View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0025278 | AI War 2 | Bug - Gameplay | Jun 18, 2021 5:14 am | Jun 23, 2021 1:01 am | |
Reporter | Evil Bistro | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 3.202 General Bugfixing | ||||
Fixed in Version | 3.304 Coilbeams No Longer Tickle | ||||
Summary | 0025278: Spire flagships able to hack ARS | ||||
Description | Attached save isn't exactly perfect for this since I'm way too tired to test this and see if it's consistently reproducible, but this issue's been brought up by a number of people on discord at this point. I have seen this occur twice now, both times by accident when the flagship in question was on the same planet as the fleet that was meant to do the hack. Notes: from the second time at least, the phantasmal frigate started at mk1 (same as the hacking spire fleet's mark level) despite my exotic tech being at 2, and only teched up to two when the associated spire city was leveled up. The game still respects the normal spire fleet limitations against swapping members in this instance, so the ARS line is stuck there. I also attached a screenshot of the fleet in question's tooltip with the "Fleets levels from science (unexpected)" bit, as I've only seen this in association with this bugged fleet. This appears to be a strictly cosmetic thing, though, as the affected spire fleet has only the mark level you'd expect from the associated city progression. Also to note this save has been loaded on the 3.202 patch, but the actual ARS hack that produced this result was performed on 3.104. I went ahead and posted this anyway since I didn't see this bug mentioned in patch notes. | ||||
Tags | No tags attached. | ||||
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Things.savemet (113 bytes)
UK 328672892 11117 Petersburg <color=#ff3232>Hard </color> Ragnarok Difficulty 8 0 <color=#7d12b3>Calamar</color> |
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I've noticed this too. For whatever reason, they're behaving like normal flagships now. Also, I think when you have one hack for a cruiser, it changes into a dreadnought. Unless I'm missing something. |
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I think it's good that Spire flagships can hack, as they can look for things in the Spire campaigns ... back being able to hack ARS does seem odd. In my current game, I accidentally hacked an ARS using a Spire flagship, and I found I can't move those new ships to a normal flagship using swapping. |
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Spire Flagships can no longer hack ARSs |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 18, 2021 5:14 am | Evil Bistro | New Issue | |
Jun 18, 2021 5:14 am | Evil Bistro | File Added: Things.save | |
Jun 18, 2021 5:14 am | Evil Bistro | File Added: Things.savemet | |
Jun 18, 2021 5:14 am | Evil Bistro | File Added: Things.bak | |
Jun 18, 2021 5:14 am | Evil Bistro | File Added: 20210618024727_1.jpg | |
Jun 20, 2021 5:16 pm | Isiel | Note Added: 0062190 | |
Jun 22, 2021 11:25 pm | Wuffell_1 | Note Added: 0062234 | |
Jun 23, 2021 1:01 am | BadgerBadger | Assigned To | => BadgerBadger |
Jun 23, 2021 1:01 am | BadgerBadger | Status | new => resolved |
Jun 23, 2021 1:01 am | BadgerBadger | Resolution | open => fixed |
Jun 23, 2021 1:01 am | BadgerBadger | Fixed in Version | => 3.304 Coilbeams No Longer Tickle |
Jun 23, 2021 1:01 am | BadgerBadger | Note Added: 0062235 |