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IDProjectCategoryLast Update
0023906AI War 2SuggestionOct 6, 2020 4:09 pm
ReporterMac Assigned To 
Status newResolutionopen 
Summary0023906: Option to Increase/Uncap Range Circles
DescriptionIf there are more than a certain amount of units that you're trying to see the range of (i.e.: you have 250 ships in your selection, or there's 300 enemy ships on the planet that you're trying to see with shift+z), then you won't be able to see the ranges of anything over the current cap.

Since I personally won't be affected performance-wise if I increased this, I was just wondering if we could have a setting for increasing the current render cap on the line traces for range. I'm not sure what the cap is currently, it seems somewhere around 150 circles(?), but personally I would like to uncap it on my end in order to see the range of my long range units when I have my fleet selected.
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Chris_McElligottPark

Oct 6, 2020 4:09 pm

administrator   ~0059029

I didn't realize that it was capped, to be honest. These are very low-poly circles in the main, and the pixel fill rate is not bad, so I am not sure of a good reason why there is a cap here. Maybe I put it in as a safety valve. I can look at that.

I wonder if maybe it was actually causing a slowdown at some point earlier in testing. That sounds vaguely familiar, but I wonder if that was AIWC. My memory is so bad...

Issue History

Date Modified Username Field Change
Oct 6, 2020 3:12 pm Mac New Issue
Oct 6, 2020 4:09 pm Chris_McElligottPark Note Added: 0059029