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IDProjectCategoryLast Update
0024564AI War 2Bug - GameplayMar 16, 2021 6:34 pm
ReporterSigma7 Assigned To 
Status newResolutionopen 
Product VersionBeta 2.757 Super Mega Exciting Sidebar 
Summary0024564: Exostrike not synchronizing with Wormhole invasion
DescriptionThe AI Risk Analyzer faction seems to want to synchronize with wormhole invasion, but the end result is that it fires about 15 minutes after the wormhole finishes.

Expected result:
* Wormhole + incoming exostrike, at the same time.

Actual result
* Wormhole -> significant delay -> exostrike.

Attached saves:
* Autosave at 3h 57m 0s: This is the first wormhole invasion.
* Autosave at 4h 5m 0s: This is the last wormhole invasion, although loading from here may cause another one.
* Autosave at 4h 6m 0s: This is after the wormhole invasions.
* Autosave at 4h 21m 0s: This is one minute before the exostrike.

I see some comments in golem.cs waying that wormhole invasion units don't appear for a while, probably a misinterpretation because wormhole units drop instantly while exo units take a while to move to the front line.

I believe it's also resynchronizing on each wormhole wave.
TagsNo tags attached.

Activities

Sigma7

Mar 16, 2021 3:04 pm

reporter  

wormhole.zip (3,375,897 bytes)

BadgerBadger

Mar 16, 2021 3:25 pm

manager   ~0060802

Wormhole invasion units are dropping instantly after the wormhole appears?!

Sigma7

Mar 16, 2021 6:34 pm

reporter   ~0060804

No, wormhole invasion has the standard response delay. The issue is with the exostrike, which synchronizes with the wormhole but starts a long time after the wormhole closes.

Issue History

Date Modified Username Field Change
Mar 16, 2021 3:04 pm Sigma7 New Issue
Mar 16, 2021 3:04 pm Sigma7 File Added: wormhole.zip
Mar 16, 2021 3:25 pm BadgerBadger Note Added: 0060802
Mar 16, 2021 6:34 pm Sigma7 Note Added: 0060804