View Issue Details

IDProjectCategoryLast Update
0022599AI War 2Crash/ExceptionJan 13, 2020 9:23 pm
ReporterNRSirLimbo Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.302 Frigate Empowerment 
Fixed in Version1.303 AI Hunter Fireteams For All 
Summary0022599: Exception Popup: GAAAH! We have a command we need to execute during frame 20074 but it's already frame 20075
DescriptionAnother day another Popup.

This kind seems once again to be specific to my CPU, I'd wager.
TagsNo tags attached.

Activities

NRSirLimbo

Jan 12, 2020 9:20 pm

developer  

20200113031628_1.jpg (458,721 bytes)
ArcenDebugLog.txt (36,811 bytes)   
1/13/2020 2:23:39 AM	Check System Logs For Rogue Intelligence (0.0390s)
1/13/2020 2:23:39 AM	Game Version: 1.302
1/13/2020 2:23:39 AM	Eject Trash Into Hyperspace (0.1410s)
1/13/2020 2:23:39 AM	Expansions:
The Spire Rises (NOT INSTALLED)

1/13/2020 2:23:39 AM	Check For Extra Modules (0.0130s)
1/13/2020 2:23:39 AM	Installed Mods:
GalacticConquest (10000)

1/13/2020 2:23:39 AM	Bring Cloaking Systems Online (0.0200s)
1/13/2020 2:23:39 AM	Remembering Alamo (0.0220s)
1/13/2020 2:23:39 AM	Generating Framerates (0.0060s)
1/13/2020 2:23:39 AM	Recalculate Speed Of Light (0.0220s)
1/13/2020 2:23:39 AM	Optimize Comfort On Command Decks (0.0220s)
1/13/2020 2:23:39 AM	Check Nearby Stellar Masses (0.0270s)
1/13/2020 2:23:39 AM	No resolution change was required.
1/13/2020 2:23:39 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
1/13/2020 2:23:39 AM	Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75)
1/13/2020 2:23:39 AM	Refresh Optical Lensing (0.0120s)
1/13/2020 2:23:39 AM	Revise Fundamental Physical Laws (0.0390s)
1/13/2020 2:23:39 AM	Boot Audio Comms (0.0130s)
1/13/2020 2:23:39 AM	Establish Individual Audio Links (0.0150s)
1/13/2020 2:23:40 AM	Prepare Explosions and Crackles (0.3010s)
1/13/2020 2:23:40 AM	Calculate Odds Of Success (0.3760s)
1/13/2020 2:23:41 AM	Briefly Panic (0.4710s)
1/13/2020 2:23:41 AM	Install Confidence Routines (0.3500s)
1/13/2020 2:23:41 AM	Bring Commander Interface Online (0.1330s)
1/13/2020 2:23:41 AM	Motivate All Crews (0.0440s)
1/13/2020 2:23:41 AM	Externalizing Patterns (0.0180s)
1/13/2020 2:23:41 AM	Disengaging Constants (0.0440s)
1/13/2020 2:23:41 AM	Late Axionic Computations (0.1650s)
1/13/2020 2:23:41 AM	Connecting to Fleet Command (0.0090s)
1/13/2020 2:23:41 AM	Thinking Of Advice (0.0120s)
1/13/2020 2:23:41 AM	Degaussing Advice (0.0250s)
1/13/2020 2:23:41 AM	Naming All Known Planets (0.0060s)
1/13/2020 2:23:41 AM	Remembering Speeds (0.0170s)
1/13/2020 2:23:41 AM	Prioritizing Targets (0.0120s)
1/13/2020 2:23:41 AM	Rebooting Sensor Arrays (0.0140s)
1/13/2020 2:23:42 AM	Unloading Prismatic Grid (0.0130s)
1/13/2020 2:23:42 AM	Thinking Of Objectives (0.0140s)
1/13/2020 2:23:42 AM	Re-Aligning Objectives (0.0130s)
1/13/2020 2:23:42 AM	Inhibiting Visual Scans (0.0180s)
1/13/2020 2:23:42 AM	Synthesizing Vocals (0.0090s)
1/13/2020 2:23:42 AM	Ventilating Scenarios (0.0120s)
1/13/2020 2:23:42 AM	Decontaminating Targeting Systems (0.0140s)
1/13/2020 2:23:42 AM	Ejecting Tactical Core (0.0160s)
1/13/2020 2:23:42 AM	Calibrating Formations (0.0100s)
1/13/2020 2:23:42 AM	Intercepting Galactic Maps (0.0160s)
1/13/2020 2:23:42 AM	Sterilizing Test Chamber (0.0140s)
1/13/2020 2:23:42 AM	Faction Diagnostics (0.0180s)
1/13/2020 2:23:42 AM	Buffering Hackers (0.0180s)
1/13/2020 2:23:42 AM	Inverting Death (0.0090s)
1/13/2020 2:23:42 AM	Linear Field Variance (0.1000s)
1/13/2020 2:23:42 AM	Charging Marks (0.0100s)
1/13/2020 2:23:42 AM	Guarding The Posts (0.0160s)
1/13/2020 2:23:42 AM	Range Manifolds (0.0110s)
1/13/2020 2:23:42 AM	Purging ROFs (0.0120s)
1/13/2020 2:23:42 AM	Manipulating Speeds (0.0150s)
1/13/2020 2:23:42 AM	Detecting Projectiles (0.0110s)
1/13/2020 2:23:42 AM	Grouping Flow Fields (0.0530s)
1/13/2020 2:23:42 AM	Modulating Flow Field Groups (0.0230s)
1/13/2020 2:23:42 AM	Designing Fleets (0.0260s)
1/13/2020 2:23:42 AM	Thinking Of Technologies (0.0170s)
1/13/2020 2:23:42 AM	Categorizing Starboard Sensors (0.0120s)
1/13/2020 2:23:42 AM	Injecting Galactic Variables (0.0170s)
1/13/2020 2:23:42 AM	Discharging Colored Ions (0.0350s)
1/13/2020 2:23:42 AM	Replicating Ion Colors (0.0080s)
1/13/2020 2:23:43 AM	Taunting Starfields (0.8921s)
1/13/2020 2:23:46 AM	Pillaging Distant Planets (3.1592s)
1/13/2020 2:23:46 AM	Investigating Map Signatures (0.0330s)
1/13/2020 2:23:46 AM	Collating Solar Systems (0.0340s)
1/13/2020 2:23:46 AM	Categorizing All Planets (0.0060s)
1/13/2020 2:23:46 AM	Organizing Commands (0.0280s)
1/13/2020 2:23:46 AM	Calculating Firing Cones (0.0070s)
1/13/2020 2:23:47 AM	Demoting Insubordinate Ship Parts (1.2601s)
1/13/2020 2:23:54 AM	Feeding Random Generator Monkeys (6.6344s)
1/13/2020 2:23:54 AM	Issuing Orders (0.0070s)
1/13/2020 2:23:54 AM	Augmenting Infusers (0.0140s)
1/13/2020 2:23:54 AM	Infusing (0.0360s)
1/13/2020 2:23:54 AM	Post-Proton Surge (0.0070s)
1/13/2020 2:23:54 AM	Calibrate Weapons Arrays (0.0760s)
1/13/2020 2:23:54 AM	Stimulate Modulation (0.0300s)
1/13/2020 2:23:54 AM	ArcenAssetBundleCache.InstantiatedObjects: 856
1/13/2020 2:23:56 AM	Load Surrogates (1.5051s)
1/13/2020 2:23:56 AM	Load Historical Documents (0.0080s)
1/13/2020 2:23:56 AM	17.2 seconds total load time.
Boot up FleetOS (0.5s)
Prepare Explosions and Crackles (0.3s)
Calculate Odds Of Success (0.4s)
Briefly Panic (0.5s)
Install Confidence Routines (0.4s)
Taunting Starfields (0.9s)
Pillaging Distant Planets (3.2s)
Demoting Insubordinate Ship Parts (1.3s)
Feeding Random Generator Monkeys (6.6s)
Load Surrogates (1.5s)
1/13/2020 2:23:56 AM
Hello Steam user 'Sir Limbo'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <af5210e8012c45f993ebef578b44e880>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <af5210e8012c45f993ebef578b44e880>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <af5210e8012c45f993ebef578b44e880>:0 
  at ArcenGameController.Update () [0x00000] in <e6e5a3bb9cbe4033b68586a246cf0d60>:0 

1/13/2020 2:27:02 AM	Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
1/13/2020 2:27:02 AM	Boot up FleetOS (0.4510s)
1/13/2020 2:27:02 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 7  (6.1.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 970
graphicsDeviceID: 5058
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 3992
maxTextureSize: 16384
npotSupport: Full
processorType: AMD FX(tm)-9590 Eight-Core Processor 
processorCount: 8
processorFrequency: 4689
systemMemorySize: 12267
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
1/13/2020 2:27:02 AM	Check System Logs For Rogue Intelligence (0.0380s)
1/13/2020 2:27:02 AM	Game Version: 1.302
1/13/2020 2:27:02 AM	Eject Trash Into Hyperspace (0.0990s)
1/13/2020 2:27:02 AM	Expansions:
The Spire Rises (NOT INSTALLED)

1/13/2020 2:27:02 AM	Check For Extra Modules (0.0110s)
1/13/2020 2:27:02 AM	Installed Mods:
GalacticConquest (10000)

1/13/2020 2:27:02 AM	Bring Cloaking Systems Online (0.0160s)
1/13/2020 2:27:02 AM	Remembering Alamo (0.0190s)
1/13/2020 2:27:02 AM	Generating Framerates (0.0080s)
1/13/2020 2:27:02 AM	Recalculate Speed Of Light (0.0220s)
1/13/2020 2:27:02 AM	Optimize Comfort On Command Decks (0.0260s)
1/13/2020 2:27:02 AM	Check Nearby Stellar Masses (0.0270s)
1/13/2020 2:27:02 AM	No resolution change was required.
1/13/2020 2:27:02 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
1/13/2020 2:27:02 AM	Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75)
1/13/2020 2:27:02 AM	Refresh Optical Lensing (0.0120s)
1/13/2020 2:27:02 AM	Revise Fundamental Physical Laws (0.0260s)
1/13/2020 2:27:02 AM	Boot Audio Comms (0.0120s)
1/13/2020 2:27:02 AM	Establish Individual Audio Links (0.0180s)
1/13/2020 2:27:02 AM	Prepare Explosions and Crackles (0.2990s)
1/13/2020 2:27:03 AM	Calculate Odds Of Success (0.1370s)
1/13/2020 2:27:03 AM	Briefly Panic (0.3580s)
1/13/2020 2:27:03 AM	Install Confidence Routines (0.3380s)
1/13/2020 2:27:03 AM	Bring Commander Interface Online (0.1290s)
1/13/2020 2:27:03 AM	Motivate All Crews (0.0430s)
1/13/2020 2:27:03 AM	Externalizing Patterns (0.0190s)
1/13/2020 2:27:04 AM	Disengaging Constants (0.0350s)
1/13/2020 2:27:04 AM	Late Axionic Computations (0.0720s)
1/13/2020 2:27:04 AM	Connecting to Fleet Command (0.0070s)
1/13/2020 2:27:04 AM	Thinking Of Advice (0.0120s)
1/13/2020 2:27:04 AM	Degaussing Advice (0.0240s)
1/13/2020 2:27:04 AM	Naming All Known Planets (0.0060s)
1/13/2020 2:27:04 AM	Remembering Speeds (0.0150s)
1/13/2020 2:27:04 AM	Prioritizing Targets (0.0120s)
1/13/2020 2:27:04 AM	Rebooting Sensor Arrays (0.0160s)
1/13/2020 2:27:04 AM	Unloading Prismatic Grid (0.0110s)
1/13/2020 2:27:04 AM	Thinking Of Objectives (0.0130s)
1/13/2020 2:27:04 AM	Re-Aligning Objectives (0.0140s)
1/13/2020 2:27:04 AM	Inhibiting Visual Scans (0.0200s)
1/13/2020 2:27:04 AM	Synthesizing Vocals (0.0100s)
1/13/2020 2:27:04 AM	Ventilating Scenarios (0.0120s)
1/13/2020 2:27:04 AM	Decontaminating Targeting Systems (0.0110s)
1/13/2020 2:27:04 AM	Ejecting Tactical Core (0.0160s)
1/13/2020 2:27:04 AM	Calibrating Formations (0.0130s)
1/13/2020 2:27:04 AM	Intercepting Galactic Maps (0.0150s)
1/13/2020 2:27:04 AM	Sterilizing Test Chamber (0.0150s)
1/13/2020 2:27:04 AM	Faction Diagnostics (0.0180s)
1/13/2020 2:27:04 AM	Buffering Hackers (0.0180s)
1/13/2020 2:27:04 AM	Inverting Death (0.0100s)
1/13/2020 2:27:04 AM	Linear Field Variance (0.0980s)
1/13/2020 2:27:04 AM	Charging Marks (0.0100s)
1/13/2020 2:27:04 AM	Guarding The Posts (0.0150s)
1/13/2020 2:27:04 AM	Range Manifolds (0.0120s)
1/13/2020 2:27:04 AM	Purging ROFs (0.0100s)
1/13/2020 2:27:04 AM	Manipulating Speeds (0.0150s)
1/13/2020 2:27:04 AM	Detecting Projectiles (0.0140s)
1/13/2020 2:27:04 AM	Grouping Flow Fields (0.0160s)
1/13/2020 2:27:04 AM	Modulating Flow Field Groups (0.0220s)
1/13/2020 2:27:04 AM	Designing Fleets (0.0250s)
1/13/2020 2:27:04 AM	Thinking Of Technologies (0.0110s)
1/13/2020 2:27:04 AM	Categorizing Starboard Sensors (0.0110s)
1/13/2020 2:27:04 AM	Injecting Galactic Variables (0.0190s)
1/13/2020 2:27:04 AM	Discharging Colored Ions (0.0360s)
1/13/2020 2:27:04 AM	Replicating Ion Colors (0.0090s)
1/13/2020 2:27:05 AM	Sucking In Starfields (0.3350s)
1/13/2020 2:27:06 AM	Scouring Distant Planets (1.2641s)
1/13/2020 2:27:06 AM	Investigating Map Signatures (0.0250s)
1/13/2020 2:27:06 AM	Collating Solar Systems (0.0090s)
1/13/2020 2:27:06 AM	Categorizing All Planets (0.0100s)
1/13/2020 2:27:06 AM	Organizing Commands (0.0270s)
1/13/2020 2:27:06 AM	Calculating Firing Cones (0.0060s)
1/13/2020 2:27:07 AM	Disassembling And Reassembling Ship Parts (0.9261s)
1/13/2020 2:27:10 AM	Accounting For Decay (3.2492s)
1/13/2020 2:27:10 AM	Issuing Orders (0.0070s)
1/13/2020 2:27:10 AM	Augmenting Infusers (0.0140s)
1/13/2020 2:27:10 AM	Infusing (0.0310s)
1/13/2020 2:27:10 AM	Post-Proton Surge (0.0060s)
1/13/2020 2:27:10 AM	Calibrate Weapons Arrays (0.0320s)
1/13/2020 2:27:10 AM	Stimulate Modulation (0.0310s)
1/13/2020 2:27:10 AM	ArcenAssetBundleCache.InstantiatedObjects: 856
1/13/2020 2:27:12 AM	Load Surrogates (1.4721s)
1/13/2020 2:27:12 AM	Load Historical Documents (0.0050s)
1/13/2020 2:27:12 AM	10.3 seconds total load time.
Boot up FleetOS (0.5s)
Prepare Explosions and Crackles (0.3s)
Briefly Panic (0.4s)
Install Confidence Routines (0.3s)
Sucking In Starfields (0.3s)
Scouring Distant Planets (1.3s)
Disassembling And Reassembling Ship Parts (0.9s)
Accounting For Decay (3.2s)
Load Surrogates (1.5s)
1/13/2020 2:27:12 AM
Hello Steam user 'Sir Limbo'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <af5210e8012c45f993ebef578b44e880>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <af5210e8012c45f993ebef578b44e880>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <af5210e8012c45f993ebef578b44e880>:0 
  at ArcenGameController.Update () [0x00000] in <e6e5a3bb9cbe4033b68586a246cf0d60>:0 

1/13/2020 2:27:14 AM	Start Generate Partial Map with Realistic and seed 941168337 and planet count 80 and 17 factions
1/13/2020 2:27:14 AM	World Created, Launching Server
1/13/2020 2:27:15 AM	Successfully opened host socket
1/13/2020 2:29:17 AM	Start Generate Partial Map with Realistic and seed 742850385 and planet count 80 and 23 factions
1/13/2020 2:29:18 AM	Generate Partial Map Complete
1/13/2020 2:29:28 AM	Start Generate Partial Map with Clusters and seed 742850385 and planet count 100 and 23 factions
1/13/2020 2:29:28 AM	Generate Partial Map Complete
1/13/2020 2:29:35 AM	Start Generate Partial Map with Clusters and seed 742850385 and planet count 200 and 23 factions
1/13/2020 2:29:36 AM	Generate Partial Map Complete
1/13/2020 2:29:46 AM	Start Generate Partial Map with Clusters and seed 742850385 and planet count 200 and 23 factions
1/13/2020 2:29:47 AM	Generate Partial Map Complete
1/13/2020 2:30:08 AM	Start Generate FULL Map with Clusters and seed 742850385 and planet count 200 and 23 factions
1/13/2020 2:30:11 AM	Generate FULL Map Complete
1/13/2020 2:30:15 AM
Exception in BaseScenario.DoOnAnyDeathLogic stage 700
System.Exception: Minor Faction AI tracking will not work correctly due to mismatched WarpGate entity xml and ExternalConstants xml for the amount of AIP to generate. Please reconcile them in the XML
  at Arcen.AIW2.External.BaseScenario.HandleAIPIncrease (System.Boolean debug, System.Boolean aipDebug, System.Int32& debugStage, System.Int32 aipOnDeath, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.Faction factionThatKilledEntityOrNull, Arcen.AIW2.Core.PlanetFaction pFactionThatKilledEntity, Arcen.AIW2.Core.ArcenSimContext Context) [0x00161] in <b0ca40c35d0a4df7853b3b376041172b>:0 
  at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x001f9] in <b0ca40c35d0a4df7853b3b376041172b>:0 

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <af5210e8012c45f993ebef578b44e880>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <af5210e8012c45f993ebef578b44e880>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <af5210e8012c45f993ebef578b44e880>:0 
  at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <b0ca40c35d0a4df7853b3b376041172b>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <111a9552d42d4c7f958dbc6b556ce2ef>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <111a9552d42d4c7f958dbc6b556ce2ef>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <111a9552d42d4c7f958dbc6b556ce2ef>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <111a9552d42d4c7f958dbc6b556ce2ef>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <b0ca40c35d0a4df7853b3b376041172b>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <b0ca40c35d0a4df7853b3b376041172b>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.CheckForShotAOEDetonation (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <b0ca40c35d0a4df7853b3b376041172b>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x00000] in <b0ca40c35d0a4df7853b3b376041172b>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00000] in <b0ca40c35d0a4df7853b3b376041172b>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00000] in <b0ca40c35d0a4df7853b3b376041172b>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <111a9552d42d4c7f958dbc6b556ce2ef>:0 
  at Arcen.AIW2.Core.Planet+<>c__DisplayClass167_0.<DoCombatStep>b__5 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <111a9552d42d4c7f958dbc6b556ce2ef>:0 
  at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <111a9552d42d4c7f958dbc6b556ce2ef>:0 
  at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <111a9552d42d4c7f958dbc6b556ce2ef>:0 
  at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <111a9552d42d4c7f958dbc6b556ce2ef>:0 
  at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <111a9552d42d4c7f958dbc6b556ce2ef>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <b0ca40c35d0a4df7853b3b376041172b>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <b0ca40c35d0a4df7853b3b376041172b>:0 
  at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <b0ca40c35d0a4df7853b3b376041172b>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <b0ca40c35d0a4df7853b3b376041172b>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 

1/13/2020 2:31:35 AM	PLAYER DISCONNECTED 0.0.0.0=>0
1/13/2020 2:33:12 AM	Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
1/13/2020 2:33:12 AM	Boot up FleetOS (0.4730s)
1/13/2020 2:33:12 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 7  (6.1.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 970
graphicsDeviceID: 5058
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 3992
maxTextureSize: 16384
npotSupport: Full
processorType: AMD FX(tm)-9590 Eight-Core Processor 
processorCount: 8
processorFrequency: 4689
systemMemorySize: 12267
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
1/13/2020 2:33:12 AM	Check System Logs For Rogue Intelligence (0.0450s)
1/13/2020 2:33:13 AM	Game Version: 1.302
1/13/2020 2:33:13 AM	Eject Trash Into Hyperspace (0.1020s)
1/13/2020 2:33:13 AM	Expansions:
The Spire Rises (NOT INSTALLED)

1/13/2020 2:33:13 AM	Check For Extra Modules (0.0080s)
1/13/2020 2:33:13 AM	Installed Mods:
GalacticConquest (10000)

1/13/2020 2:33:13 AM	Bring Cloaking Systems Online (0.0170s)
1/13/2020 2:33:13 AM	Remembering Alamo (0.0190s)
1/13/2020 2:33:13 AM	Generating Framerates (0.0060s)
1/13/2020 2:33:13 AM	Recalculate Speed Of Light (0.0280s)
1/13/2020 2:33:13 AM	Optimize Comfort On Command Decks (0.0210s)
1/13/2020 2:33:13 AM	Check Nearby Stellar Masses (0.0260s)
1/13/2020 2:33:13 AM	No resolution change was required.
1/13/2020 2:33:13 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
1/13/2020 2:33:13 AM	Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75)
1/13/2020 2:33:13 AM	Refresh Optical Lensing (0.0130s)
1/13/2020 2:33:13 AM	Revise Fundamental Physical Laws (0.0280s)
1/13/2020 2:33:13 AM	Boot Audio Comms (0.0120s)
1/13/2020 2:33:13 AM	Establish Individual Audio Links (0.0160s)
1/13/2020 2:33:13 AM	Prepare Explosions and Crackles (0.2990s)
1/13/2020 2:33:13 AM	Calculate Odds Of Success (0.1560s)
1/13/2020 2:33:14 AM	Briefly Panic (0.3800s)
1/13/2020 2:33:14 AM	Install Confidence Routines (0.3240s)
1/13/2020 2:33:14 AM	Bring Commander Interface Online (0.1250s)
1/13/2020 2:33:14 AM	Motivate All Crews (0.0410s)
1/13/2020 2:33:14 AM	Externalizing Patterns (0.0140s)
1/13/2020 2:33:14 AM	Disengaging Constants (0.0370s)
1/13/2020 2:33:14 AM	Late Axionic Computations (0.0810s)
1/13/2020 2:33:14 AM	Connecting to Fleet Command (0.0240s)
1/13/2020 2:33:14 AM	Thinking Of Advice (0.0080s)
1/13/2020 2:33:14 AM	Degaussing Advice (0.0230s)
1/13/2020 2:33:14 AM	Naming All Known Planets (0.0080s)
1/13/2020 2:33:14 AM	Remembering Speeds (0.0140s)
1/13/2020 2:33:14 AM	Prioritizing Targets (0.0120s)
1/13/2020 2:33:14 AM	Rebooting Sensor Arrays (0.0130s)
1/13/2020 2:33:14 AM	Unloading Prismatic Grid (0.0130s)
1/13/2020 2:33:14 AM	Thinking Of Objectives (0.0130s)
1/13/2020 2:33:14 AM	Re-Aligning Objectives (0.0160s)
1/13/2020 2:33:14 AM	Inhibiting Visual Scans (0.0180s)
1/13/2020 2:33:14 AM	Synthesizing Vocals (0.0090s)
1/13/2020 2:33:14 AM	Ventilating Scenarios (0.0150s)
1/13/2020 2:33:14 AM	Decontaminating Targeting Systems (0.0110s)
1/13/2020 2:33:14 AM	Ejecting Tactical Core (0.0140s)
1/13/2020 2:33:14 AM	Calibrating Formations (0.0120s)
1/13/2020 2:33:14 AM	Intercepting Galactic Maps (0.0140s)
1/13/2020 2:33:14 AM	Sterilizing Test Chamber (0.0160s)
1/13/2020 2:33:15 AM	Faction Diagnostics (0.0180s)
1/13/2020 2:33:15 AM	Buffering Hackers (0.0210s)
1/13/2020 2:33:15 AM	Inverting Death (0.0110s)
1/13/2020 2:33:15 AM	Linear Field Variance (0.1130s)
1/13/2020 2:33:15 AM	Charging Marks (0.0150s)
1/13/2020 2:33:15 AM	Guarding The Posts (0.0170s)
1/13/2020 2:33:15 AM	Range Manifolds (0.0140s)
1/13/2020 2:33:15 AM	Purging ROFs (0.0130s)
1/13/2020 2:33:15 AM	Manipulating Speeds (0.0140s)
1/13/2020 2:33:15 AM	Detecting Projectiles (0.0090s)
1/13/2020 2:33:15 AM	Grouping Flow Fields (0.0200s)
1/13/2020 2:33:15 AM	Modulating Flow Field Groups (0.0210s)
1/13/2020 2:33:15 AM	Designing Fleets (0.0250s)
1/13/2020 2:33:15 AM	Thinking Of Technologies (0.0090s)
1/13/2020 2:33:15 AM	Categorizing Starboard Sensors (0.0110s)
1/13/2020 2:33:15 AM	Injecting Galactic Variables (0.0170s)
1/13/2020 2:33:15 AM	Discharging Colored Ions (0.0360s)
1/13/2020 2:33:15 AM	Replicating Ion Colors (0.0080s)
1/13/2020 2:33:15 AM	Cleansing Starfields (0.3320s)
1/13/2020 2:33:16 AM	Breaking Distant Planets (1.2541s)
1/13/2020 2:33:17 AM	Investigating Map Signatures (0.0450s)
1/13/2020 2:33:17 AM	Collating Solar Systems (0.0170s)
1/13/2020 2:33:17 AM	Categorizing All Planets (0.0110s)
1/13/2020 2:33:17 AM	Organizing Commands (0.0260s)
1/13/2020 2:33:17 AM	Calculating Firing Cones (0.0060s)
1/13/2020 2:33:18 AM	Collapsing Pile Of Ship Parts (0.9201s)
1/13/2020 2:33:21 AM	Download Memories To Dark Obelisk (3.0472s)
1/13/2020 2:33:21 AM	Issuing Orders (0.0090s)
1/13/2020 2:33:21 AM	Augmenting Infusers (0.0140s)
1/13/2020 2:33:21 AM	Infusing (0.0330s)
1/13/2020 2:33:21 AM	Post-Proton Surge (0.0090s)
1/13/2020 2:33:21 AM	Calibrate Weapons Arrays (0.0760s)
1/13/2020 2:33:21 AM	Stimulate Modulation (0.0320s)
1/13/2020 2:33:21 AM	ArcenAssetBundleCache.InstantiatedObjects: 856
1/13/2020 2:33:22 AM	Load Surrogates (1.5391s)
1/13/2020 2:33:22 AM	Load Historical Documents (0.0080s)
1/13/2020 2:33:22 AM	10.3 seconds total load time.
Boot up FleetOS (0.5s)
Prepare Explosions and Crackles (0.3s)
Briefly Panic (0.4s)
Install Confidence Routines (0.3s)
Cleansing Starfields (0.3s)
Breaking Distant Planets (1.3s)
Collapsing Pile Of Ship Parts (0.9s)
Download Memories To Dark Obelisk (3.0s)
Load Surrogates (1.5s)
1/13/2020 2:33:22 AM
Hello Steam user 'Sir Limbo'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <af5210e8012c45f993ebef578b44e880>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <af5210e8012c45f993ebef578b44e880>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <af5210e8012c45f993ebef578b44e880>:0 
  at ArcenGameController.Update () [0x00000] in <e6e5a3bb9cbe4033b68586a246cf0d60>:0 

1/13/2020 2:33:25 AM	Start Generate Partial Map with Clusters and seed 742850385 and planet count 200 and 17 factions
1/13/2020 2:33:25 AM	World Created, Launching Server
1/13/2020 2:33:26 AM	Successfully opened host socket
1/13/2020 2:33:30 AM	Start Generate Partial Map with Clusters and seed 742850385 and planet count 200 and 17 factions
1/13/2020 2:33:30 AM	Generate Partial Map Complete
1/13/2020 2:35:28 AM	Start Generate FULL Map with Clusters and seed 742850385 and planet count 200 and 24 factions
1/13/2020 2:35:30 AM	Generate FULL Map Complete
1/13/2020 2:36:16 AM	Skipped log Achievement To Steam Teach a Man to Fish... because we think it's already there.
1/13/2020 2:40:09 AM	Skipped log Achievement To Steam Give a Man a Fish... because we think it's already there.
1/13/2020 3:16:11 AM
GAAAH! We have a command we need to execute during frame 20074 but it's already frame 20075


GameCommand Details:DecollideUnits_MoveManyToMany
  ToBeQueued:False
  RelatedEntityIDs(7): 
  RelatedPoints(7): 
  FromActualInputEventOfPlayerID:-1
  CameFromMultiplayerClientConnectionIndex:0
  ExecuteOnFrameNumber:20074
  RelatedFactionIndex:-1
  RelatedIntegers(7): 


  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <af5210e8012c45f993ebef578b44e880>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <af5210e8012c45f993ebef578b44e880>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <af5210e8012c45f993ebef578b44e880>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <111a9552d42d4c7f958dbc6b556ce2ef>:0 
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <b0ca40c35d0a4df7853b3b376041172b>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <111a9552d42d4c7f958dbc6b556ce2ef>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <af5210e8012c45f993ebef578b44e880>:0 
  at ArcenGameController.Update () [0x00000] in <e6e5a3bb9cbe4033b68586a246cf0d60>:0 

1/13/2020 3:16:11 AM
GAAAH! We have a command we need to execute during frame 20074 but it's already frame 20075


GameCommand Details:DecollideUnits_MoveManyToMany
  ToBeQueued:False
  RelatedEntityIDs(19): 
  RelatedPoints(19): 
  FromActualInputEventOfPlayerID:-1
  CameFromMultiplayerClientConnectionIndex:0
  ExecuteOnFrameNumber:20074
  RelatedFactionIndex:-1
  RelatedIntegers(19): 


  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <af5210e8012c45f993ebef578b44e880>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <af5210e8012c45f993ebef578b44e880>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <af5210e8012c45f993ebef578b44e880>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <111a9552d42d4c7f958dbc6b556ce2ef>:0 
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <b0ca40c35d0a4df7853b3b376041172b>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <111a9552d42d4c7f958dbc6b556ce2ef>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <af5210e8012c45f993ebef578b44e880>:0 
  at ArcenGameController.Update () [0x00000] in <e6e5a3bb9cbe4033b68586a246cf0d60>:0 

1/13/2020 3:16:11 AM
GAAAH! We have a command we need to execute during frame 20074 but it's already frame 20075


GameCommand Details:HandleEndOfIntermittentLongRangePlanningCycle
  ToBeQueued:False
  FromActualInputEventOfPlayerID:-1
  CameFromMultiplayerClientConnectionIndex:0
  ExecuteOnFrameNumber:20074
  RelatedFactionIndex:-1


  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <af5210e8012c45f993ebef578b44e880>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <af5210e8012c45f993ebef578b44e880>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <af5210e8012c45f993ebef578b44e880>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <111a9552d42d4c7f958dbc6b556ce2ef>:0 
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <b0ca40c35d0a4df7853b3b376041172b>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <111a9552d42d4c7f958dbc6b556ce2ef>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <af5210e8012c45f993ebef578b44e880>:0 
  at ArcenGameController.Update () [0x00000] in <e6e5a3bb9cbe4033b68586a246cf0d60>:0 

1/13/2020 3:16:11 AM
GAAAH! We have a command we need to execute during frame 20074 but it's already frame 20075


GameCommand Details:DecollideUnits_MoveManyToMany
  ToBeQueued:False
  RelatedEntityIDs(14): 
  RelatedPoints(14): 
  FromActualInputEventOfPlayerID:-1
  CameFromMultiplayerClientConnectionIndex:0
  ExecuteOnFrameNumber:20074
  RelatedFactionIndex:-1
  RelatedIntegers(14): 


  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <af5210e8012c45f993ebef578b44e880>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <af5210e8012c45f993ebef578b44e880>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <af5210e8012c45f993ebef578b44e880>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <111a9552d42d4c7f958dbc6b556ce2ef>:0 
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <b0ca40c35d0a4df7853b3b376041172b>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <111a9552d42d4c7f958dbc6b556ce2ef>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <af5210e8012c45f993ebef578b44e880>:0 
  at ArcenGameController.Update () [0x00000] in <e6e5a3bb9cbe4033b68586a246cf0d60>:0 

ArcenDebugLog.txt (36,811 bytes)   

Chris_McElligottPark

Jan 12, 2020 10:34 pm

administrator   ~0055542

Hmm, this is an odd one. It's probably related to the parallel faction processing, but I'll see what I can figure out. I'm not sure why this would be possible now when it wasn't before.

Chris_McElligottPark

Jan 13, 2020 9:23 pm

administrator   ~0055549

Thanks!

* The "GAAAH! We have a command we need to execute during frame" error has finally been retired. Instead it now just executes the command late, which will be a desync in multiplayer that it can fix on its own. Better slightly late than never, in that case. In cases for single player it literally won't affect anything.

Issue History

Date Modified Username Field Change
Jan 12, 2020 9:20 pm NRSirLimbo New Issue
Jan 12, 2020 9:20 pm NRSirLimbo File Added: 20200113031628_1.jpg
Jan 12, 2020 9:20 pm NRSirLimbo File Added: ArcenDebugLog.txt
Jan 12, 2020 10:34 pm Chris_McElligottPark Note Added: 0055542
Jan 13, 2020 9:23 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 13, 2020 9:23 pm Chris_McElligottPark Status new => resolved
Jan 13, 2020 9:23 pm Chris_McElligottPark Resolution open => fixed
Jan 13, 2020 9:23 pm Chris_McElligottPark Fixed in Version => 1.303 AI Hunter Fireteams For All
Jan 13, 2020 9:23 pm Chris_McElligottPark Note Added: 0055549