View Issue Details

IDProjectCategoryLast Update
0025362AI War 2Gameplay IssueFeb 28, 2022 1:09 pm
Reporter[EXD] Chromatism Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version3.306 Tweaks 
Summary0025362: AIP not updating in multiplayer when client captures neutral territory
DescriptionI'm currently hosting a multiplayer game with a marauder faction enabled.

The marauder faction took over a nearby neutered system. My friend then neutralised the marauder and placed a command station. On my end (Host) the AIP did not update, where as my friend (Client) kept seeing his AIP number intermittently flickering between the two values; despite this oddity the game seemed to be taking the Host's AIP value as the default.

This pattern repeated across numerous systems, with the game apparently attempting to update the Client's AIP value to the correct figure but constantly defaulting back to the Host's. The Host still did not see the AIP number update or flicker.

The Host then captured a Marauder neutralised system and the AIP updated as expected, but still did not take into the account the AIP generated by the Client player.

This persisted upon a save file reload.
TagsBug, multiplayer

Relationships

related to 0025154 resolvedChris_McElligottPark Multiplayer - Client capturing neutral planet doesn't properly register on host 
related to 0025186 resolvedChris_McElligottPark MP client took a neutral planet without raising AIP 

Activities

[EXD] Chromatism

Jul 1, 2021 12:49 pm

reporter  

ArcenDebugLog.txt (663,610 bytes)
Player.log (3,813 bytes)   
Mono path[0] = 'D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Managed'
Mono config path = 'D:/SteamLibrary/steamapps/common/AI War 2/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.18f1 (3310a4d4f880)
[Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/UnitySubsystems
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2080 Ti (ID=0x1e07)
    Vendor:   
    VRAM:     11048 MB
    Driver:   27.21.14.5671
Begin MonoManager ReloadAssembly
- Completed reload, in  0.094 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.702100 ms
Fallback handler could not load library D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-00000186B63D9040.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-00000186B2122C70.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-00000186B2284010.dll
Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Fallback handler could not load library D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-00000186B23C2070.dll
The referenced script (UnityMeshSimplifier.LODBackupComponent) on this Behaviour is missing! 
(Filename:  Line: 199)

The referenced script on this Behaviour (Game Object 'YellowJacket') is missing! 
(Filename:  Line: 334)

The referenced script (UnityMeshSimplifier.LODBackupComponent) on this Behaviour is missing! 
(Filename:  Line: 199)

The referenced script on this Behaviour (Game Object 'GoldenWasp') is missing! 
(Filename:  Line: 334)

The referenced script (UnityMeshSimplifier.LODBackupComponent) on this Behaviour is missing! 
(Filename:  Line: 199)

The referenced script on this Behaviour (Game Object 'QueenBee') is missing! 
(Filename:  Line: 334)

3_The_Neinzul_Abyss expansion was False 3 mats set to Disabled 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

1_The_Spire_Rises expansion was False 3 mats set to Disabled 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

2_Zenith_Onslaught expansion was False 3 mats set to Disabled 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

1_The_Spire_Rises expansion was True 3 mats set to TSR 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

1_The_Spire_Rises expansion was False 3 mats set to Disabled 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 3440 -> priority: 1 
  Thread -> id: 4900 -> priority: 1 
Player.log (3,813 bytes)   
Main Save.save (407,819 bytes)
Main Save.savemet (131 bytes)   
CL
296338322
3474
Multiplayer Hell
Random
Difficulty 7
0
<color=#318ce7>Chromatism</color>, <color=#318ce7>Eye of the Storm</color>
Main Save.savemet (131 bytes)   

Chris_McElligottPark

Feb 28, 2022 1:09 pm

administrator   ~0064905

Should be solved at this point!

Issue History

Date Modified Username Field Change
Jul 1, 2021 12:49 pm [EXD] Chromatism New Issue
Jul 1, 2021 12:49 pm [EXD] Chromatism File Added: ArcenDebugLog.txt
Jul 1, 2021 12:49 pm [EXD] Chromatism File Added: Player.log
Jul 1, 2021 12:49 pm [EXD] Chromatism File Added: Main Save.save
Jul 1, 2021 12:49 pm [EXD] Chromatism File Added: Main Save.savemet
Jul 1, 2021 12:51 pm [EXD] Chromatism Tag Attached: Bug
Jul 1, 2021 12:51 pm [EXD] Chromatism Tag Attached: multiplayer
Feb 28, 2022 12:49 pm Daniexpert Relationship added related to 0025154
Feb 28, 2022 12:50 pm Daniexpert Relationship added related to 0025186
Feb 28, 2022 1:09 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Feb 28, 2022 1:09 pm Chris_McElligottPark Status new => resolved
Feb 28, 2022 1:09 pm Chris_McElligottPark Resolution open => fixed
Feb 28, 2022 1:09 pm Chris_McElligottPark Note Added: 0064905