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IDProjectCategoryLast Update
0022770AI War 2Bug - GameplayJul 13, 2021 4:29 pm
ReporterAstilious Assigned ToChris_McElligottPark  
Status closedResolutionunable to reproduce 
Product VersionBETA 1.324 Forcefield Beautification 
Summary0022770: Spire Beams Kill Non Targetted Critical Stuff
DescriptionIf a spire beam is aiming for some random target, and a "critical" target (i.e. a distribution node, AI command station, etc) they will sometimes kill the critical target even if you haven't clicked it.

If you run the example save they should kill the distribution node this way pretty much immediately on unpause. Pretty sure I've seen them do this with other stuff too, but not sure what triggers something to become damagable by the splash, as they aren't always.
TagsNo tags attached.

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Astilious

Feb 11, 2020 1:55 am

reporter  

Spire Beam Kill.save (841,909 bytes)

Chris_McElligottPark

Feb 11, 2020 3:52 pm

administrator   ~0055966

In the save you have there, I can't duplicate that for any of the non-targetable stuff.

For the distribution node, it currently has a target type of MinorFactionNeverTarget, which means the players will still target it like usual. The spire ships sure do go up and shoot it, but that doesn't seem to be based on aoe damage.

If you're seeing this on something like a command station, that would be a different matter. And we may need to explicitly switch MinorFactionNeverTarget into MinorFactionNeverTarget_AndPlayerNeverTargets and MinorFactionNeverTarget_AndPlayerOnlyTargetsIfExplicit. It sounds like distribution nodes might be nice in the latter, which would be new.

Issue History

Date Modified Username Field Change
Feb 11, 2020 1:55 am Astilious New Issue
Feb 11, 2020 1:55 am Astilious File Added: Spire Beam Kill.save
Feb 11, 2020 3:52 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Feb 11, 2020 3:52 pm Chris_McElligottPark Status new => feedback
Feb 11, 2020 3:52 pm Chris_McElligottPark Note Added: 0055966
Jul 13, 2021 4:29 pm Chris_McElligottPark Status feedback => closed
Jul 13, 2021 4:29 pm Chris_McElligottPark Resolution open => unable to reproduce