View Issue Details

IDProjectCategoryLast Update
0024782AI War 2Gameplay IdeaMay 4, 2021 11:54 am
ReporterChris_McElligottPark Assigned ToBadgerBadger  
Status resolvedResolutionfixed 
Product VersionBeta 2.814 Hotfix For Murder-By-Powerup 
Fixed in Version2.850 Icons, Targeting, And ODSS 
Summary0024782: Invasion times for fast games.
DescriptionInvasions to be based on number of hours, rather than early, mid, and late game.

When a dire guard post first gets killed, any pending invasions go ahead and happen. Or adjust their counters to be a rand( 60, 300) seconds from the current second would be even better. That way it starts happening, but it's not this instant rush if there are 5 factions set to invade, and it's not SO immediate even though that is the trigger.
TagsNo tags attached.

Activities

BadgerBadger

May 4, 2021 11:53 am

manager   ~0061342

I've added in some mechanics to make invasions come more quickly once the player has hit mid-game.

BadgerBadger

May 4, 2021 11:54 am

manager   ~0061343

This mechanic can be enhanced further if needed

Issue History

Date Modified Username Field Change
Apr 30, 2021 4:42 pm Chris_McElligottPark New Issue
Apr 30, 2021 4:42 pm Chris_McElligottPark Status new => assigned
Apr 30, 2021 4:42 pm Chris_McElligottPark Assigned To => BadgerBadger
May 4, 2021 11:53 am BadgerBadger Status assigned => resolved
May 4, 2021 11:53 am BadgerBadger Resolution open => fixed
May 4, 2021 11:53 am BadgerBadger Fixed in Version => 2.850 Icons, Targeting, And ODSS
May 4, 2021 11:53 am BadgerBadger Note Added: 0061342
May 4, 2021 11:54 am BadgerBadger Note Added: 0061343