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IDProjectCategoryLast Update
0027478AI War 2Gameplay IssueNov 9, 2022 4:21 pm
ReporterDismiss Assigned ToStarKelp  
Status resolvedResolutionfixed 
Product Version5.500 Classic Fusion, And A Megaton Otherwise 
Fixed in Version5.524 StarKelp's Return 
Summary0027478: Migrant Fleet power evaluation by AI seems off, causes early exo strikes against humanity.
DescriptionPlayer power is 0.51 and i didn't really expect to see exo strike units spawned against me this game at all, much less with a fleet strength of 0000217:0000200. Turns out that there are about 4 migrant fleet ships in the whole galaxy, no where near my territory, and that is estimated to be worth 0.24 power, half the value of my fleet?

1. It just seems high in general given the str value of the migrant ships.
2. Migrants not in my space should not count at all or at least a lot less.
TagsNo tags attached.

Activities

Dismiss

Jun 22, 2022 12:11 pm

reporter  

image.png (88,211 bytes)   
image.png (88,211 bytes)   
image-2.png (491,609 bytes)
migrant_strength.save (579,384 bytes)

tom.prince

Jun 22, 2022 12:21 pm

reporter   ~0067028

The power level of migrant fleets is based partly on how many migrant fleets have spawned, whether they've been saved or not. I suspect this is because the mark level and number of clanlings spawned when a fleet warps out is based on that. So, the potential power represented by migrant fleets does increase, even if you aren't taking advantage of that.

CRCGamer

Jun 22, 2022 12:35 pm

reporter   ~0067029

One has to also mention that it is an Expert mode save with the doubled AI Exowar responsiveness here.

Dismiss

Jun 22, 2022 8:31 pm

reporter   ~0067031

So yea I think 1. every immigration wave that happens increases permanent power level, as it is reported. 2. the individual power level an immigrant wanderer ship has, is way higher than the 3 str demands.

If you do rescue some and they die, still counts. If you do rescue some and get clanlings, those count extra. If you don't rescue some at all and they die, still counts.

At least that is my reading of the code.

StarKelp

Nov 9, 2022 4:21 pm

manager   ~0067326

Calculation reworked to be far more forgiving until you manage to build up a proper Clanling force.

Migrants themselves have no impact on Power Level anymore. Lore wise it made sense, Gameplay wise it felt kinda bad.

Issue History

Date Modified Username Field Change
Jun 22, 2022 12:11 pm Dismiss New Issue
Jun 22, 2022 12:11 pm Dismiss File Added: image.png
Jun 22, 2022 12:11 pm Dismiss File Added: image-2.png
Jun 22, 2022 12:11 pm Dismiss File Added: migrant_strength.save
Jun 22, 2022 12:21 pm tom.prince Note Added: 0067028
Jun 22, 2022 12:35 pm CRCGamer Note Added: 0067029
Jun 22, 2022 8:31 pm Dismiss Note Added: 0067031
Jun 22, 2022 8:54 pm BadgerBadger Assigned To => StarKelp
Jun 22, 2022 8:54 pm BadgerBadger Status new => assigned
Nov 9, 2022 4:21 pm StarKelp Status assigned => resolved
Nov 9, 2022 4:21 pm StarKelp Resolution open => fixed
Nov 9, 2022 4:21 pm StarKelp Fixed in Version => 5.524 StarKelp's Return
Nov 9, 2022 4:21 pm StarKelp Note Added: 0067326