View Issue Details

IDProjectCategoryLast Update
0022593AI War 2GUIMar 10, 2022 9:08 pm
ReporterDaniexpert Assigned ToDaniexpert  
Status resolvedResolutionfixed 
Product Version1.3 The Grand New AI 
Fixed in Version4.004 Easy There, Hack Response 
Summary0022593: Eyebot bonus attack damage is not scaling?
DescriptionI noticed that eyebots have a bonus attack damage for each 2500 GW of target's energy usage, but I'm not sure it is really scaling correctly and I'm not able to test the damage output of a single eyebot on a target. When you look at the damage multipliers on the Royal Guardian (7500GW power usage), it shows that eyebots have a 1x multiplier, while it should be 3x if I'm not mistaken.
i can't say if it is only a GUI error, or a calculation error.
TagsNo tags attached.

Relationships

has duplicate 0023925 resolvedDaniexpert Eyebot always shows as 1x multiplier in R-view 
related to 0023962 resolvedChris_McElligottPark R-view shows ARS as having 5x multiplier vs Orbital Mass Driver 
related to 0025813 resolvedChris_McElligottPark Damage multiplier tooltip quite broken 

Activities

Daniexpert

Jan 12, 2020 9:17 am

manager  

2020-01-12 12_25_39-AIWar2.png (126,225 bytes)   
2020-01-12 12_25_39-AIWar2.png (126,225 bytes)   
2020-01-12 12_25_27-AIWar2.png (138,691 bytes)   
2020-01-12 12_25_27-AIWar2.png (138,691 bytes)   
2020-01-12 12_25_04-Window.png (130,657 bytes)   
2020-01-12 12_25_04-Window.png (130,657 bytes)   

RocketAssistedPuffin

Jan 12, 2020 9:35 am

reporter   ~0055518

It's just GUI. The bonus far as I know works fine.

Chris_McElligottPark

Jan 12, 2020 12:15 pm

administrator   ~0055522

The fact that it is 1x is also... strange. If it's really 1x, then it would just be number * 1 * 1 * 1 = number, regardless of the energy output. I assume? This is very peculiar.

RocketAssistedPuffin

Jan 12, 2020 12:25 pm

reporter   ~0055525

It takes the targets energy usage and divides it by whatever value the unit is set to look at. So 7500 / 2500 = 3 base shots worth of damage. If it was 2x, then it'd do 2 base shots worth of damage for every 2,500 energy.

Chris_McElligottPark

Jan 12, 2020 12:36 pm

administrator   ~0055528

That wording gets confusing then, but then that does make sense. We'll want to fix the ui when we can.

RocketAssistedPuffin

Jan 12, 2020 12:41 pm

reporter   ~0055530

Bah, I struggled to even make it make any sense.

RocketAssistedPuffin

Jan 12, 2020 1:08 pm

reporter   ~0055535

For the Strengths/Weaknesses, possibly could exclude this: comparison_type="MultiplesOf" from appearing, as it'd make little sense in most cases to be there.

Daniexpert

Sep 28, 2020 6:07 pm

manager   ~0058733

I'm bringing this one up because I'm still not sure, in version 2.511, if the damage bonus is applied or not. The GUI still shows 1x against units with greater Energy Usage. Is there a way to log damage done by units among all the available debug options? I'll gladly test it by myself, if I find the way, and report here the results. Same problem with both Eyebots and Stalkers.
2020-09-28_23-58-21-AIWar2.png (69,479 bytes)   
2020-09-28_23-58-21-AIWar2.png (69,479 bytes)   
2020-09-28_23-58-55-AIWar2.png (29,462 bytes)   
2020-09-28_23-58-55-AIWar2.png (29,462 bytes)   
2020-09-28_23-59-04-%t.png (130,758 bytes)   
2020-09-28_23-59-04-%t.png (130,758 bytes)   

RocketAssistedPuffin

Sep 28, 2020 6:42 pm

reporter   ~0058734

I know the damage bonus is applied, as someone was making modded units using this mechanic, and Seeker Turrets come up a lot, being too good, and also use it.

But for the debug, it's in...Tooltips, I think. "Weapon Activity Detail." It'll display the damage done by a units weapon after it hits something.

Daniexpert

Jul 10, 2021 10:35 am

manager   ~0062356

Update during v3.307: I finally checked the damage and it seems to scale correctly, only the multiplier shows 1x. Screenshot shows exactly 11x the standard damage against a Dire vampire guardian with 25k energy usage. It's just an UI error in the R-view.

Daniexpert

Jul 13, 2021 5:57 am

manager   ~0062362

Here's a few other multipliers displayed incorrectly. The target has 180mm armor, 15k energy usage, 12tX mass.

Daniexpert

Mar 10, 2022 9:08 pm

manager   ~0065374

* Fixed long-standing bug in the display of multipliers regarding Attack Bonuses of type 'multiple_of' in R-view.

Issue History

Date Modified Username Field Change
Jan 12, 2020 9:17 am Daniexpert New Issue
Jan 12, 2020 9:17 am Daniexpert File Added: 2020-01-12 12_25_39-AIWar2.png
Jan 12, 2020 9:17 am Daniexpert File Added: 2020-01-12 12_25_27-AIWar2.png
Jan 12, 2020 9:17 am Daniexpert File Added: 2020-01-12 12_25_04-Window.png
Jan 12, 2020 9:35 am RocketAssistedPuffin Note Added: 0055518
Jan 12, 2020 12:15 pm Chris_McElligottPark Note Added: 0055522
Jan 12, 2020 12:25 pm RocketAssistedPuffin Note Added: 0055525
Jan 12, 2020 12:36 pm Chris_McElligottPark Note Added: 0055528
Jan 12, 2020 12:41 pm RocketAssistedPuffin Note Added: 0055530
Jan 12, 2020 1:08 pm RocketAssistedPuffin Note Added: 0055535
Sep 28, 2020 6:07 pm Daniexpert File Added: 2020-09-28_23-58-21-AIWar2.png
Sep 28, 2020 6:07 pm Daniexpert File Added: 2020-09-28_23-58-55-AIWar2.png
Sep 28, 2020 6:07 pm Daniexpert File Added: 2020-09-28_23-59-04-%t.png
Sep 28, 2020 6:07 pm Daniexpert Note Added: 0058733
Sep 28, 2020 6:42 pm RocketAssistedPuffin Note Added: 0058734
Oct 9, 2020 2:24 pm RocketAssistedPuffin Relationship added has duplicate 0023925
Oct 16, 2020 10:29 pm Asteroid Relationship added related to 0023962
Jul 10, 2021 10:35 am Daniexpert Note Added: 0062356
Jul 10, 2021 10:35 am Daniexpert File Added: 2021-07-10 16_22_32-AIWar2.png
Jul 10, 2021 10:39 am Daniexpert Category Bug - Gameplay => GUI
Jul 13, 2021 5:57 am Daniexpert Note Added: 0062362
Jul 13, 2021 5:57 am Daniexpert File Added: 2021-07-13 11_48_51-AIWar2.png
Nov 13, 2021 9:43 am Daniexpert Relationship added related to 0025813
Mar 10, 2022 11:46 am Daniexpert Status new => assigned
Mar 10, 2022 11:46 am Daniexpert Assigned To => Daniexpert
Mar 10, 2022 9:08 pm Daniexpert Note Added: 0065374
Mar 10, 2022 9:08 pm Daniexpert Status assigned => resolved
Mar 10, 2022 9:08 pm Daniexpert Resolution open => fixed
Mar 10, 2022 9:08 pm Daniexpert Fixed in Version => 4.004 Easy There, Hack Response