Ion eye was activated a few seconds before hack completion and was completely unaffected by the hack.
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Activities

BadgerBadger

Jan 4, 2020 6:40 pm

manager   ~0055331

Active eyes are immune to the sabotage hack. You need to finish the hack before sending in your ships.

Fluffiest

Jan 10, 2020 6:25 am

reporter   ~0055483

Why do active eyes need to be immune to sabotage? If you make them vulnerable in the interest of clarity and not having people step in this particular newbie trap, will it enable some explotative tactic? I don't think "carry out a hacking defense while dealing with an active eye" is very appealing.

If active eyes DO need to be immune to sabotage, then the hack should not complete and fail silently. It should either abort immediately (refunding hacking progress) with a warning to the player that the eye has become active and can no longer be sabotaged, or pause with the same warning.

Issue History

Date Modified Username Field Change
Jan 4, 2020 6:25 pm WolfWhiteFire New Issue
Jan 4, 2020 6:40 pm BadgerBadger Note Added: 0055331
Jan 10, 2020 2:45 am BadgerBadger Assigned To => BadgerBadger
Jan 10, 2020 2:45 am BadgerBadger Status new => closed
Jan 10, 2020 2:45 am BadgerBadger Resolution open => won't fix
Jan 10, 2020 6:25 am Fluffiest Note Added: 0055483