View Issue Details

IDProjectCategoryLast Update
0025296AI War 2Bug - GameplayJun 19, 2021 1:30 pm
Reporter[SQ UA] k1r0ck Assigned ToBadgerBadger  
Status closedResolutionno change required 
Product Version3.300 Mapsplosion 
Summary0025296: A bug where player units can't jump to another system appeared, again
DescriptionI have 8 fleets + battlestation on Omaire Octille and I they can't jump to Crindaas Dex (which is under attack by AI hunter forces). When I click LMB to move to another system, my forces simply do nothing, not even move to wormhole. The same behavior when I Ctrl+LMB directly on wormhole.
They still can move inside the system without any problems.
Restarting the save/game/steam doesn't help.
Previously I already had this bug back in 2019.
Tagsflagships, fleets, jumps, movement, wormholes

Activities

[SQ UA] k1r0ck

Jun 19, 2021 6:25 am

reporter  

Player.log (1,545 bytes)   
Mono path[0] = 'D:/Steam/steamapps/common/AI War 2/AIWar2_Data/Managed'
Mono config path = 'D:/Steam/steamapps/common/AI War 2/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.18f1 (3310a4d4f880)
[Subsystems] Discovering subsystems at path D:/Steam/steamapps/common/AI War 2/AIWar2_Data/UnitySubsystems
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
    Vendor:   
    VRAM:     8088 MB
    Driver:   27.21.14.6140
Begin MonoManager ReloadAssembly
- Completed reload, in  2.242 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.728100 ms
Fallback handler could not load library D:/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-00000257C17EE040.dll
Fallback handler could not load library D:/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-00000257BD7D9010.dll
Fallback handler could not load library D:/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-00000257BD8C2020.dll
Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Fallback handler could not load library D:/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-00000257DD564950.dll
3_The_Neinzul_Abyss expansion was False 3 mats set to Disabled 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Player.log (1,545 bytes)   
123Untitled.png (3,217,884 bytes)

[SQ UA] k1r0ck

Jun 19, 2021 6:38 am

reporter   ~0062162

The bug disappeared when in the Omaire Octille system all my forces got scrapped/destroyed + all Flagships/Combat Factories/Battlestations have 1 HP.

BadgerBadger

Jun 19, 2021 8:46 am

manager   ~0062165

A save game to reproduce the problem is likely needed to debug this

[SQ UA] k1r0ck

Jun 19, 2021 9:02 am

reporter   ~0062166

That's all I have. Unfortunately the exact moment with bug is lost due to autosave is enabled.
new1.zip (662,487 bytes)

[SQ UA] k1r0ck

Jun 19, 2021 9:16 am

reporter   ~0062167

I was able to reproduce the bug again. Here is the save with the bug.
BUG_123.save (500,019 bytes)
BUG_123.savemet (113 bytes)   
UK
399265658
30824
new1
<color=#66ffce>Easier </color> Full Ensemble
Difficulty 5
0
<color=#00ffff>k1r0ck</color>
BUG_123.savemet (113 bytes)   

BadgerBadger

Jun 19, 2021 10:12 am

manager   ~0062168

There is a black hole machine on Omaire Octille, which prevents most ships from leaving the planet. If you hover a unit that can't leave you'll see that the tooltip says "This unit can't leave the planet".

Just blow up the black hole machine.

Issue History

Date Modified Username Field Change
Jun 19, 2021 6:25 am [SQ UA] k1r0ck New Issue
Jun 19, 2021 6:25 am [SQ UA] k1r0ck File Added: Player.log
Jun 19, 2021 6:25 am [SQ UA] k1r0ck File Added: 123Untitled.png
Jun 19, 2021 6:27 am [SQ UA] k1r0ck Tag Attached: wormholes
Jun 19, 2021 6:38 am [SQ UA] k1r0ck Note Added: 0062162
Jun 19, 2021 6:39 am [SQ UA] k1r0ck Tag Attached: fleets
Jun 19, 2021 6:40 am [SQ UA] k1r0ck Tag Attached: flagships
Jun 19, 2021 6:41 am [SQ UA] k1r0ck Tag Attached: jumps
Jun 19, 2021 6:41 am [SQ UA] k1r0ck Tag Attached: movement
Jun 19, 2021 8:46 am BadgerBadger Note Added: 0062165
Jun 19, 2021 9:02 am [SQ UA] k1r0ck Note Added: 0062166
Jun 19, 2021 9:02 am [SQ UA] k1r0ck File Added: new1.zip
Jun 19, 2021 9:16 am [SQ UA] k1r0ck Note Added: 0062167
Jun 19, 2021 9:16 am [SQ UA] k1r0ck File Added: BUG_123.save
Jun 19, 2021 9:16 am [SQ UA] k1r0ck File Added: BUG_123.savemet
Jun 19, 2021 10:12 am BadgerBadger Note Added: 0062168
Jun 19, 2021 1:30 pm BadgerBadger Assigned To => BadgerBadger
Jun 19, 2021 1:30 pm BadgerBadger Status new => closed
Jun 19, 2021 1:30 pm BadgerBadger Resolution open => no change required