View Issue Details

IDProjectCategoryLast Update
0024050AI War 2Bug - OtherOct 31, 2020 1:02 am
ReporterOvalcircle Assigned To 
Status newResolutionopen 
Product VersionBeta 2.624 Revised Resource Bar 
Summary0024050: GameObjects can not be made active when they are being destroyed. Stack Trace:
DescriptionGameObjects can not be made active when they are being destroyed.
Stack Trace:
  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0
  at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0
  at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0
  at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0
  at UnityEngine.GameObject.SetActive (System.Boolean value) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0
  at Slate.ActionClips.SetActorActiveState.OnReverse () [0x00000] in <6e8a919815984ad183025bead7d157af>:0
  at Slate.ActionClip.Slate.IDirectable.Reverse () [0x00000] in <6e8a919815984ad183025bead7d157af>:0
  at Slate.StartTimePointer.Slate.IDirectableTimePointer.TriggerBackward (System.Single currentTime, System.Single previousTime) [0x00000] in <6e8a919815984ad183025bead7d157af>:0
  at Slate.Cutscene.Internal_SamplePointers (System.Single currentTime, System.Single previousTime) [0x00000] in <6e8a919815984ad183025bead7d157af>:0
  at Slate.Cutscene.Sample (System.Single time) [0x00000] in <6e8a919815984ad183025bead7d157af>:0
  at Slate.Cutscene.Stop (Slate.Cutscene+StopMode stopMode) [0x00000] in <6e8a919815984ad183025bead7d157af>:0
  at Slate.Cutscene.OnDestroy () [0x00000] in <6e8a919815984ad183025bead7d157af>:0

This didn't show up in-game. Was silent and I don't know if it affected anything.
TagsNo tags attached.

Activities

Ovalcircle

Oct 31, 2020 1:02 am

reporter  

ErrorsReportedByEngine.txt (271 bytes)   
10/31/2020 12:32:39 AM (2.624) Mem: 810,520,576 Mode: Off Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
GameObjects can not be made active when they are being destroyed.
Stack Trace: 


ErrorsReportedByEngine.txt (271 bytes)   
ArcenDebugLog.txt (22,761 bytes)   
10/31/2020 12:28:04 AM	loading as template
10/31/2020 12:28:04 AM	Added the faction AIReserves.
10/31/2020 12:28:04 AM	Added the faction AntiAIZombie.
10/31/2020 12:28:04 AM	Added the faction AntiEveryoneZombie.
10/31/2020 12:28:04 AM	Added the faction AntiPlayerZombie.
10/31/2020 12:28:04 AM	Added the faction CPALogic.
10/31/2020 12:28:04 AM	Added the faction Mercenary.
10/31/2020 12:28:04 AM	Finish load save in 233.5ms
10/31/2020 12:28:04 AM	Start Generate Partial Map with Clusters and seed 1011209503 and planet count 60 and 26 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
10/31/2020 12:28:05 AM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/31/2020 12:28:05 AM	Fixed 1560 missing planet factions.
10/31/2020 12:28:05 AM	Generate Partial Map Complete  271ms
10/31/2020 12:28:37 AM	Start Generate FULL Map with Clusters and seed 1011209503 and planet count 60 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything)
10/31/2020 12:28:38 AM	Generate FULL Map Complete  423ms
10/31/2020 12:29:49 AM	BUG: too many tokens in ParseOneMetaDataLine; next was 853257796 (index 7)
10/31/2020 12:29:49 AM	BUG: too many tokens in ParseOneMetaDataLine; next was 21 (index 8)
10/31/2020 12:29:49 AM	BUG: too many tokens in ParseOneMetaDataLine; next was  7 v 8 v 10 civ war  (index 9)
10/31/2020 12:29:49 AM	BUG: too many tokens in ParseOneMetaDataLine; next was Adaptive (index 10)
10/31/2020 12:29:49 AM	BUG: too many tokens in ParseOneMetaDataLine; next was Difficulty 7 (index 11)
10/31/2020 12:29:49 AM	BUG: too many tokens in ParseOneMetaDataLine; next was 0 (index 12)
10/31/2020 12:29:50 AM	BUG: too many tokens in ParseOneMetaDataLine; next was 853257796 (index 7)
10/31/2020 12:29:50 AM	BUG: too many tokens in ParseOneMetaDataLine; next was 21 (index 8)
10/31/2020 12:29:50 AM	BUG: too many tokens in ParseOneMetaDataLine; next was  7 v 8 v 10 civ war  (index 9)
10/31/2020 12:29:50 AM	BUG: too many tokens in ParseOneMetaDataLine; next was Adaptive (index 10)
10/31/2020 12:29:50 AM	BUG: too many tokens in ParseOneMetaDataLine; next was Difficulty 7 (index 11)
10/31/2020 12:29:50 AM	BUG: too many tokens in ParseOneMetaDataLine; next was 0 (index 12)
10/31/2020 12:30:01 AM	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/7 v 8 v 10 civ war\Autosave at 1h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
10/31/2020 12:30:02 AM	Finish load save in 767.2ms
10/31/2020 12:30:41 AM	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
10/31/2020 12:30:41 AM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/31/2020 12:30:41 AM	Clear out factions that should not be in UI based on savegame: 11  Macrophage Infestation - Tamed  Scourge  Human Resistance Fighters  Marauders  Fallen Spire  Outguard  Cross Planet Attack  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
10/31/2020 12:30:41 AM	loading as template
10/31/2020 12:30:41 AM	Added the faction AIReserves.
10/31/2020 12:30:41 AM	Added the faction AntiAIZombie.
10/31/2020 12:30:41 AM	Added the faction AntiEveryoneZombie.
10/31/2020 12:30:41 AM	Added the faction AntiPlayerZombie.
10/31/2020 12:30:41 AM	Added the faction CPALogic.
10/31/2020 12:30:41 AM	Added the faction Mercenary.
10/31/2020 12:30:41 AM	Finish load save in 430.9ms
10/31/2020 12:30:41 AM	Start Generate Partial Map with Clusters and seed 306614926 and planet count 60 and 26 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
10/31/2020 12:30:41 AM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/31/2020 12:30:41 AM	Fixed 1560 missing planet factions.
10/31/2020 12:30:41 AM	Generate Partial Map Complete  315ms
10/31/2020 12:30:42 AM	Start Generate FULL Map with Clusters and seed 306614926 and planet count 60 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything)
10/31/2020 12:30:43 AM	Generate FULL Map Complete  465ms
10/31/2020 12:31:02 AM	BUG: too many tokens in ParseOneMetaDataLine; next was 306614926 (index 7)
10/31/2020 12:31:02 AM	BUG: too many tokens in ParseOneMetaDataLine; next was 17 (index 8)
10/31/2020 12:31:02 AM	BUG: too many tokens in ParseOneMetaDataLine; next was test  (index 9)
10/31/2020 12:31:02 AM	BUG: too many tokens in ParseOneMetaDataLine; next was Adaptive (index 10)
10/31/2020 12:31:02 AM	BUG: too many tokens in ParseOneMetaDataLine; next was Difficulty 7 (index 11)
10/31/2020 12:31:02 AM	BUG: too many tokens in ParseOneMetaDataLine; next was 0 (index 12)
10/31/2020 12:31:18 AM	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/7 v 8 v 10 civ war\Autosave at 1h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
10/31/2020 12:31:18 AM	Finish load save in 507.4ms
10/31/2020 12:31:35 AM	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
10/31/2020 12:31:35 AM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/31/2020 12:31:35 AM	Clear out factions that should not be in UI based on savegame: 11  Macrophage Infestation - Tamed  Scourge  Human Resistance Fighters  Marauders  Fallen Spire  Outguard  Cross Planet Attack  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
10/31/2020 12:31:35 AM	loading as template
10/31/2020 12:31:35 AM	Added the faction AIReserves.
10/31/2020 12:31:35 AM	Added the faction AntiAIZombie.
10/31/2020 12:31:35 AM	Added the faction AntiEveryoneZombie.
10/31/2020 12:31:35 AM	Added the faction AntiPlayerZombie.
10/31/2020 12:31:35 AM	Added the faction CPALogic.
10/31/2020 12:31:35 AM	Added the faction Mercenary.
10/31/2020 12:31:35 AM	Finish load save in 291.9ms
10/31/2020 12:31:36 AM	Start Generate Partial Map with Clusters and seed 1146134298 and planet count 60 and 26 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
10/31/2020 12:31:36 AM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/31/2020 12:31:36 AM	Fixed 1560 missing planet factions.
10/31/2020 12:31:36 AM	Generate Partial Map Complete  138ms
10/31/2020 12:31:40 AM	Start Generate FULL Map with Clusters and seed 1146134298 and planet count 60 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything)
10/31/2020 12:31:40 AM	Generate FULL Map Complete  270ms
10/31/2020 12:32:34 AM	BUG: too many tokens in ParseOneMetaDataLine; next was 306614926 (index 7)
10/31/2020 12:32:34 AM	BUG: too many tokens in ParseOneMetaDataLine; next was 17 (index 8)
10/31/2020 12:32:34 AM	BUG: too many tokens in ParseOneMetaDataLine; next was test  (index 9)
10/31/2020 12:32:34 AM	BUG: too many tokens in ParseOneMetaDataLine; next was Adaptive (index 10)
10/31/2020 12:32:34 AM	BUG: too many tokens in ParseOneMetaDataLine; next was Difficulty 7 (index 11)
10/31/2020 12:32:34 AM	BUG: too many tokens in ParseOneMetaDataLine; next was 0 (index 12)
10/31/2020 12:32:43 AM
-----------
GameObjects can not be made active when they are being destroyed.
Stack Trace: 


  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 
  at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 
  at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 
  at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 
  at UnityEngine.GameObject.SetActive (System.Boolean value) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 
  at Slate.ActionClips.SetActorActiveState.OnReverse () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 
  at Slate.ActionClip.Slate.IDirectable.Reverse () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 
  at Slate.StartTimePointer.Slate.IDirectableTimePointer.TriggerBackward (System.Single currentTime, System.Single previousTime) [0x00000] in <6e8a919815984ad183025bead7d157af>:0 
  at Slate.Cutscene.Internal_SamplePointers (System.Single currentTime, System.Single previousTime) [0x00000] in <6e8a919815984ad183025bead7d157af>:0 
  at Slate.Cutscene.Sample (System.Single time) [0x00000] in <6e8a919815984ad183025bead7d157af>:0 
  at Slate.Cutscene.Stop (Slate.Cutscene+StopMode stopMode) [0x00000] in <6e8a919815984ad183025bead7d157af>:0 
  at Slate.Cutscene.OnDestroy () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 

10/31/2020 12:32:43 AM
ErrorsReportedByEngine:    -----------
GameObjects can not be made active when they are being destroyed.
Stack Trace: 


  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 
  at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 
  at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 
  at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 
  at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 
  at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 
  at UnityEngine.GameObject.SetActive (System.Boolean value) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 
  at Slate.ActionClips.SetActorActiveState.OnReverse () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 
  at Slate.ActionClip.Slate.IDirectable.Reverse () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 
  at Slate.StartTimePointer.Slate.IDirectableTimePointer.TriggerBackward (System.Single currentTime, System.Single previousTime) [0x00000] in <6e8a919815984ad183025bead7d157af>:0 
  at Slate.Cutscene.Internal_SamplePointers (System.Single currentTime, System.Single previousTime) [0x00000] in <6e8a919815984ad183025bead7d157af>:0 
  at Slate.Cutscene.Sample (System.Single time) [0x00000] in <6e8a919815984ad183025bead7d157af>:0 
  at Slate.Cutscene.Stop (Slate.Cutscene+StopMode stopMode) [0x00000] in <6e8a919815984ad183025bead7d157af>:0 
  at Slate.Cutscene.OnDestroy () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 

10/31/2020 12:44:28 AM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
10/31/2020 12:44:28 AM	Boot up FleetOS (0.6921s)
10/31/2020 12:44:29 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 8.1  (6.3.0) 64bit
graphicsDeviceName: Intel(R) HD Graphics 4000
graphicsDeviceID: 358
graphicsDeviceVendor: Intel
graphicsDeviceVendorID: 32902
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 912
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
processorCount: 4
processorFrequency: 2594
systemMemorySize: 8081
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/31/2020 12:44:29 AM	Check System Logs For Rogue Intelligence (0.5141s)
10/31/2020 12:44:30 AM	Game Version: 2.624
10/31/2020 12:44:30 AM	Eject Trash Into Hyperspace (0.9046s)
10/31/2020 12:44:30 AM	Check For Extra Modules (0.1244s)
10/31/2020 12:44:30 AM	Bring Cloaking Systems Online (0.2164s)
10/31/2020 12:44:30 AM	Recalculate Speed Of Light (0.1141s)
10/31/2020 12:44:30 AM	Optimize Comfort On Command Decks (0.0680s)
10/31/2020 12:44:30 AM	Generating Framerates (0.0330s)
10/31/2020 12:44:30 AM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  
10/31/2020 12:44:30 AM	Mods:  ExtendedShipVariants (Disabled)  ExtendedShipVariants_FallenSpire (Disabled)  MoreStartingOptions (Disabled)  SKCivilianIndustry (Disabled)  SpireRailgunShop (Disabled)  
10/31/2020 12:44:31 AM	Check Nearby Stellar Masses (0.5637s)
10/31/2020 12:44:31 AM	Remembering Alamo (0.1448s)
10/31/2020 12:44:31 AM	Boot Audio Comms (0.0424s)
10/31/2020 12:44:31 AM	Establish Individual Audio Links (0.0500s)
10/31/2020 12:44:31 AM	Prepare Explosions and Crackles (0.1319s)
10/31/2020 12:44:31 AM	No resolution change was required.
10/31/2020 12:44:31 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/31/2020 12:44:31 AM	Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30)
10/31/2020 12:44:31 AM	Refresh Optical Lensing (0.0220s)
10/31/2020 12:44:31 AM	Revise Fundamental Physical Laws (0.0280s)
10/31/2020 12:44:32 AM	Calculate Odds Of Success (0.4339s)
10/31/2020 12:44:44 AM	Briefly Panic (12.1148s)
10/31/2020 12:44:44 AM	Install Confidence Routines (0.4724s)
10/31/2020 12:44:44 AM	Bring Commander Interface Online (0.1985s)
10/31/2020 12:44:44 AM	Motivate All Crews (0.0965s)
10/31/2020 12:44:45 AM	Locating Available Networks (0.1471s)
10/31/2020 12:44:45 AM	Externalizing Patterns (0.0852s)
10/31/2020 12:44:45 AM	Hooking Externals (0.0313s)
10/31/2020 12:44:45 AM	Handlizing Hooks (0.0380s)
10/31/2020 12:44:45 AM	Disengaging Constants (0.2354s)
10/31/2020 12:44:46 AM	Late Axionic Computations (0.6013s)
10/31/2020 12:44:46 AM	Sentinel Alertness Diagnostic (0.0260s)
10/31/2020 12:44:46 AM	Connecting to Fleet Command (0.0498s)
10/31/2020 12:44:46 AM	Thinking Of Advice (0.0180s)
10/31/2020 12:44:46 AM	Degaussing Advice (0.2600s)
10/31/2020 12:44:46 AM	Reading Alien Diaries (0.3221s)
10/31/2020 12:44:46 AM	Naming All Known Planets (0.0341s)
10/31/2020 12:44:46 AM	Remembering Speeds (0.0431s)
10/31/2020 12:44:46 AM	Prioritizing Targets (0.0391s)
10/31/2020 12:44:46 AM	Rebooting Sensor Arrays (0.0241s)
10/31/2020 12:44:46 AM	Unloading Prismatic Grid (0.0280s)
10/31/2020 12:44:46 AM	Thinking Of Objectives (0.0300s)
10/31/2020 12:44:47 AM	Inhibiting Visual Scans (0.0693s)
10/31/2020 12:44:47 AM	Synthesizing Vocals (0.0301s)
10/31/2020 12:44:47 AM	Investigating Map Signatures (0.0976s)
10/31/2020 12:44:47 AM	Ventilating Scenarios (0.0240s)
10/31/2020 12:44:47 AM	Decontaminating Targeting Systems (0.0380s)
10/31/2020 12:44:47 AM	Ejecting Tactical Core (0.0290s)
10/31/2020 12:44:47 AM	Calibrating Formations (0.0210s)
10/31/2020 12:44:47 AM	Intercepting Galactic Maps (0.0705s)
10/31/2020 12:44:47 AM	Discharging Colored Ions (0.0542s)
10/31/2020 12:44:47 AM	Replicating Ion Colors (0.0401s)
10/31/2020 12:44:47 AM	Faction Diagnostics (0.0922s)
10/31/2020 12:44:47 AM	Buffering Hackers (0.0702s)
10/31/2020 12:44:47 AM	Inverting Death (0.0420s)
10/31/2020 12:44:47 AM	Linear Field Variance (0.0822s)
10/31/2020 12:44:47 AM	Charging Marks (0.0220s)
10/31/2020 12:44:47 AM	Guarding The Posts (0.1692s)
10/31/2020 12:44:47 AM	Range Manifolds (0.0300s)
10/31/2020 12:44:47 AM	Purging ROFs (0.0250s)
10/31/2020 12:44:47 AM	Manipulating Speeds (0.0300s)
10/31/2020 12:44:48 AM	Detecting Projectiles (0.0261s)
10/31/2020 12:44:48 AM	Grouping Flow Fields (0.0602s)
10/31/2020 12:44:48 AM	Modulating Flow Field Groups (0.0896s)
10/31/2020 12:44:48 AM	Designing Fleets (0.1346s)
10/31/2020 12:44:48 AM	Thinking Of Technologies (0.0321s)
10/31/2020 12:44:48 AM	Categorizing Starboard Sensors (0.0391s)
10/31/2020 12:44:48 AM	Injecting Galactic Variables (0.0642s)
10/31/2020 12:44:48 AM	Miming Starfields (0.1341s)
10/31/2020 12:44:51 AM	Mopping Up Distant Planets (2.7266s)
10/31/2020 12:44:51 AM	Categorizing All Planets (0.0110s)
10/31/2020 12:44:51 AM	Organizing Commands (0.0804s)
10/31/2020 12:44:51 AM	Calculating Firing Cones (0.0541s)
10/31/2020 12:44:53 AM	Finding Old Ship Parts (2.0143s)
10/31/2020 12:44:53 AM	Re-Aligning Objectives (0.1184s)
10/31/2020 12:44:53 AM	Sterilizing Test Chamber (0.1986s)
10/31/2020 12:45:07 AM	Collecting Solar Wind (13.7339s)
10/31/2020 12:45:07 AM	Issuing Orders (0.0342s)
10/31/2020 12:45:07 AM	Augmenting Infusers (0.0354s)
10/31/2020 12:45:07 AM	Infusing (0.2603s)
10/31/2020 12:45:07 AM	Post-Proton Surge (0.0110s)
10/31/2020 12:45:07 AM	Stimulate Modulation (0.0821s)
10/31/2020 12:45:09 AM	ArcenAssetBundleCache.InstantiatedObjects: 695
10/31/2020 12:45:09 AM	Load Surrogates (1.1631s)
10/31/2020 12:45:11 AM	Final Checks (2.7855s)
10/31/2020 12:45:11 AM	Load Historical Documents (0.0121s)
10/31/2020 12:45:11 AM	43.9 seconds total load time.
Boot up FleetOS (0.7s)
Check System Logs For Rogue Intelligence (0.5s)
Eject Trash Into Hyperspace (0.9s)
Check Nearby Stellar Masses (0.6s)
Calculate Odds Of Success (0.4s)
Briefly Panic (12.1s)
Install Confidence Routines (0.5s)
Late Axionic Computations (0.6s)
Degaussing Advice (0.3s)
Reading Alien Diaries (0.3s)
Mopping Up Distant Planets (2.7s)
Finding Old Ship Parts (2.0s)
Collecting Solar Wind (13.7s)
Infusing (0.3s)
Load Surrogates (1.2s)
Final Checks (2.8s)
10/31/2020 12:45:12 AM	Hello Steam user 'Ovalcircle'
10/31/2020 12:45:43 AM	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
10/31/2020 12:45:44 AM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/31/2020 12:45:44 AM	Clear out factions that should not be in UI based on savegame: 11  Macrophage Infestation - Tamed  Scourge  Human Resistance Fighters  Marauders  Fallen Spire  Outguard  Cross Planet Attack  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
10/31/2020 12:45:44 AM	loading as template
10/31/2020 12:45:44 AM	Added the faction AIReserves.
10/31/2020 12:45:44 AM	Added the faction AntiAIZombie.
10/31/2020 12:45:44 AM	Added the faction AntiEveryoneZombie.
10/31/2020 12:45:44 AM	Added the faction AntiPlayerZombie.
10/31/2020 12:45:44 AM	Added the faction CPALogic.
10/31/2020 12:45:44 AM	Added the faction Mercenary.
10/31/2020 12:45:44 AM	Finish load save in 482.8ms
10/31/2020 12:45:44 AM	Start Generate Partial Map with Clusters and seed 1977675345 and planet count 60 and 26 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
10/31/2020 12:45:44 AM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/31/2020 12:45:44 AM	Fixed 1560 missing planet factions.
10/31/2020 12:45:44 AM	Generate Partial Map Complete  484ms
10/31/2020 12:46:01 AM	Start Generate FULL Map with Clusters and seed 1977675345 and planet count 60 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything)
10/31/2020 12:46:02 AM	Generate FULL Map Complete  529ms
10/31/2020 12:46:39 AM	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/test/test.save Source1: AnythingElse Source3: LoadingSaveGame
10/31/2020 12:46:39 AM	Finish load save in 286.0ms
10/31/2020 12:46:48 AM	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
10/31/2020 12:46:48 AM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/31/2020 12:46:48 AM	Clear out factions that should not be in UI based on savegame: 12  Macrophage Infestation - Tamed  Scourge  Human Resistance Fighters  Marauders  Fallen Spire  Devourer Golem  Outguard  Cross Planet Attack  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
10/31/2020 12:46:48 AM	loading as template
10/31/2020 12:46:48 AM	Added the faction AIReserves.
10/31/2020 12:46:48 AM	Added the faction AntiAIZombie.
10/31/2020 12:46:48 AM	Added the faction AntiEveryoneZombie.
10/31/2020 12:46:48 AM	Added the faction AntiPlayerZombie.
10/31/2020 12:46:48 AM	Added the faction CPALogic.
10/31/2020 12:46:48 AM	Added the faction Mercenary.
10/31/2020 12:46:48 AM	Finish load save in 178.3ms
10/31/2020 12:46:48 AM	Start Generate Partial Map with Clusters and seed 122075548 and planet count 60 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
10/31/2020 12:46:49 AM	PlayerAccount Ovalcircle has now been put in control of faction 1.
10/31/2020 12:46:49 AM	Fixed 1320 missing planet factions.
10/31/2020 12:46:49 AM	Generate Partial Map Complete  293ms
10/31/2020 12:46:50 AM	Start Generate FULL Map with Clusters and seed 122075548 and planet count 60 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything)
10/31/2020 12:46:51 AM	Generate FULL Map Complete  285ms
ArcenDebugLog.txt (22,761 bytes)   

Issue History

Date Modified Username Field Change
Oct 31, 2020 1:02 am Ovalcircle New Issue
Oct 31, 2020 1:02 am Ovalcircle File Added: ErrorsReportedByEngine.txt
Oct 31, 2020 1:02 am Ovalcircle File Added: ArcenDebugLog.txt