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IDProjectCategoryLast Update
0024066AI War 2SuggestionNov 5, 2020 7:53 pm
ReporterSpook Assigned To 
Status newResolutionopen 
Product Version2.627 Hotfix 
Summary0024066: Ships with multiple weapons should consider their shortest-range weapon when in pursuit mode.
DescriptionWhen you have a ship with multiple weapons of different range, such as the Lost Spire frigate, it determines its movement based on the longest-range weapon.
This means you have to manually move the ship on the planet to get the full benefit of its weaponry, negating the purpose of pursuit mode.

This also applies for attack mode, and target firing a specific object.
TagsNo tags attached.

Activities

TechSY730

Nov 5, 2020 5:29 pm

reporter   ~0059483

Ships with an infinite range weapon should probably be exempt though, as usually the idea of those ships is to stay away.

Spook

Nov 5, 2020 7:31 pm

reporter   ~0059486

I disagree.
In pursuit mode I want the fleet to focus on hurting the AI and throw safety out the window.

Take for example the Lost Spire Frigate with the railcannons. Even in pursuit mode it will sit at the wormhole, shooting the AI with its infinite-range railcannons. This means that its more damaging weapon, the beam, goes unused unless the player specifically moves it into range.

TechSY730

Nov 5, 2020 7:53 pm

reporter   ~0059489

Point. I guess part of the problem is the existence of ships with both an infinite and finite range weapon. These two do not mix well.

Issue History

Date Modified Username Field Change
Nov 5, 2020 3:49 pm Spook New Issue
Nov 5, 2020 5:29 pm TechSY730 Note Added: 0059483
Nov 5, 2020 7:31 pm Spook Note Added: 0059486
Nov 5, 2020 7:53 pm TechSY730 Note Added: 0059489