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IDProjectCategoryLast Update
0022913AI War 2Balance IssueMar 6, 2020 2:41 am
Reportermjaniec Assigned ToBadgerBadger  
Status closedResolutionno change required 
Product Version2.001 Expansion 1: The Spire Rises! 
Fixed in Version2.007 Speed Boost 
Summary0022913: AI vs AI
DescriptionI added 5 AI players and the new parties introduced in DLC. I also allowed AI civil WAR.

Now, I can travel through the galaxy unbothered and build my stations in systems "freed" from AI by AI. Even if there are some AI forces there.

All AI fractions are recognized as neutral and they fiercely fight between themselves. But they don't attack me.

The only party I found attacking me was the Dyson Sphere.

I must say, the game is quite fun now, but way too easy. Even with one AI at 10.
TagsNo tags attached.

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mjaniec

Mar 2, 2020 11:17 am

reporter  

ai_vs_ai.jpg (264,863 bytes)

BadgerBadger

Mar 2, 2020 11:20 am

manager   ~0056255

Last edited: Mar 2, 2020 11:24 am

It looks like you have "Friendly AI" mode on, which makes you allied all the AI factions. This is intended as a a fun-mode, where you can do things like "turn on lots of minor factions and the AI civil war and watch the fireworks", which is exactly what's happening here.

This is not a bug, this is a feature working as intended. If you'd like to fight the AIs then you'll need to start a new game.

mjaniec

Mar 2, 2020 2:30 pm

reporter   ~0056256

Great mode :)

Although, since ALL the factions are allied with the player (except Dyson Spheran - till the AI station is destroyed), the player CANNOT shoot at anything, and the only way to move forward is to make the factions to fight with each other. And after some 2 hours and with tens of thousand ships flying, the game crawls and occasionally crashes. The crash report should be sent to you via the game.

Nevertheless, I agree, it was fun.

BadgerBadger

Mar 2, 2020 3:24 pm

manager   ~0056258

When you say "The crash report should be sent to you via the game" what do you mean? There's no internal crash reporting mechanism.

Chris_McElligottPark

Mar 2, 2020 4:06 pm

administrator   ~0056259

There's a thing that the unity engine does where it sends a crash report randomly over to them if it dies, but we don't get that. I wish that didn't exist, since it's misleading. Microsoft Windows 10 also has a crash reporting system of their own that does the same thing but sends it to them, also not us. Again, really misleading thing that I wish didn't exist.

I'm wondering if it was an out of memory exception or similar. The ArcenDebugLog.txt file from the PlayerData folder would give us some information about what was up.

mjaniec

Mar 6, 2020 2:23 am

reporter   ~0056349

"When you say "The crash report should be sent to you via the game" what do you mean? There's no internal crash reporting mechanism.

There's a thing that the unity engine does where it sends a crash report randomly over to them if it dies, but we don't get that. I wish that didn't exist, since it's misleading. "

A couple of times I've got some error message with three options, including "Ignore" and "Stop Reporting and Ignore". I've assumed, the game is sending to you error related logs.

Probably I'm pushing the game to the limits (dozen of fractions, ten of thousand AI ships). Hence, I'm not surprised with slow downs and occasional (rare) error messages and a one of two crashes.

Since there is no error reporting mechanism, how can I send you logs when there is a more serious problem?

BTW: I've made (one or more of) AI(s) so angry, it/they sent TWO Extragalactic Motherships MkVII to deal with me ;) Perhaps with the help of Golem (?), I was able to kill one of them. But the accompaning the ships 40k+ wave, killed my base :)

Apologies for the delay.

mjaniec

Mar 6, 2020 2:41 am

reporter   ~0056351

Addendum to the previous message - Extragalactic Gigant and nearly 50k AI waves. Yeah, it killed me... ;)

Issue History

Date Modified Username Field Change
Mar 2, 2020 11:17 am mjaniec New Issue
Mar 2, 2020 11:17 am mjaniec File Added: ai_vs_ai.jpg
Mar 2, 2020 11:20 am BadgerBadger Note Added: 0056255
Mar 2, 2020 11:20 am BadgerBadger Note Edited: 0056255
Mar 2, 2020 11:20 am BadgerBadger Assigned To => BadgerBadger
Mar 2, 2020 11:20 am BadgerBadger Status new => closed
Mar 2, 2020 11:20 am BadgerBadger Resolution open => no change required
Mar 2, 2020 11:20 am BadgerBadger Fixed in Version => 2.007 Speed Boost
Mar 2, 2020 11:24 am BadgerBadger Note Edited: 0056255
Mar 2, 2020 2:30 pm mjaniec Note Added: 0056256
Mar 2, 2020 3:24 pm BadgerBadger Note Added: 0056258
Mar 2, 2020 4:06 pm Chris_McElligottPark Note Added: 0056259
Mar 6, 2020 2:23 am mjaniec Note Added: 0056349
Mar 6, 2020 2:41 am mjaniec Note Added: 0056351