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IDProjectCategoryLast Update
0022889AI War 2Gameplay IdeaFeb 29, 2020 4:16 pm
ReporterStarKelp Assigned To 
Status newResolutionopen 
Product Version2.006 Hotfix 
Summary0022889: GCA (and other capturables) Reversion on Death
DescriptionThese act as effective 'game over, time to reload' points if lost due to losing both their effect and the AIP. Losing that much metal gen, energy gen, or defensive strength is just not feasible. This is not truly a problem, but it could feasible be done better. (Hense why this is being put in as minor severity.)

Thought: Have them give 10 AIP on capture, lose 10 AIP on loss, and always revert to neutral.

This makes losing them no longer a 'have to reload' situation, and instead a small floor increase every time you lose them.
TagsNo tags attached.

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Lord Of Nothing

Feb 29, 2020 4:16 pm

reporter   ~0056201

There is an option that almost does this now at game startup - there's a tab called permadeath that includes these.
However there's no AIP decrease on capture, only the AIP on loss, which I feel works quite well, I've been using it in my current game. However, it is a Fallen Spire game, so perhaps the AIP would be a lot more punishing in a regular one.

Issue History

Date Modified Username Field Change
Feb 29, 2020 4:01 pm StarKelp New Issue
Feb 29, 2020 4:03 pm StarKelp Summary GCA (and other capturales) Reversion on Death => GCA (and other capturables) Reversion on Death
Feb 29, 2020 4:16 pm Lord Of Nothing Note Added: 0056201