View Issue Details

IDProjectCategoryLast Update
0028267Heart Of The MachineCrash/ExceptionMay 20, 2024 4:06 pm
Reporterptarth Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.508 No More Spoilage 
Fixed in Version0.511 The Monday Crew 
Summary0028267: Project Exception while scrolling through City Event Log
DescriptionThis has happened twice now, the first time was a couple of hours into the game, the most recent was after the Toilet Paper quest finished. I wasn't able to replicate it though.
While scrolling through the City Log, the error appears. No recognized impact on game play. Once it occurs you can have it repeat by scrolling through the City Log again. reloading I wasn't about to cause it. Save is the turn before the project is complete.
TagsNo tags attached.

Activities

ptarth

May 19, 2024 3:59 pm

reporter  

not enough paper.save (3,768,087 bytes)
ErrorsReportedByEngine.txt (2,231 bytes)   
5/17/2024 7:28:16 PM (0.501) Mem: 802,013,184 Mode: Off Plat:WindowsPlayer
-----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: Arcen.HotM.Core.MachineStructure.DoOnPostTakeDamage (Arcen.HotM.Core.ISimMapActor DamageSource, System.Int32 DamageAmount, Arcen.Universal.MersenneTwister Rand, System.Boolean ShouldDoDamageTextPopupsAndLogging) (at <ff0fcedf975b41859f48fb4d5384269f>:0)
Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Single ExtraAttackMultiplier, System.String ExtraAttackReasonLang, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, System.Int32 OverridingDamageAmount, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) (at <86062b8a17eb469fac2661fcd58d0129>:0)
Arcen.HotM.External.AttackHelper.DoNPCDelayedAttack_UsePriorCalculation_PrimaryOrSecondary (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Int32 DamageAmountWeAlreadyCalculated) (at <86062b8a17eb469fac2661fcd58d0129>:0)
Arcen.HotM.External.NPCUnit+<>c__DisplayClass256_0.<AttackChosenTarget_MainThreadOnly>b__0 () (at <a2e62875a7d646aea2ba757b6490d185>:0)
Arcen.HotM.ExternalVis.Projectile_StraightShot+StraightShot.DoPerFrameUpdate (System.Single DeltaTime) (at <93e8229e6566446f9cabc4f663a7284a>:0)
Arcen.HotM.Visualization.VisParticleEffectPool.DoParticlePerFrameLogic (System.Single DeltaTime, System.Boolean& ShouldHaveInfiniteBuildingDrawDistance, System.Int32& travelingEffectCount, System.Int32& totalParticleEffectCount) (at <5e9b694a1efe478bb5bcb2bbd7b1c318>:0)
Arcen.HotM.Visualization.MainGameCoreGameLoop.Update () (at <5e9b694a1efe478bb5bcb2bbd7b1c318>:0)



ErrorsReportedByEngine.txt (2,231 bytes)   
HeartOfTheMachineLog.txt (69,513 bytes)   
5/17/2024 5:30:23 PM	SINGLEP	Opening Eyes (0.2454s)
5/17/2024 5:30:23 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.19045) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6043
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 7 2700 Eight-Core Processor 
processorCount: 16
processorFrequency: 3200
systemMemorySize: 16334
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/17/2024 5:30:23 PM	SINGLEP	DELAYED1 TID1 Logged in for Steam build ID: 14396327
5/17/2024 5:30:23 PM	0.501	SINGLEP	Game Version: 0.501  (Main Game
5/17/2024 5:30:23 PM	0.501	SINGLEP	Examining Inner Self (0.1284s)
5/17/2024 5:30:24 PM	0.501	SINGLEP	Returning King (0.2907s)
5/17/2024 5:30:24 PM	0.501	SINGLEP	Found 450 xml files in 221 folders in 54ms
5/17/2024 5:30:24 PM	0.501	SINGLEP	Check For Extra Squires (0.6195s)
5/17/2024 5:30:24 PM	0.501	SINGLEP	450 Xml Files Parsed in 559ms
5/17/2024 5:30:24 PM	0.501	SINGLEP	Gather Ancient Lifeforms (0.0010s)
5/17/2024 5:30:24 PM	0.501	SINGLEP	Bring Ambassador To Dinner (0.0480s)
5/17/2024 5:30:24 PM	0.501	SINGLEP	Tried to load settings from disk, but could not find any contents in file: ???
  at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp, System.Single TimeToLast) [0x00000] in <2884378d8784433fb039b2cbc21eed92>:0 
  at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2884378d8784433fb039b2cbc21eed92>:0 
  at Arcen.Universal.GameSettings.LoadFromDisk () [0x00000] in <2884378d8784433fb039b2cbc21eed92>:0 
  at Arcen.Universal.Engine_Universal+<LoadXmlData>d__124.MoveNext () [0x00000] in <2884378d8784433fb039b2cbc21eed92>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <aa8a130777a0452aba2a2ed77148f1da>:0 

5/17/2024 5:30:24 PM	0.501	SINGLEP	Update mod and expansion statuses!
5/17/2024 5:30:24 PM	0.501	SINGLEP	Check Nearby Fiefdoms (0.0353s)
5/17/2024 5:30:25 PM	0.501	SINGLEP	No resolution change was required.
5/17/2024 5:30:25 PM	0.501	SINGLEP	Applied graphics settings: 
MSAAType:4x
SecondaryAAType:SMAAMed
UseSoftParticles:True
AnisotropicMode:Enable
ParticleRaycastBudget:64
PixelLightCount:1
Framerate Type:60FPS (vsync: 0 targetFPS:60)
5/17/2024 5:30:25 PM	0.501	SINGLEP	Disperse Diaspora (0.9684s)
5/17/2024 5:30:25 PM	0.501	SINGLEP	Wonder About Those Spiders (0.0831s)
5/17/2024 5:30:25 PM	0.501	SINGLEP	Reassure Self (0.0270s)
5/17/2024 5:30:26 PM	0.501	SINGLEP	Thinking Abstract Thoughts (0.3087s)
5/17/2024 5:30:29 PM	0.501	SINGLEP	Sound Search (3.3716s)
5/17/2024 5:30:29 PM	0.501	SINGLEP	Polishing Stones (0.0646s)
5/17/2024 5:30:29 PM	0.501	SINGLEP	Making Connections (0.2569s)
5/17/2024 5:30:29 PM	0.501	SINGLEP	6.5 seconds total load time.
Returning King (0.3s)
Check For Extra Squires (0.6s)
Disperse Diaspora (1.0s)
Thinking Abstract Thoughts (0.3s)
Sound Search (3.4s)
Making Connections (0.3s)
5/17/2024 5:30:30 PM	0.501	SINGLEP	Finished loading 5666 sprites from dictionaries! (2471 table rows waiting on them.)
5/17/2024 5:30:30 PM	0.501	SINGLEP	Linked all icons to rows in 17ms.
5/17/2024 5:30:31 PM	0.501	SINGLEP	Set secondary AA type on Main Camera to: SMAAMed
5/17/2024 5:30:30 PM	0.501	SINGLEP	DELAYED2 TID7 Finished loading all LevelType contents in 0.3s
5/17/2024 5:30:33 PM	0.501	SINGLEP	DoAfterLoadLogic!  Loaded 1068 level items, 55 categories, 20 external holders, 5 external LOD holders.
5/17/2024 5:30:33 PM	0.501	SINGLEP	Finished LoadAllVisSimpleObjectsOfAnySort()
5/17/2024 5:30:33 PM	0.501	SINGLEP	DELAYED3 TID31 9.6 seconds total load time and post-editing time.
5/17/2024 5:30:33 PM	0.501	SINGLEP	554 materials found.
5/17/2024 5:30:33 PM	0.501	SINGLEP	DELAYED4 TID25 1,463 pools initialized with 466,005 items in 578ms
5/17/2024 5:35:02 PM	0.501	SINGLEP	DELAYED5 TID13 Will generate map: 440 cells targeted. Existing tile count: 0
5/17/2024 5:35:09 PM	0.501	SINGLEP	DELAYED6 TID13 Generated names for 365 pois with missing names.
5/17/2024 5:35:09 PM	0.501	SINGLEP	DELAYED7 TID13 Finished FillAnyMissingSimBuildings, we had 34186 new buildings, and 34186 total items. SkippedBuildings: 0 AddedBuildings: 34186 CellCountChecked: 841
5/17/2024 5:35:09 PM	0.501	SINGLEP	DELAYED8 TID15 InitializePopulation WAS needed, 34186 buildings to handle.
5/17/2024 5:35:09 PM	0.501	SINGLEP	DELAYED9 TID13 Finished RunGameStartOnBGThread in 636ms.  We have 34186 total items.
5/17/2024 5:35:12 PM	0.501	SINGLEP	DELAYED10 TID13 Finished adding outdoor spots 841 cells, adding 34066 spots in the process.  This took 1,457ms
5/17/2024 5:35:13 PM	0.501	SINGLEP	DELAYED11 TID13 Finished adding initial NPC Guards for 375 pois, adding 510 guard NPCs in the process.  This took 967ms
5/17/2024 5:35:13 PM	0.501	SINGLEP	DELAYED12 TID14 World saved in 1,886 ms
5/17/2024 5:53:19 PM	0.501	SINGLEP	Resolution changed to windowed 1840x980
5/17/2024 5:53:19 PM	0.501	SINGLEP	Applied graphics settings: 
MSAAType:4x
SecondaryAAType:SMAAMed
UseSoftParticles:True
AnisotropicMode:Enable
ParticleRaycastBudget:64
PixelLightCount:1
Framerate Type:60FPS (vsync: 0 targetFPS:60)
5/17/2024 6:19:04 PM	0.501	SINGLEP	Set secondary AA type on Map Camera to: SMAAMed
5/17/2024 7:13:00 PM	0.501	SINGLEP	Set secondary AA type on Zodiac Camera to: SMAAMed
5/17/2024 7:13:02 PM	0.501	SINGLEP	Set secondary AA type on EndOfTime Camera to: SMAAMed
5/17/2024 7:28:16 PM	0.501	SINGLEP	-----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: Arcen.HotM.Core.MachineStructure.DoOnPostTakeDamage (Arcen.HotM.Core.ISimMapActor DamageSource, System.Int32 DamageAmount, Arcen.Universal.MersenneTwister Rand, System.Boolean ShouldDoDamageTextPopupsAndLogging) (at <ff0fcedf975b41859f48fb4d5384269f>:0)
Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Single ExtraAttackMultiplier, System.String ExtraAttackReasonLang, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, System.Int32 OverridingDamageAmount, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) (at <86062b8a17eb469fac2661fcd58d0129>:0)
Arcen.HotM.External.AttackHelper.DoNPCDelayedAttack_UsePriorCalculation_PrimaryOrSecondary (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Int32 DamageAmountWeAlreadyCalculated) (at <86062b8a17eb469fac2661fcd58d0129>:0)
Arcen.HotM.External.NPCUnit+<>c__DisplayClass256_0.<AttackChosenTarget_MainThreadOnly>b__0 () (at <a2e62875a7d646aea2ba757b6490d185>:0)
Arcen.HotM.ExternalVis.Projectile_StraightShot+StraightShot.DoPerFrameUpdate (System.Single DeltaTime) (at <93e8229e6566446f9cabc4f663a7284a>:0)
Arcen.HotM.Visualization.VisParticleEffectPool.DoParticlePerFrameLogic (System.Single DeltaTime, System.Boolean& ShouldHaveInfiniteBuildingDrawDistance, System.Int32& travelingEffectCount, System.Int32& totalParticleEffectCount) (at <5e9b694a1efe478bb5bcb2bbd7b1c318>:0)
Arcen.HotM.Visualization.MainGameCoreGameLoop.Update () (at <5e9b694a1efe478bb5bcb2bbd7b1c318>:0)


  at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp, System.Single TimeToLast) [0x00000] in <2884378d8784433fb039b2cbc21eed92>:0 
  at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2884378d8784433fb039b2cbc21eed92>:0 
  at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <2884378d8784433fb039b2cbc21eed92>:0 
  at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <2884378d8784433fb039b2cbc21eed92>:0 
  at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <aa8a130777a0452aba2a2ed77148f1da>:0 

5/17/2024 7:28:16 PM	0.501	SINGLEP	:    -----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: Arcen.HotM.Core.MachineStructure.DoOnPostTakeDamage (Arcen.HotM.Core.ISimMapActor DamageSource, System.Int32 DamageAmount, Arcen.Universal.MersenneTwister Rand, System.Boolean ShouldDoDamageTextPopupsAndLogging) (at <ff0fcedf975b41859f48fb4d5384269f>:0)
Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Single ExtraAttackMultiplier, System.String ExtraAttackReasonLang, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, System.Int32 OverridingDamageAmount, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) (at <86062b8a17eb469fac2661fcd58d0129>:0)
Arcen.HotM.External.AttackHelper.DoNPCDelayedAttack_UsePriorCalculation_PrimaryOrSecondary (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Int32 DamageAmountWeAlreadyCalculated) (at <86062b8a17eb469fac2661fcd58d0129>:0)
Arcen.HotM.External.NPCUnit+<>c__DisplayClass256_0.<AttackChosenTarget_MainThreadOnly>b__0 () (at <a2e62875a7d646aea2ba757b6490d185>:0)
Arcen.HotM.ExternalVis.Projectile_StraightShot+StraightShot.DoPerFrameUpdate (System.Single DeltaTime) (at <93e8229e6566446f9cabc4f663a7284a>:0)
Arcen.HotM.Visualization.VisParticleEffectPool.DoParticlePerFrameLogic (System.Single DeltaTime, System.Boolean& ShouldHaveInfiniteBuildingDrawDistance, System.Int32& travelingEffectCount, System.Int32& totalParticleEffectCount) (at <5e9b694a1efe478bb5bcb2bbd7b1c318>:0)
Arcen.HotM.Visualization.MainGameCoreGameLoop.Update () (at <5e9b694a1efe478bb5bcb2bbd7b1c318>:0)


  at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp, System.Single TimeToLast) [0x00000] in <2884378d8784433fb039b2cbc21eed92>:0 
  at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2884378d8784433fb039b2cbc21eed92>:0 
  at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <2884378d8784433fb039b2cbc21eed92>:0 
  at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <2884378d8784433fb039b2cbc21eed92>:0 
  at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <2884378d8784433fb039b2cbc21eed92>:0 
  at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <2884378d8784433fb039b2cbc21eed92>:0 
  at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <aa8a130777a0452aba2a2ed77148f1da>:0 

5/17/2024 7:30:13 PM	0.501	SINGLEP	DELAYED13 TID17 World saved in 1,654 ms
5/17/2024 7:47:57 PM	0.501	SINGLEP	DELAYED14 TID32 World saved in 1,567 ms
5/17/2024 8:00:05 PM	0.501	SINGLEP	Resolution changed to windowed 1840x980
5/17/2024 8:00:05 PM	0.501	SINGLEP	Applied graphics settings: 
MSAAType:4x
SecondaryAAType:SMAAMed
UseSoftParticles:True
AnisotropicMode:Enable
ParticleRaycastBudget:64
PixelLightCount:1
Framerate Type:60FPS (vsync: 0 targetFPS:60)
5/17/2024 8:38:34 PM	0.501	SINGLEP	DELAYED15 TID37 World saved in 1,711 ms
5/17/2024 9:35:52 PM	0.501	SINGLEP	DELAYED16 TID6 World saved in 1,641 ms
5/17/2024 10:00:43 PM	0.501	SINGLEP	 'AndroidInvestigate' error at DebugStage 0
System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.HotM.Core.Investigation.InvestigateSpecificBuilding (Arcen.HotM.Core.ISimMachineUnit Unit, Arcen.HotM.Core.ISimBuilding BuildingToTest) [0x00061] in <ff0fcedf975b41859f48fb4d5384269f>:0 
  at Arcen.HotM.ExternalVis.LocActs_Basic.TryHandleLocationAction (Arcen.HotM.Core.ISimMachineActor Actor, Arcen.HotM.Core.ISimBuilding BuildingOrNull, UnityEngine.Vector3 ActionLocation, Arcen.HotM.Core.LocationActionType Action, Arcen.Universal.ArcenDoubleCharacterBuffer BufferOrNull, System.String OptionalID, Arcen.HotM.Core.ActionLogic Logic) [0x01f32] in <93e8229e6566446f9cabc4f663a7284a>:0 
5/17/2024 10:01:54 PM	0.501	SINGLEP	DELAYED17 TID27 World saved in 1,614 ms
5/18/2024 8:07:43 AM	SINGLEP	Current directory used: D:/SteamLibrary/steamapps/common/HeartOfTheMachine/
PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/HeartOfTheMachine/PlayerData/
5/18/2024 8:07:43 AM	SINGLEP	Opening Eyes (0.2207s)
5/18/2024 8:07:44 AM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.19045) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6043
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 7 2700 Eight-Core Processor 
processorCount: 16
processorFrequency: 3200
systemMemorySize: 16334
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/18/2024 8:07:43 AM	SINGLEP	DELAYED1 TID1 Logged in for Steam build ID: 14414162
5/18/2024 8:07:44 AM	0.503	SINGLEP	Game Version: 0.503  (Main Game
5/18/2024 8:07:44 AM	0.503	SINGLEP	Examining Inner Self (0.1361s)
5/18/2024 8:07:44 AM	0.503	SINGLEP	Returning King (0.3163s)
5/18/2024 8:07:44 AM	0.503	SINGLEP	Found 458 xml files in 223 folders in 107ms
5/18/2024 8:07:46 AM	0.503	SINGLEP	Check For Extra Squires (2.1036s)
5/18/2024 8:07:46 AM	0.503	SINGLEP	458 Xml Files Parsed in 1,988ms
5/18/2024 8:07:46 AM	0.503	SINGLEP	Gather Ancient Lifeforms (0.0010s)
5/18/2024 8:07:46 AM	0.503	SINGLEP	Bring Ambassador To Dinner (0.0561s)
5/18/2024 8:07:46 AM	0.503	SINGLEP	Update mod and expansion statuses!
5/18/2024 8:07:46 AM	0.503	SINGLEP	Check Nearby Fiefdoms (0.0420s)
5/18/2024 8:07:47 AM	0.503	SINGLEP	Resolution changed to windowed 1840x980
5/18/2024 8:07:47 AM	0.503	SINGLEP	Applied graphics settings: 
MSAAType:4x
SecondaryAAType:SMAAMed
UseSoftParticles:True
AnisotropicMode:Enable
ParticleRaycastBudget:64
PixelLightCount:1
Framerate Type:60FPS (vsync: 0 targetFPS:60)
5/18/2024 8:07:48 AM	0.503	SINGLEP	Disperse Diaspora (1.4332s)
5/18/2024 8:07:48 AM	0.503	SINGLEP	Wonder About Those Spiders (0.0891s)
5/18/2024 8:07:48 AM	0.503	SINGLEP	Reassure Self (0.0250s)
5/18/2024 8:07:48 AM	0.503	SINGLEP	Thinking Abstract Thoughts (0.3365s)
5/18/2024 8:07:51 AM	0.503	SINGLEP	Sound Search (3.3349s)
5/18/2024 8:07:51 AM	0.503	SINGLEP	Polishing Stones (0.0586s)
5/18/2024 8:07:52 AM	0.503	SINGLEP	Making Connections (0.2230s)
5/18/2024 8:07:52 AM	0.503	SINGLEP	8.4 seconds total load time.
Returning King (0.3s)
Check For Extra Squires (2.1s)
Disperse Diaspora (1.4s)
Thinking Abstract Thoughts (0.3s)
Sound Search (3.3s)
5/18/2024 8:07:52 AM	0.503	SINGLEP	Finished loading 5666 sprites from dictionaries! (2475 table rows waiting on them.)
5/18/2024 8:07:52 AM	0.503	SINGLEP	Linked all icons to rows in 16ms.
5/18/2024 8:07:53 AM	0.503	SINGLEP	Set secondary AA type on Main Camera to: SMAAMed
5/18/2024 8:07:54 AM	0.503	SINGLEP	DELAYED2 TID9 Finished loading all LevelType contents in 2.6s
5/18/2024 8:07:55 AM	0.503	SINGLEP	DoAfterLoadLogic!  Loaded 1068 level items, 55 categories, 20 external holders, 5 external LOD holders.
5/18/2024 8:07:55 AM	0.503	SINGLEP	Finished LoadAllVisSimpleObjectsOfAnySort()
5/18/2024 8:07:55 AM	0.503	SINGLEP	DELAYED3 TID8 11.5 seconds total load time and post-editing time.
5/18/2024 8:07:55 AM	0.503	SINGLEP	554 materials found.
5/18/2024 8:07:55 AM	0.503	SINGLEP	DELAYED4 TID6 1,463 pools initialized with 466,005 items in 472ms
5/18/2024 8:08:21 AM	0.503	SINGLEP	DELAYED5 TID22 2477ms to read savegame 'Ptarth/post-error-investigation' to intermediate format.
5/18/2024 8:08:22 AM	0.503	SINGLEP	DELAYED6 TID22 1259ms to process 'Ptarth/post-error-investigation' data fully.
5/18/2024 8:08:22 AM	0.503	SINGLEP	DELAYED7 TID22 Loaded tiles: 807 (841 cells)
5/18/2024 8:08:25 AM	0.503	SINGLEP	DELAYED8 TID13 Finished RunGameStartOnBGThread in 748ms.  We have 33248 total items.
5/18/2024 8:14:18 AM	0.503	SINGLEP	Resolution changed to windowed 1840x980
5/18/2024 8:14:18 AM	0.503	SINGLEP	Applied graphics settings: 
MSAAType:4x
SecondaryAAType:SMAAMed
UseSoftParticles:True
AnisotropicMode:Enable
ParticleRaycastBudget:64
PixelLightCount:1
Framerate Type:60FPS (vsync: 0 targetFPS:60)
5/18/2024 8:15:43 AM	0.503	SINGLEP	Resolution changed to windowed 1840x980
5/18/2024 8:15:43 AM	0.503	SINGLEP	Applied graphics settings: 
MSAAType:4x
SecondaryAAType:SMAAMed
UseSoftParticles:True
AnisotropicMode:Enable
ParticleRaycastBudget:64
PixelLightCount:1
Framerate Type:60FPS (vsync: 0 targetFPS:60)
5/18/2024 8:19:07 AM	0.503	SINGLEP	Set secondary AA type on Map Camera to: SMAAMed
5/18/2024 8:31:35 AM	0.503	SINGLEP	DELAYED9 TID19 World saved in 1,686 ms
5/18/2024 8:40:04 AM	0.503	SINGLEP	OnUpdateVolatileDataFromMainThread Element error: bDataItem 310 [non-directive]: System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.HotM.Core.Investigation.GetCanActorDoThisInvestigation (Arcen.HotM.Core.ISimMachineActor ForActor) [0x00001] in <bb1e07eaaafd4b0cb97ac25ec6430968>:0 
  at Arcen.HotM.ExternalVis.BasicAndroidAbilities+<>c__DisplayClass0_1.<TryHandleAbility>b__0 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x0005d] in <6889c042fcc94fdfb00c83bcefa9f6b8>:0 
  at Arcen.Universal.ArcenUI_Button.TriggerTextUpdateImmediately (System.Boolean Log) [0x0003d] in <2884378d8784433fb039b2cbc21eed92>:0 
  at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000c9] in <2884378d8784433fb039b2cbc21eed92>:0 
  at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in <2884378d8784433fb039b2cbc21eed92>:0 
5/18/2024 8:40:38 AM	0.503	SINGLEP	DELAYED10 TID16 World saved in 1,616 ms
5/18/2024 8:40:41 AM	0.503	SINGLEP	OnUpdateVolatileDataFromMainThread Element error: bDataItem 310 [non-directive]: System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.HotM.Core.Investigation.GetCanActorDoThisInvestigation (Arcen.HotM.Core.ISimMachineActor ForActor) [0x00001] in <bb1e07eaaafd4b0cb97ac25ec6430968>:0 
  at Arcen.HotM.ExternalVis.BasicAndroidAbilities+<>c__DisplayClass0_1.<TryHandleAbility>b__0 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x0005d] in <6889c042fcc94fdfb00c83bcefa9f6b8>:0 
  at Arcen.Universal.ArcenUI_Button.TriggerTextUpdateImmediately (System.Boolean Log) [0x0003d] in <2884378d8784433fb039b2cbc21eed92>:0 
  at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000c9] in <2884378d8784433fb039b2cbc21eed92>:0 
  at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in <2884378d8784433fb039b2cbc21eed92>:0 
5/18/2024 8:45:48 AM	0.503	SINGLEP	OnUpdateVolatileDataFromMainThread Element error: bDataItem 310 [non-directive]: System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.HotM.Core.Investigation.GetCanActorDoThisInvestigation (Arcen.HotM.Core.ISimMachineActor ForActor) [0x00001] in <bb1e07eaaafd4b0cb97ac25ec6430968>:0 
  at Arcen.HotM.ExternalVis.BasicAndroidAbilities+<>c__DisplayClass0_1.<TryHandleAbility>b__0 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x0005d] in <6889c042fcc94fdfb00c83bcefa9f6b8>:0 
  at Arcen.Universal.ArcenUI_Button.TriggerTextUpdateImmediately (System.Boolean Log) [0x0003d] in <2884378d8784433fb039b2cbc21eed92>:0 
  at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000c9] in <2884378d8784433fb039b2cbc21eed92>:0 
  at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in <2884378d8784433fb039b2cbc21eed92>:0 
5/18/2024 8:46:15 AM	0.503	SINGLEP	DELAYED11 TID10 World saved in 1,568 ms
5/18/2024 8:46:37 AM	SINGLEP	Current directory used: D:/SteamLibrary/steamapps/common/HeartOfTheMachine/
PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/HeartOfTheMachine/PlayerData/
5/18/2024 8:46:37 AM	SINGLEP	Opening Eyes (0.2102s)
5/18/2024 8:46:38 AM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.19045) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6043
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 7 2700 Eight-Core Processor 
processorCount: 16
processorFrequency: 3200
systemMemorySize: 16334
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/18/2024 8:46:37 AM	SINGLEP	DELAYED1 TID1 Logged in for Steam build ID: 14414162
5/18/2024 8:46:38 AM	0.503	SINGLEP	Game Version: 0.503  (Main Game
5/18/2024 8:46:38 AM	0.503	SINGLEP	Examining Inner Self (0.1321s)
5/18/2024 8:46:38 AM	0.503	SINGLEP	Returning King (0.0170s)
5/18/2024 8:46:38 AM	0.503	SINGLEP	Found 458 xml files in 223 folders in 38ms
5/18/2024 8:46:39 AM	0.503	SINGLEP	Check For Extra Squires (1.8124s)
5/18/2024 8:46:39 AM	0.503	SINGLEP	458 Xml Files Parsed in 1,452ms
5/18/2024 8:46:39 AM	0.503	SINGLEP	Gather Ancient Lifeforms (0.0000s)
5/18/2024 8:46:40 AM	0.503	SINGLEP	Bring Ambassador To Dinner (0.0480s)
5/18/2024 8:46:40 AM	0.503	SINGLEP	Update mod and expansion statuses!
5/18/2024 8:46:40 AM	0.503	SINGLEP	Check Nearby Fiefdoms (0.0320s)
5/18/2024 8:46:41 AM	0.503	SINGLEP	Resolution changed to windowed 1840x980
5/18/2024 8:46:41 AM	0.503	SINGLEP	Applied graphics settings: 
MSAAType:4x
SecondaryAAType:SMAAMed
UseSoftParticles:True
AnisotropicMode:Enable
ParticleRaycastBudget:64
PixelLightCount:1
Framerate Type:60FPS (vsync: 0 targetFPS:60)
5/18/2024 8:46:41 AM	0.503	SINGLEP	Disperse Diaspora (1.5891s)
5/18/2024 8:46:41 AM	0.503	SINGLEP	Wonder About Those Spiders (0.0891s)
5/18/2024 8:46:41 AM	0.503	SINGLEP	Reassure Self (0.0220s)
5/18/2024 8:46:41 AM	0.503	SINGLEP	Thinking Abstract Thoughts (0.2273s)
5/18/2024 8:46:43 AM	0.503	SINGLEP	Sound Search (1.6933s)
5/18/2024 8:46:43 AM	0.503	SINGLEP	Polishing Stones (0.0562s)
5/18/2024 8:46:43 AM	0.503	SINGLEP	Making Connections (0.2419s)
5/18/2024 8:46:43 AM	0.503	SINGLEP	6.2 seconds total load time.
Check For Extra Squires (1.8s)
Disperse Diaspora (1.6s)
Sound Search (1.7s)
5/18/2024 8:46:44 AM	0.503	SINGLEP	Finished loading 5666 sprites from dictionaries! (2475 table rows waiting on them.)
5/18/2024 8:46:44 AM	0.503	SINGLEP	Linked all icons to rows in 17ms.
5/18/2024 8:46:44 AM	0.503	SINGLEP	Set secondary AA type on Main Camera to: SMAAMed
5/18/2024 8:46:44 AM	0.503	SINGLEP	DoAfterLoadLogic!  Loaded 1068 level items, 55 categories, 20 external holders, 5 external LOD holders.
5/18/2024 8:46:44 AM	0.503	SINGLEP	Finished LoadAllVisSimpleObjectsOfAnySort()
5/18/2024 8:46:44 AM	0.503	SINGLEP	554 materials found.
5/18/2024 8:46:45 AM	0.503	SINGLEP	DELAYED2 TID11 1,463 pools initialized with 466,005 items in 491ms
5/18/2024 8:46:45 AM	0.503	SINGLEP	DELAYED3 TID18 Finished loading all LevelType contents in 1.9s
5/18/2024 8:46:45 AM	0.503	SINGLEP	DELAYED4 TID23 7.8 seconds total load time and post-editing time.
5/18/2024 8:46:49 AM	0.503	SINGLEP	DELAYED5 TID13 2545ms to read savegame 'Ptarth/Saved On Exit Landing Turn 42' to intermediate format.
5/18/2024 8:46:51 AM	0.503	SINGLEP	DELAYED6 TID13 1278ms to process 'Ptarth/Saved On Exit Landing Turn 42' data fully.
5/18/2024 8:46:51 AM	0.503	SINGLEP	DELAYED7 TID13 Loaded tiles: 807 (841 cells)
5/18/2024 8:46:53 AM	0.503	SINGLEP	DELAYED8 TID16 Finished RunGameStartOnBGThread in 763ms.  We have 33252 total items.
5/18/2024 9:07:22 AM	0.503	SINGLEP	Set secondary AA type on Map Camera to: SMAAMed
5/18/2024 9:22:43 AM	0.503	SINGLEP	DELAYED9 TID13 World saved in 1,715 ms
5/18/2024 9:52:23 AM	0.503	SINGLEP	DELAYED10 TID12 World saved in 1,608 ms
5/18/2024 9:54:15 AM	0.503	SINGLEP	DELAYED11 TID20 World saved in 1,652 ms
5/18/2024 10:16:35 AM	0.503	SINGLEP	DELAYED12 TID6 World saved in 1,626 ms
5/18/2024 10:34:57 AM	0.503	SINGLEP	DELAYED13 TID23 World saved in 1,635 ms
5/18/2024 10:36:57 AM	0.503	SINGLEP	OnUpdateVolatileDataFromMainThread Element error: bDataItem 125 [non-directive]: System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.HotM.Core.Investigation.GetCanActorDoThisInvestigation (Arcen.HotM.Core.ISimMachineActor ForActor) [0x00001] in <bb1e07eaaafd4b0cb97ac25ec6430968>:0 
  at Arcen.HotM.ExternalVis.BasicAndroidAbilities+<>c__DisplayClass0_1.<TryHandleAbility>b__0 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x0005d] in <6889c042fcc94fdfb00c83bcefa9f6b8>:0 
  at Arcen.Universal.ArcenUI_Button.TriggerTextUpdateImmediately (System.Boolean Log) [0x0003d] in <2884378d8784433fb039b2cbc21eed92>:0 
  at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000c9] in <2884378d8784433fb039b2cbc21eed92>:0 
  at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in <2884378d8784433fb039b2cbc21eed92>:0 
5/18/2024 10:38:26 AM	0.503	SINGLEP	OnUpdateVolatileDataFromMainThread Element error: bDataItem 125 [non-directive]: System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.HotM.Core.Investigation.GetCanActorDoThisInvestigation (Arcen.HotM.Core.ISimMachineActor ForActor) [0x00001] in <bb1e07eaaafd4b0cb97ac25ec6430968>:0 
  at Arcen.HotM.ExternalVis.BasicAndroidAbilities+<>c__DisplayClass0_1.<TryHandleAbility>b__0 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x0005d] in <6889c042fcc94fdfb00c83bcefa9f6b8>:0 
  at Arcen.Universal.ArcenUI_Button.TriggerTextUpdateImmediately (System.Boolean Log) [0x0003d] in <2884378d8784433fb039b2cbc21eed92>:0 
  at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000c9] in <2884378d8784433fb039b2cbc21eed92>:0 
  at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in <2884378d8784433fb039b2cbc21eed92>:0 
5/18/2024 10:41:27 AM	0.503	SINGLEP	DELAYED14 TID15 World saved in 1,615 ms
5/18/2024 10:43:20 AM	0.503	SINGLEP	OnUpdateVolatileDataFromMainThread Element error: bDataItem 125 [non-directive]: System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.HotM.Core.Investigation.GetCanActorDoThisInvestigation (Arcen.HotM.Core.ISimMachineActor ForActor) [0x00001] in <bb1e07eaaafd4b0cb97ac25ec6430968>:0 
  at Arcen.HotM.ExternalVis.BasicAndroidAbilities+<>c__DisplayClass0_1.<TryHandleAbility>b__0 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x0005d] in <6889c042fcc94fdfb00c83bcefa9f6b8>:0 
  at Arcen.Universal.ArcenUI_Button.TriggerTextUpdateImmediately (System.Boolean Log) [0x0003d] in <2884378d8784433fb039b2cbc21eed92>:0 
  at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000c9] in <2884378d8784433fb039b2cbc21eed92>:0 
  at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00080] in <2884378d8784433fb039b2cbc21eed92>:0 
5/18/2024 10:43:39 AM	0.503	SINGLEP	DELAYED15 TID19 World saved in 1,648 ms
5/18/2024 10:44:20 AM	SINGLEP	Current directory used: D:/SteamLibrary/steamapps/common/HeartOfTheMachine/
PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/HeartOfTheMachine/PlayerData/
5/18/2024 10:44:20 AM	SINGLEP	Opening Eyes (0.1862s)
5/18/2024 10:44:20 AM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.19045) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6043
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 7 2700 Eight-Core Processor 
processorCount: 16
processorFrequency: 3200
systemMemorySize: 16334
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/18/2024 10:44:20 AM	0.503	SINGLEP	Game Version: 0.503  (Main Game
5/18/2024 10:44:20 AM	0.503	SINGLEP	Examining Inner Self (0.1271s)
5/18/2024 10:44:20 AM	0.503	SINGLEP	Returning King (0.0080s)
5/18/2024 10:44:21 AM	0.503	SINGLEP	Found 458 xml files in 223 folders in 46ms
5/18/2024 10:44:21 AM	0.503	SINGLEP	Check For Extra Squires (0.5915s)
5/18/2024 10:44:21 AM	0.503	SINGLEP	458 Xml Files Parsed in 540ms
5/18/2024 10:44:21 AM	0.503	SINGLEP	Gather Ancient Lifeforms (0.0010s)
5/18/2024 10:44:21 AM	0.503	SINGLEP	Bring Ambassador To Dinner (0.0530s)
5/18/2024 10:44:21 AM	0.503	SINGLEP	Update mod and expansion statuses!
5/18/2024 10:44:21 AM	0.503	SINGLEP	Check Nearby Fiefdoms (0.0320s)
5/18/2024 10:44:21 AM	0.503	SINGLEP	Resolution changed to windowed 1840x980
5/18/2024 10:44:21 AM	0.503	SINGLEP	Applied graphics settings: 
MSAAType:4x
SecondaryAAType:SMAAMed
UseSoftParticles:True
AnisotropicMode:Enable
ParticleRaycastBudget:64
PixelLightCount:1
Framerate Type:60FPS (vsync: 0 targetFPS:60)
5/18/2024 10:44:22 AM	0.503	SINGLEP	Disperse Diaspora (0.7477s)
5/18/2024 10:44:22 AM	0.503	SINGLEP	Wonder About Those Spiders (0.0861s)
5/18/2024 10:44:22 AM	0.503	SINGLEP	Reassure Self (0.0210s)
5/18/2024 10:44:22 AM	0.503	SINGLEP	Thinking Abstract Thoughts (0.2177s)
5/18/2024 10:44:24 AM	0.503	SINGLEP	Sound Search (1.6879s)
5/18/2024 10:44:24 AM	0.503	SINGLEP	Polishing Stones (0.0560s)
5/18/2024 10:44:24 AM	0.503	SINGLEP	Making Connections (0.2588s)
5/18/2024 10:44:24 AM	0.503	SINGLEP	4.1 seconds total load time.
Check For Extra Squires (0.6s)
Disperse Diaspora (0.7s)
Sound Search (1.7s)
Making Connections (0.3s)
5/18/2024 10:44:24 AM	0.503	SINGLEP	Finished loading 5666 sprites from dictionaries! (2475 table rows waiting on them.)
5/18/2024 10:44:25 AM	0.503	SINGLEP	Linked all icons to rows in 17ms.
5/18/2024 10:44:24 AM	0.503	SINGLEP	DELAYED1 TID19 Finished loading all LevelType contents in 0.3s
5/18/2024 10:44:25 AM	0.503	SINGLEP	Set secondary AA type on Main Camera to: SMAAMed
5/18/2024 10:44:25 AM	0.503	SINGLEP	DoAfterLoadLogic!  Loaded 1068 level items, 55 categories, 20 external holders, 5 external LOD holders.
5/18/2024 10:44:25 AM	0.503	SINGLEP	Finished LoadAllVisSimpleObjectsOfAnySort()
5/18/2024 10:44:25 AM	0.503	SINGLEP	DELAYED2 TID7 4.7 seconds total load time and post-editing time.
5/18/2024 10:44:25 AM	0.503	SINGLEP	554 materials found.
5/18/2024 10:44:25 AM	0.503	SINGLEP	DELAYED3 TID10 1,463 pools initialized with 466,005 items in 520ms
5/18/2024 10:44:31 AM	0.503	SINGLEP	DELAYED4 TID18 2377ms to read savegame 'Ptarth/Saved On Exit Landing Turn 78' to intermediate format.
5/18/2024 10:44:32 AM	0.503	SINGLEP	DELAYED5 TID18 1349ms to process 'Ptarth/Saved On Exit Landing Turn 78' data fully.
5/18/2024 10:44:32 AM	0.503	SINGLEP	DELAYED6 TID18 Loaded tiles: 807 (841 cells)
5/18/2024 10:44:34 AM	0.503	SINGLEP	DELAYED7 TID5 Finished RunGameStartOnBGThread in 525ms.  We have 33259 total items.
5/18/2024 10:47:52 AM	0.503	SINGLEP	DELAYED8 TID9 2863ms to read savegame 'Ptarth/water' to intermediate format.
5/18/2024 10:47:53 AM	0.503	SINGLEP	DELAYED9 TID9 1073ms to process 'Ptarth/water' data fully.
5/18/2024 10:47:53 AM	0.503	SINGLEP	DELAYED10 TID9 Loaded tiles: 807 (841 cells)
5/18/2024 10:47:54 AM	0.503	SINGLEP	DELAYED11 TID6 Finished RunGameStartOnBGThread in 433ms.  We have 33259 total items.
5/18/2024 10:48:56 AM	0.503	SINGLEP	DELAYED12 TID10 World saved in 1,653 ms
5/18/2024 10:51:23 AM	0.503	SINGLEP	DELAYED13 TID20 World saved in 1,604 ms
5/18/2024 11:11:33 AM	0.503	SINGLEP	DELAYED14 TID6 World saved in 1,643 ms
5/18/2024 11:33:43 AM	0.503	SINGLEP	Set secondary AA type on Map Camera to: SMAAMed
5/18/2024 11:44:27 AM	0.503	SINGLEP	DELAYED15 TID20 World saved in 1,710 ms
5/18/2024 11:56:26 AM	0.503	SINGLEP	DELAYED16 TID5 World saved in 1,679 ms
5/18/2024 11:56:37 AM	0.503	SINGLEP	DELAYED17 TID8 2623ms to read savegame 'Ptarth/shoot ship' to intermediate format.
5/18/2024 11:56:38 AM	0.503	SINGLEP	DELAYED18 TID8 940ms to process 'Ptarth/shoot ship' data fully.
5/18/2024 11:56:38 AM	0.503	SINGLEP	DELAYED19 TID8 Loaded tiles: 807 (841 cells)
5/18/2024 11:56:38 AM	0.503	SINGLEP	DELAYED20 TID13 Finished RunGameStartOnBGThread in 141ms.  We have 33280 total items.
5/18/2024 11:59:56 AM	0.503	SINGLEP	DELAYED21 TID15 2118ms to read savegame 'Ptarth/shoot ship' to intermediate format.
5/18/2024 11:59:57 AM	0.503	SINGLEP	DELAYED22 TID15 1032ms to process 'Ptarth/shoot ship' data fully.
5/18/2024 11:59:57 AM	0.503	SINGLEP	DELAYED23 TID15 Loaded tiles: 807 (841 cells)
5/18/2024 11:59:59 AM	0.503	SINGLEP	DELAYED24 TID18 Finished RunGameStartOnBGThread in 301ms.  We have 33280 total items.
5/18/2024 12:03:30 PM	0.503	SINGLEP	DELAYED25 TID21 World saved in 1,659 ms
5/18/2024 12:03:39 PM	0.503	SINGLEP	DELAYED26 TID10 2226ms to read savegame 'Ptarth/super ap' to intermediate format.
5/18/2024 12:03:40 PM	0.503	SINGLEP	DELAYED27 TID10 939ms to process 'Ptarth/super ap' data fully.
5/18/2024 12:03:40 PM	0.503	SINGLEP	DELAYED28 TID10 Loaded tiles: 807 (841 cells)
5/18/2024 12:03:41 PM	0.503	SINGLEP	DELAYED29 TID12 Finished RunGameStartOnBGThread in 156ms.  We have 33280 total items.
5/18/2024 12:04:32 PM	0.503	SINGLEP	DELAYED30 TID18 World saved in 1,706 ms
5/18/2024 12:10:54 PM	0.503	SINGLEP	Resolution changed to windowed 1840x980
5/18/2024 12:10:54 PM	0.503	SINGLEP	Applied graphics settings: 
MSAAType:4x
SecondaryAAType:SMAAMed
UseSoftParticles:True
AnisotropicMode:Enable
ParticleRaycastBudget:64
PixelLightCount:1
Framerate Type:60FPS (vsync: 0 targetFPS:60)
5/18/2024 12:15:09 PM	0.503	SINGLEP	DELAYED31 TID10 2267ms to read savegame 'Ptarth/shoot ship' to intermediate format.
5/18/2024 12:15:10 PM	0.503	SINGLEP	DELAYED32 TID10 997ms to process 'Ptarth/shoot ship' data fully.
5/18/2024 12:15:10 PM	0.503	SINGLEP	DELAYED33 TID10 Loaded tiles: 807 (841 cells)
5/18/2024 12:15:11 PM	0.503	SINGLEP	DELAYED34 TID15 Finished RunGameStartOnBGThread in 156ms.  We have 33280 total items.
5/18/2024 12:31:50 PM	0.503	SINGLEP	DELAYED35 TID16 World saved in 1,709 ms
5/18/2024 12:41:00 PM	0.503	SINGLEP	DELAYED36 TID9 World saved in 1,744 ms
5/18/2024 12:47:37 PM	0.503	SINGLEP	DELAYED37 TID23 World saved in 1,665 ms
5/18/2024 1:01:43 PM	0.503	SINGLEP	DELAYED38 TID14 World saved in 1,781 ms
5/18/2024 1:03:13 PM	0.503	SINGLEP	Set secondary AA type on EndOfTime Camera to: SMAAMed
5/18/2024 1:12:33 PM	0.503	SINGLEP	DELAYED39 TID21 World saved in 1,861 ms
5/18/2024 1:26:08 PM	0.503	SINGLEP	DELAYED40 TID20 World saved in 1,656 ms
5/18/2024 1:38:41 PM	0.503	SINGLEP	DELAYED41 TID23 World saved in 1,673 ms
5/18/2024 1:45:10 PM	0.503	SINGLEP	Resolution changed to fullscreen 1080x1920
5/18/2024 1:45:10 PM	0.503	SINGLEP	Applied graphics settings: 
MSAAType:4x
SecondaryAAType:SMAAMed
UseSoftParticles:True
AnisotropicMode:Enable
ParticleRaycastBudget:64
PixelLightCount:1
Framerate Type:60FPS (vsync: 0 targetFPS:60)
5/18/2024 1:49:49 PM	0.503	SINGLEP	Notes_SimpleBasics: Error in 'ProjectSuccess': System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.HotM.Core.MachineProject.WriteProjectTooltipOrDetails (Arcen.Universal.ArcenCharacterBufferBase Buffer, System.Boolean WriteDetailsInsteadOfTooltip, System.Boolean WriteFooterClickHereLine, System.Single& TooltipMinHeight) [0x00177] in <bb1e07eaaafd4b0cb97ac25ec6430968>:0 
  at Arcen.HotM.ExternalVis.Notes_SimpleBasics.HandleAction (Arcen.Universal.IGameNote rootNote, Arcen.Universal.GameNoteAction Action, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, System.Boolean WriteShortIfPossible, System.Single& MinTooltipHeight) [0x056c7] in <6889c042fcc94fdfb00c83bcefa9f6b8>:0 
5/18/2024 1:50:36 PM	0.503	SINGLEP	DELAYED42 TID22 World saved in 1,951 ms
5/18/2024 1:50:45 PM	0.503	SINGLEP	Notes_SimpleBasics: Error in 'ProjectStarted': System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.HotM.Core.MachineProject.WriteProjectTooltipOrDetails (Arcen.Universal.ArcenCharacterBufferBase Buffer, System.Boolean WriteDetailsInsteadOfTooltip, System.Boolean WriteFooterClickHereLine, System.Single& TooltipMinHeight) [0x00177] in <bb1e07eaaafd4b0cb97ac25ec6430968>:0 
  at Arcen.HotM.ExternalVis.Notes_SimpleBasics.HandleAction (Arcen.Universal.IGameNote rootNote, Arcen.Universal.GameNoteAction Action, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, System.Boolean WriteShortIfPossible, System.Single& MinTooltipHeight) [0x055af] in <6889c042fcc94fdfb00c83bcefa9f6b8>:0 
5/18/2024 2:04:18 PM	0.503	SINGLEP	DELAYED43 TID6 World saved in 1,659 ms
5/18/2024 2:41:03 PM	0.503	SINGLEP	DELAYED44 TID12 World saved in 1,768 ms
5/18/2024 3:04:48 PM	0.503	SINGLEP	DELAYED45 TID13 World saved in 1,717 ms
5/18/2024 3:16:04 PM	0.503	SINGLEP	DELAYED46 TID16 World saved in 1,710 ms
5/18/2024 3:40:31 PM	0.503	SINGLEP	DELAYED47 TID7 World saved in 1,879 ms
5/18/2024 3:46:56 PM	0.503	SINGLEP	DELAYED48 TID18 World saved in 1,702 ms
5/18/2024 3:49:31 PM	0.503	SINGLEP	DELAYED49 TID8 World saved in 1,700 ms
5/18/2024 3:51:48 PM	0.503	SINGLEP	DELAYED50 TID16 World saved in 1,698 ms
5/18/2024 3:56:31 PM	0.503	SINGLEP	DELAYED51 TID5 2487ms to read savegame 'Ptarth/Autosave Landing Turn 170' to intermediate format.
5/18/2024 3:56:32 PM	0.503	SINGLEP	DELAYED52 TID5 985ms to process 'Ptarth/Autosave Landing Turn 170' data fully.
5/18/2024 3:56:32 PM	0.503	SINGLEP	DELAYED53 TID5 Loaded tiles: 807 (841 cells)
5/18/2024 3:56:32 PM	0.503	SINGLEP	DELAYED54 TID17 Finished RunGameStartOnBGThread in 160ms.  We have 32899 total items.
5/18/2024 3:57:37 PM	0.503	SINGLEP	DELAYED55 TID8 2393ms to read savegame 'Ptarth/not enough paper' to intermediate format.
5/18/2024 3:57:38 PM	0.503	SINGLEP	DELAYED56 TID8 937ms to process 'Ptarth/not enough paper' data fully.
5/18/2024 3:57:38 PM	0.503	SINGLEP	DELAYED57 TID8 Loaded tiles: 807 (841 cells)
5/18/2024 3:57:39 PM	0.503	SINGLEP	DELAYED58 TID21 Finished RunGameStartOnBGThread in 156ms.  We have 31298 total items.
5/18/2024 4:04:46 PM	0.503	SINGLEP	DELAYED59 TID22 World saved in 1,698 ms
5/18/2024 4:08:02 PM	SINGLEP	Current directory used: D:/SteamLibrary/steamapps/common/HeartOfTheMachine/
PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/HeartOfTheMachine/PlayerData/
5/18/2024 4:08:03 PM	SINGLEP	Opening Eyes (0.1992s)
5/18/2024 4:08:03 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.19045) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6043
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 7 2700 Eight-Core Processor 
processorCount: 16
processorFrequency: 3200
systemMemorySize: 16334
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/18/2024 4:08:02 PM	SINGLEP	DELAYED1 TID1 Attempting steam login with appID 2001070.
5/18/2024 4:08:02 PM	SINGLEP	DELAYED2 TID1 Logged in for Steam build ID: 14415994 appID: 2001070
5/18/2024 4:08:03 PM	0.506	SINGLEP	Game Version: 0.506  (Main Game
5/18/2024 4:08:03 PM	0.506	SINGLEP	Examining Inner Self (0.1231s)
5/18/2024 4:08:03 PM	0.506	SINGLEP	Returning King (0.2993s)
5/18/2024 4:08:03 PM	0.506	SINGLEP	Found 458 xml files in 223 folders in 41ms
5/18/2024 4:08:04 PM	0.506	SINGLEP	Check For Extra Squires (0.5685s)
5/18/2024 4:08:04 PM	0.506	SINGLEP	458 Xml Files Parsed in 519ms
5/18/2024 4:08:04 PM	0.506	SINGLEP	Gather Ancient Lifeforms (0.0000s)
5/18/2024 4:08:04 PM	0.506	SINGLEP	Bring Ambassador To Dinner (0.0500s)
5/18/2024 4:08:04 PM	0.506	SINGLEP	Update mod and expansion statuses!
5/18/2024 4:08:04 PM	0.506	SINGLEP	Check Nearby Fiefdoms (0.0320s)
5/18/2024 4:08:04 PM	0.506	SINGLEP	No resolution change was required.
5/18/2024 4:08:04 PM	0.506	SINGLEP	Applied graphics settings: 
MSAAType:4x
SecondaryAAType:SMAAMed
UseSoftParticles:True
AnisotropicMode:Enable
ParticleRaycastBudget:64
PixelLightCount:1
Framerate Type:60FPS (vsync: 0 targetFPS:60)
5/18/2024 4:08:04 PM	0.506	SINGLEP	Disperse Diaspora (0.7707s)
5/18/2024 4:08:04 PM	0.506	SINGLEP	Wonder About Those Spiders (0.0881s)
5/18/2024 4:08:05 PM	0.506	SINGLEP	Reassure Self (0.0260s)
5/18/2024 4:08:05 PM	0.506	SINGLEP	Thinking Abstract Thoughts (0.2268s)
5/18/2024 4:08:06 PM	0.506	SINGLEP	Sound Search (1.6878s)
5/18/2024 4:08:06 PM	0.506	SINGLEP	Polishing Stones (0.0615s)
5/18/2024 4:08:07 PM	0.506	SINGLEP	Making Connections (0.2782s)
5/18/2024 4:08:07 PM	0.506	SINGLEP	4.4 seconds total load time.
Returning King (0.3s)
Check For Extra Squires (0.6s)
Disperse Diaspora (0.8s)
Sound Search (1.7s)
Making Connections (0.3s)
5/18/2024 4:08:07 PM	0.506	SINGLEP	Finished loading 5666 sprites from dictionaries! (2475 table rows waiting on them.)
5/18/2024 4:08:07 PM	0.506	SINGLEP	Linked all icons to rows in 16ms.
5/18/2024 4:08:07 PM	0.506	SINGLEP	DELAYED3 TID29 Finished loading all LevelType contents in 0.3s
5/18/2024 4:08:07 PM	0.506	SINGLEP	Set secondary AA type on Main Camera to: SMAAMed
5/18/2024 4:08:07 PM	0.506	SINGLEP	DoAfterLoadLogic!  Loaded 1068 level items, 55 categories, 20 external holders, 5 external LOD holders.
5/18/2024 4:08:08 PM	0.506	SINGLEP	Finished LoadAllVisSimpleObjectsOfAnySort()
5/18/2024 4:08:07 PM	0.506	SINGLEP	DELAYED4 TID20 5.0 seconds total load time and post-editing time.
5/18/2024 4:08:08 PM	0.506	SINGLEP	554 materials found.
5/18/2024 4:08:08 PM	0.506	SINGLEP	DELAYED5 TID7 1,463 pools initialized with 466,005 items in 434ms
5/18/2024 4:08:17 PM	0.506	SINGLEP	DELAYED6 TID32 Will generate map: 440 cells targeted. Existing tile count: 0
5/18/2024 4:08:24 PM	0.506	SINGLEP	DELAYED7 TID9 Generated names for 395 pois with missing names.
5/18/2024 4:08:24 PM	0.506	SINGLEP	DELAYED8 TID9 Finished FillAnyMissingSimBuildings, we had 32741 new buildings, and 32741 total items. SkippedBuildings: 0 AddedBuildings: 32741 CellCountChecked: 841
5/18/2024 4:08:24 PM	0.506	SINGLEP	DELAYED9 TID20 InitializePopulation WAS needed, 32741 buildings to handle.
5/18/2024 4:08:24 PM	0.506	SINGLEP	DELAYED10 TID9 Finished RunGameStartOnBGThread in 551ms.  We have 32741 total items.
5/18/2024 4:08:26 PM	0.506	SINGLEP	DELAYED11 TID8 Finished adding outdoor spots 841 cells, adding 34083 spots in the process.  This took 1,460ms
5/18/2024 4:08:27 PM	0.506	SINGLEP	DELAYED12 TID8 Finished adding initial NPC Guards for 405 pois, adding 508 guard NPCs in the process.  This took 865ms
5/18/2024 4:08:27 PM	0.506	SINGLEP	DELAYED13 TID7 World saved in 1,992 ms
5/18/2024 4:09:06 PM	0.506	SINGLEP	DELAYED14 TID31 World saved in 1,550 ms
5/18/2024 4:24:38 PM	SINGLEP	Current directory used: D:/SteamLibrary/steamapps/common/HeartOfTheMachine/
PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/HeartOfTheMachine/PlayerData/
5/18/2024 4:24:38 PM	SINGLEP	Opening Eyes (0.1922s)
5/18/2024 4:24:38 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.19045) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6043
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 7 2700 Eight-Core Processor 
processorCount: 16
processorFrequency: 3200
systemMemorySize: 16334
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/18/2024 4:24:38 PM	SINGLEP	DELAYED1 TID1 Attempting steam login with appID 2001070.
5/18/2024 4:24:38 PM	SINGLEP	DELAYED2 TID1 Logged in for Steam build ID: 14415994 appID: 2001070
5/18/2024 4:24:38 PM	0.506	SINGLEP	Game Version: 0.506  (Main Game
5/18/2024 4:24:38 PM	0.506	SINGLEP	Examining Inner Self (0.1229s)
5/18/2024 4:24:38 PM	0.506	SINGLEP	Returning King (0.0080s)
5/18/2024 4:24:38 PM	0.506	SINGLEP	Found 458 xml files in 223 folders in 42ms
5/18/2024 4:24:39 PM	0.506	SINGLEP	Check For Extra Squires (0.5685s)
5/18/2024 4:24:39 PM	0.506	SINGLEP	458 Xml Files Parsed in 520ms
5/18/2024 4:24:39 PM	0.506	SINGLEP	Gather Ancient Lifeforms (0.0010s)
5/18/2024 4:24:39 PM	0.506	SINGLEP	Bring Ambassador To Dinner (0.3243s)
5/18/2024 4:24:39 PM	0.506	SINGLEP	Update mod and expansion statuses!
5/18/2024 4:24:39 PM	0.506	SINGLEP	Check Nearby Fiefdoms (0.0440s)
5/18/2024 4:24:39 PM	0.506	SINGLEP	No resolution change was required.
5/18/2024 4:24:39 PM	0.506	SINGLEP	Applied graphics settings: 
MSAAType:4x
SecondaryAAType:SMAAMed
UseSoftParticles:True
AnisotropicMode:Enable
ParticleRaycastBudget:64
PixelLightCount:1
Framerate Type:60FPS (vsync: 0 targetFPS:60)
5/18/2024 4:24:40 PM	0.506	SINGLEP	Disperse Diaspora (0.7537s)
5/18/2024 4:24:40 PM	0.506	SINGLEP	Wonder About Those Spiders (0.0841s)
5/18/2024 4:24:40 PM	0.506	SINGLEP	Reassure Self (0.0170s)
5/18/2024 4:24:40 PM	0.506	SINGLEP	Thinking Abstract Thoughts (0.1998s)
5/18/2024 4:24:42 PM	0.506	SINGLEP	Sound Search (1.6304s)
5/18/2024 4:24:42 PM	0.506	SINGLEP	Polishing Stones (0.0581s)
5/18/2024 4:24:42 PM	0.506	SINGLEP	Making Connections (0.3130s)
5/18/2024 4:24:42 PM	0.506	SINGLEP	4.3 seconds total load time.
Check For Extra Squires (0.6s)
Bring Ambassador To Dinner (0.3s)
Disperse Diaspora (0.8s)
Sound Search (1.6s)
Making Connections (0.3s)
5/18/2024 4:24:42 PM	0.506	SINGLEP	Finished loading 5666 sprites from dictionaries! (2475 table rows waiting on them.)
5/18/2024 4:24:42 PM	0.506	SINGLEP	Linked all icons to rows in 15ms.
5/18/2024 4:24:42 PM	0.506	SINGLEP	DELAYED3 TID6 Finished loading all LevelType contents in 0.3s
5/18/2024 4:24:42 PM	0.506	SINGLEP	Set secondary AA type on Main Camera to: SMAAMed
5/18/2024 4:24:43 PM	0.506	SINGLEP	DoAfterLoadLogic!  Loaded 1068 level items, 55 categories, 20 external holders, 5 external LOD holders.
5/18/2024 4:24:43 PM	0.506	SINGLEP	Finished LoadAllVisSimpleObjectsOfAnySort()
5/18/2024 4:24:43 PM	0.506	SINGLEP	DELAYED4 TID15 4.8 seconds total load time and post-editing time.
5/18/2024 4:24:43 PM	0.506	SINGLEP	554 materials found.
5/18/2024 4:24:43 PM	0.506	SINGLEP	DELAYED5 TID21 1,463 pools initialized with 466,005 items in 432ms
5/18/2024 5:38:25 PM	SINGLEP	Current directory used: D:/SteamLibrary/steamapps/common/HeartOfTheMachine/
PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/HeartOfTheMachine/PlayerData/
5/18/2024 5:38:25 PM	SINGLEP	Opening Eyes (0.1972s)
5/18/2024 5:38:25 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.19045) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6043
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 7 2700 Eight-Core Processor 
processorCount: 16
processorFrequency: 3200
systemMemorySize: 16334
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/18/2024 5:38:25 PM	SINGLEP	DELAYED1 TID1 Attempting steam login with appID 2001070.
5/18/2024 5:38:25 PM	SINGLEP	DELAYED2 TID1 Logged in for Steam build ID: 14415994 appID: 2001070
5/18/2024 5:38:25 PM	0.506	SINGLEP	Game Version: 0.506  (Main Game
5/18/2024 5:38:25 PM	0.506	SINGLEP	Examining Inner Self (0.1261s)
5/18/2024 5:38:26 PM	0.506	SINGLEP	Returning King (0.2903s)
5/18/2024 5:38:26 PM	0.506	SINGLEP	Found 458 xml files in 223 folders in 46ms
5/18/2024 5:38:26 PM	0.506	SINGLEP	Check For Extra Squires (0.5805s)
5/18/2024 5:38:26 PM	0.506	SINGLEP	458 Xml Files Parsed in 528ms
5/18/2024 5:38:26 PM	0.506	SINGLEP	Gather Ancient Lifeforms (0.0000s)
5/18/2024 5:38:26 PM	0.506	SINGLEP	Bring Ambassador To Dinner (0.0550s)
5/18/2024 5:38:26 PM	0.506	SINGLEP	Update mod and expansion statuses!
5/18/2024 5:38:26 PM	0.506	SINGLEP	Check Nearby Fiefdoms (0.0360s)
5/18/2024 5:38:26 PM	0.506	SINGLEP	No resolution change was required.
5/18/2024 5:38:26 PM	0.506	SINGLEP	Applied graphics settings: 
MSAAType:4x
SecondaryAAType:SMAAMed
UseSoftParticles:True
AnisotropicMode:Enable
ParticleRaycastBudget:64
PixelLightCount:1
Framerate Type:60FPS (vsync: 0 targetFPS:60)
5/18/2024 5:38:27 PM	0.506	SINGLEP	Disperse Diaspora (0.7827s)
5/18/2024 5:38:27 PM	0.506	SINGLEP	Wonder About Those Spiders (0.0861s)
5/18/2024 5:38:27 PM	0.506	SINGLEP	Reassure Self (0.0280s)
5/18/2024 5:38:27 PM	0.506	SINGLEP	Thinking Abstract Thoughts (0.2012s)
5/18/2024 5:38:29 PM	0.506	SINGLEP	Sound Search (1.6915s)
5/18/2024 5:38:29 PM	0.506	SINGLEP	Polishing Stones (0.0591s)
5/18/2024 5:38:29 PM	0.506	SINGLEP	Making Connections (0.2606s)
5/18/2024 5:38:29 PM	0.506	SINGLEP	4.4 seconds total load time.
Returning King (0.3s)
Check For Extra Squires (0.6s)
Disperse Diaspora (0.8s)
Sound Search (1.7s)
Making Connections (0.3s)
5/18/2024 5:38:30 PM	0.506	SINGLEP	Finished loading 5666 sprites from dictionaries! (2475 table rows waiting on them.)
5/18/2024 5:38:30 PM	0.506	SINGLEP	Linked all icons to rows in 16ms.
5/18/2024 5:38:30 PM	0.506	SINGLEP	DELAYED3 TID30 Finished loading all LevelType contents in 0.3s
5/18/2024 5:38:30 PM	0.506	SINGLEP	Set secondary AA type on Main Camera to: SMAAMed
5/18/2024 5:38:30 PM	0.506	SINGLEP	DoAfterLoadLogic!  Loaded 1068 level items, 55 categories, 20 external holders, 5 external LOD holders.
5/18/2024 5:38:30 PM	0.506	SINGLEP	Finished LoadAllVisSimpleObjectsOfAnySort()
5/18/2024 5:38:30 PM	0.506	SINGLEP	DELAYED4 TID18 4.9 seconds total load time and post-editing time.
5/18/2024 5:38:30 PM	0.506	SINGLEP	554 materials found.
5/18/2024 5:38:30 PM	0.506	SINGLEP	DELAYED5 TID14 1,463 pools initialized with 466,005 items in 432ms
5/18/2024 5:38:34 PM	0.506	SINGLEP	DELAYED6 TID24 2297ms to read savegame 'Rainy/Saved On Exit Landing Turn 1' to intermediate format.
5/18/2024 5:38:36 PM	0.506	SINGLEP	DELAYED7 TID24 1392ms to process 'Rainy/Saved On Exit Landing Turn 1' data fully.
5/18/2024 5:38:36 PM	0.506	SINGLEP	DELAYED8 TID24 Loaded tiles: 807 (841 cells)
5/18/2024 5:38:38 PM	0.506	SINGLEP	DELAYED9 TID14 Finished RunGameStartOnBGThread in 562ms.  We have 32741 total items.
5/18/2024 5:38:58 PM	0.506	SINGLEP	DELAYED10 TID26 2108ms to read savegame 'Ptarth/not enough paper' to intermediate format.
5/18/2024 5:38:59 PM	0.506	SINGLEP	DELAYED11 TID26 922ms to process 'Ptarth/not enough paper' data fully.
5/18/2024 5:38:59 PM	0.506	SINGLEP	DELAYED12 TID26 Loaded tiles: 807 (841 cells)
5/18/2024 5:39:00 PM	0.506	SINGLEP	DELAYED13 TID29 Finished RunGameStartOnBGThread in 176ms.  We have 31298 total items.
5/18/2024 5:41:08 PM	0.506	SINGLEP	No resolution change was required.
5/18/2024 5:41:08 PM	0.506	SINGLEP	Applied graphics settings: 
MSAAType:4x
SecondaryAAType:SMAAMed
UseSoftParticles:True
AnisotropicMode:Enable
ParticleRaycastBudget:64
PixelLightCount:1
Framerate Type:60FPS (vsync: 0 targetFPS:60)
5/18/2024 6:07:31 PM	SINGLEP	Current directory used: D:/SteamLibrary/steamapps/common/HeartOfTheMachine/
PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/HeartOfTheMachine/PlayerData/
5/18/2024 6:07:31 PM	SINGLEP	Opening Eyes (0.1942s)
5/18/2024 6:07:31 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.19045) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6043
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 7 2700 Eight-Core Processor 
processorCount: 16
processorFrequency: 3200
systemMemorySize: 16334
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/18/2024 6:07:31 PM	SINGLEP	DELAYED1 TID1 Attempting steam login with appID 2001070.
5/18/2024 6:07:31 PM	SINGLEP	DELAYED2 TID1 Logged in for Steam build ID: 14415994 appID: 2001070
5/18/2024 6:07:31 PM	0.506	SINGLEP	Game Version: 0.506  (Main Game
5/18/2024 6:07:31 PM	0.506	SINGLEP	Examining Inner Self (0.1251s)
5/18/2024 6:07:32 PM	0.506	SINGLEP	Returning King (0.2893s)
5/18/2024 6:07:32 PM	0.506	SINGLEP	Found 458 xml files in 223 folders in 41ms
5/18/2024 6:07:32 PM	0.506	SINGLEP	Check For Extra Squires (0.5715s)
5/18/2024 6:07:32 PM	0.506	SINGLEP	458 Xml Files Parsed in 524ms
5/18/2024 6:07:32 PM	0.506	SINGLEP	Gather Ancient Lifeforms (0.0010s)
5/18/2024 6:07:32 PM	0.506	SINGLEP	Bring Ambassador To Dinner (0.0470s)
5/18/2024 6:07:32 PM	0.506	SINGLEP	Update mod and expansion statuses!
5/18/2024 6:07:32 PM	0.506	SINGLEP	Check Nearby Fiefdoms (0.0330s)
5/18/2024 6:07:32 PM	0.506	SINGLEP	No resolution change was required.
5/18/2024 6:07:32 PM	0.506	SINGLEP	Applied graphics settings: 
MSAAType:4x
SecondaryAAType:SMAAMed
UseSoftParticles:True
AnisotropicMode:Enable
ParticleRaycastBudget:64
PixelLightCount:1
Framerate Type:60FPS (vsync: 0 targetFPS:60)
5/18/2024 6:07:33 PM	0.506	SINGLEP	Disperse Diaspora (0.7757s)
5/18/2024 6:07:33 PM	0.506	SINGLEP	Wonder About Those Spiders (0.0851s)
5/18/2024 6:07:33 PM	0.506	SINGLEP	Reassure Self (0.0270s)
5/18/2024 6:07:33 PM	0.506	SINGLEP	Thinking Abstract Thoughts (0.1982s)
5/18/2024 6:07:35 PM	0.506	SINGLEP	Sound Search (1.7157s)
5/18/2024 6:07:35 PM	0.506	SINGLEP	Polishing Stones (0.0601s)
5/18/2024 6:07:35 PM	0.506	SINGLEP	Making Connections (0.2424s)
5/18/2024 6:07:35 PM	0.506	SINGLEP	4.4 seconds total load time.
Returning King (0.3s)
Check For Extra Squires (0.6s)
Disperse Diaspora (0.8s)
Sound Search (1.7s)
5/18/2024 6:07:36 PM	0.506	SINGLEP	Finished loading 5666 sprites from dictionaries! (2475 table rows waiting on them.)
5/18/2024 6:07:36 PM	0.506	SINGLEP	Linked all icons to rows in 17ms.
5/18/2024 6:07:36 PM	0.506	SINGLEP	DELAYED3 TID11 Finished loading all LevelType contents in 0.3s
5/18/2024 6:07:36 PM	0.506	SINGLEP	Set secondary AA type on Main Camera to: SMAAMed
5/18/2024 6:07:36 PM	0.506	SINGLEP	DoAfterLoadLogic!  Loaded 1068 level items, 55 categories, 20 external holders, 5 external LOD holders.
5/18/2024 6:07:36 PM	0.506	SINGLEP	Finished LoadAllVisSimpleObjectsOfAnySort()
5/18/2024 6:07:36 PM	0.506	SINGLEP	DELAYED4 TID15 4.9 seconds total load time and post-editing time.
5/18/2024 6:07:36 PM	0.506	SINGLEP	554 materials found.
5/18/2024 6:07:36 PM	0.506	SINGLEP	DELAYED5 TID7 1,463 pools initialized with 466,005 items in 461ms
5/18/2024 6:07:44 PM	0.506	SINGLEP	DELAYED6 TID17 2392ms to read savegame 'Ptarth/Autosave Landing Turn 160' to intermediate format.
5/18/2024 6:07:46 PM	0.506	SINGLEP	DELAYED7 TID17 1622ms to process 'Ptarth/Autosave Landing Turn 160' data fully.
5/18/2024 6:07:46 PM	0.506	SINGLEP	DELAYED8 TID17 Loaded tiles: 807 (841 cells)
5/18/2024 6:07:48 PM	0.506	SINGLEP	DELAYED9 TID13 Finished RunGameStartOnBGThread in 1,013ms.  We have 33218 total items.
5/18/2024 6:08:05 PM	0.506	SINGLEP	Set secondary AA type on Map Camera to: SMAAMed
5/18/2024 6:10:05 PM	0.506	SINGLEP	DELAYED10 TID20 2102ms to read savegame 'Ptarth/Autosave Landing Turn 160' to intermediate format.
5/18/2024 6:10:06 PM	0.506	SINGLEP	DELAYED11 TID20 932ms to process 'Ptarth/Autosave Landing Turn 160' data fully.
5/18/2024 6:10:06 PM	0.506	SINGLEP	DELAYED12 TID20 Loaded tiles: 807 (841 cells)
5/18/2024 6:10:07 PM	0.506	SINGLEP	DELAYED13 TID30 Finished RunGameStartOnBGThread in 493ms.  We have 33218 total items.
5/18/2024 8:15:19 PM	SINGLEP	Current directory used: D:/SteamLibrary/steamapps/common/HeartOfTheMachine/
PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/HeartOfTheMachine/PlayerData/
5/18/2024 8:15:19 PM	SINGLEP	Opening Eyes (0.1932s)
5/18/2024 8:15:19 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.19045) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6043
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 7 2700 Eight-Core Processor 
processorCount: 16
processorFrequency: 3200
systemMemorySize: 16334
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/18/2024 8:15:19 PM	SINGLEP	DELAYED1 TID1 Attempting steam login with appID 2001070.
5/18/2024 8:15:19 PM	SINGLEP	DELAYED2 TID1 Logged in for Steam build ID: 14417157 appID: 2001070
5/18/2024 8:15:19 PM	0.507	SINGLEP	Game Version: 0.507  (Main Game
5/18/2024 8:15:19 PM	0.507	SINGLEP	Examining Inner Self (0.1211s)
5/18/2024 8:15:19 PM	0.507	SINGLEP	Returning King (0.0070s)
5/18/2024 8:15:19 PM	0.507	SINGLEP	Found 458 xml files in 223 folders in 42ms
5/18/2024 8:15:20 PM	0.507	SINGLEP	Check For Extra Squires (0.5735s)
5/18/2024 8:15:20 PM	0.507	SINGLEP	458 Xml Files Parsed in 521ms
5/18/2024 8:15:20 PM	0.507	SINGLEP	Gather Ancient Lifeforms (0.0010s)
5/18/2024 8:15:20 PM	0.507	SINGLEP	Bring Ambassador To Dinner (0.3253s)
5/18/2024 8:15:20 PM	0.507	SINGLEP	Update mod and expansion statuses!
5/18/2024 8:15:20 PM	0.507	SINGLEP	Check Nearby Fiefdoms (0.0470s)
5/18/2024 8:15:20 PM	0.507	SINGLEP	No resolution change was required.
5/18/2024 8:15:20 PM	0.507	SINGLEP	Applied graphics settings: 
MSAAType:4x
SecondaryAAType:SMAAMed
UseSoftParticles:True
AnisotropicMode:Enable
ParticleRaycastBudget:64
PixelLightCount:1
Framerate Type:60FPS (vsync: 0 targetFPS:60)
5/18/2024 8:15:21 PM	0.507	SINGLEP	Disperse Diaspora (0.7557s)
5/18/2024 8:15:21 PM	0.507	SINGLEP	Wonder About Those Spiders (0.0831s)
5/18/2024 8:15:21 PM	0.507	SINGLEP	Reassure Self (0.0160s)
5/18/2024 8:15:21 PM	0.507	SINGLEP	Thinking Abstract Thoughts (0.2032s)
5/18/2024 8:15:23 PM	0.507	SINGLEP	Sound Search (1.6942s)
5/18/2024 8:15:23 PM	0.507	SINGLEP	Polishing Stones (0.0581s)
5/18/2024 8:15:23 PM	0.507	SINGLEP	Making Connections (0.3097s)
5/18/2024 8:15:23 PM	0.507	SINGLEP	4.4 seconds total load time.
Check For Extra Squires (0.6s)
Bring Ambassador To Dinner (0.3s)
Disperse Diaspora (0.8s)
Sound Search (1.7s)
Making Connections (0.3s)
5/18/2024 8:15:24 PM	0.507	SINGLEP	Finished loading 5666 sprites from dictionaries! (2475 table rows waiting on them.)
5/18/2024 8:15:24 PM	0.507	SINGLEP	Linked all icons to rows in 21ms.
5/18/2024 8:15:23 PM	0.507	SINGLEP	DELAYED3 TID18 Finished loading all LevelType contents in 0.3s
5/18/2024 8:15:24 PM	0.507	SINGLEP	Set secondary AA type on Main Camera to: SMAAMed
5/18/2024 8:15:24 PM	0.507	SINGLEP	DoAfterLoadLogic!  Loaded 1068 level items, 55 categories, 20 external holders, 5 external LOD holders.
5/18/2024 8:15:24 PM	0.507	SINGLEP	Finished LoadAllVisSimpleObjectsOfAnySort()
5/18/2024 8:15:24 PM	0.507	SINGLEP	DELAYED4 TID31 5.3 seconds total load time and post-editing time.
5/18/2024 8:15:24 PM	0.507	SINGLEP	554 materials found.
5/18/2024 8:15:25 PM	0.507	SINGLEP	DELAYED5 TID8 1,463 pools initialized with 466,005 items in 604ms
5/18/2024 8:15:35 PM	0.507	SINGLEP	DELAYED6 TID17 2562ms to read savegame 'Ptarth/not enough paper' to intermediate format.
5/18/2024 8:15:37 PM	0.507	SINGLEP	DELAYED7 TID17 1363ms to process 'Ptarth/not enough paper' data fully.
5/18/2024 8:15:37 PM	0.507	SINGLEP	DELAYED8 TID17 Loaded tiles: 807 (841 cells)
5/18/2024 8:15:39 PM	0.507	SINGLEP	DELAYED9 TID20 Finished RunGameStartOnBGThread in 838ms.  We have 31298 total items.
5/18/2024 8:16:07 PM	0.507	SINGLEP	Set secondary AA type on Map Camera to: SMAAMed
5/19/2024 12:44:40 PM	SINGLEP	Current directory used: D:/SteamLibrary/steamapps/common/HeartOfTheMachine/
PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/HeartOfTheMachine/PlayerData/
5/19/2024 12:44:40 PM	SINGLEP	Opening Eyes (0.2162s)
5/19/2024 12:44:41 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.19045) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6043
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 7 2700 Eight-Core Processor 
processorCount: 16
processorFrequency: 3200
systemMemorySize: 16334
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/19/2024 12:44:40 PM	SINGLEP	DELAYED1 TID1 Attempting steam login with appID 2001070.
5/19/2024 12:44:40 PM	SINGLEP	DELAYED2 TID1 Logged in for Steam build ID: 14420694 appID: 2001070
5/19/2024 12:44:41 PM	0.508	SINGLEP	Game Version: 0.508  (Main Game
5/19/2024 12:44:41 PM	0.508	SINGLEP	Examining Inner Self (0.1307s)
5/19/2024 12:44:41 PM	0.508	SINGLEP	Returning King (0.3173s)
5/19/2024 12:44:41 PM	0.508	SINGLEP	Found 458 xml files in 223 folders in 88ms
5/19/2024 12:44:43 PM	0.508	SINGLEP	Check For Extra Squires (2.0663s)
5/19/2024 12:44:43 PM	0.508	SINGLEP	458 Xml Files Parsed in 1,969ms
5/19/2024 12:44:43 PM	0.508	SINGLEP	Gather Ancient Lifeforms (0.0000s)
5/19/2024 12:44:43 PM	0.508	SINGLEP	Bring Ambassador To Dinner (0.0571s)
5/19/2024 12:44:43 PM	0.508	SINGLEP	Update mod and expansion statuses!
5/19/2024 12:44:43 PM	0.508	SINGLEP	Check Nearby Fiefdoms (0.0401s)
5/19/2024 12:44:43 PM	0.508	SINGLEP	No resolution change was required.
5/19/2024 12:44:43 PM	0.508	SINGLEP	Applied graphics settings: 
MSAAType:4x
SecondaryAAType:SMAAMed
UseSoftParticles:True
AnisotropicMode:Enable
ParticleRaycastBudget:64
PixelLightCount:1
Framerate Type:60FPS (vsync: 0 targetFPS:60)
5/19/2024 12:44:44 PM	0.508	SINGLEP	Disperse Diaspora (0.9605s)
5/19/2024 12:44:44 PM	0.508	SINGLEP	Wonder About Those Spiders (0.0841s)
5/19/2024 12:44:44 PM	0.508	SINGLEP	Reassure Self (0.0250s)
5/19/2024 12:44:44 PM	0.508	SINGLEP	Thinking Abstract Thoughts (0.3214s)
5/19/2024 12:44:48 PM	0.508	SINGLEP	Sound Search (3.3370s)
5/19/2024 12:44:48 PM	0.508	SINGLEP	Polishing Stones (0.0621s)
5/19/2024 12:44:48 PM	0.508	SINGLEP	Making Connections (0.2247s)
5/19/2024 12:44:48 PM	0.508	SINGLEP	7.9 seconds total load time.
Returning King (0.3s)
Check For Extra Squires (2.1s)
Disperse Diaspora (1.0s)
Thinking Abstract Thoughts (0.3s)
Sound Search (3.3s)
5/19/2024 12:44:48 PM	0.508	SINGLEP	Finished loading 5666 sprites from dictionaries! (2475 table rows waiting on them.)
5/19/2024 12:44:48 PM	0.508	SINGLEP	Linked all icons to rows in 17ms.
5/19/2024 12:44:49 PM	0.508	SINGLEP	Set secondary AA type on Main Camera to: SMAAMed
5/19/2024 12:44:51 PM	0.508	SINGLEP	DELAYED3 TID16 Finished loading all LevelType contents in 2.7s
5/19/2024 12:44:51 PM	0.508	SINGLEP	DoAfterLoadLogic!  Loaded 1068 level items, 55 categories, 20 external holders, 5 external LOD holders.
5/19/2024 12:44:51 PM	0.508	SINGLEP	Finished LoadAllVisSimpleObjectsOfAnySort()
5/19/2024 12:44:51 PM	0.508	SINGLEP	DELAYED4 TID30 10.8 seconds total load time and post-editing time.
5/19/2024 12:44:51 PM	0.508	SINGLEP	554 materials found.
5/19/2024 12:44:52 PM	0.508	SINGLEP	DELAYED5 TID9 1,463 pools initialized with 466,005 items in 449ms
5/19/2024 12:45:05 PM	0.508	SINGLEP	DELAYED6 TID8 2424ms to read savegame 'Ptarth/not enough paper' to intermediate format.
5/19/2024 12:45:07 PM	0.508	SINGLEP	DELAYED7 TID8 1384ms to process 'Ptarth/not enough paper' data fully.
5/19/2024 12:45:07 PM	0.508	SINGLEP	DELAYED8 TID8 Loaded tiles: 807 (841 cells)
5/19/2024 12:45:09 PM	0.508	SINGLEP	DELAYED9 TID18 Finished RunGameStartOnBGThread in 764ms.  We have 31298 total items.
5/19/2024 12:51:37 PM	0.508	SINGLEP	Set secondary AA type on Map Camera to: SMAAMed
5/19/2024 12:51:44 PM	0.508	SINGLEP	Notes_SimpleBasics: Error in 'ProjectSuccess': System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.HotM.Core.MachineProject.WriteProjectTooltipOrDetails (Arcen.Universal.ArcenCharacterBufferBase Buffer, System.Boolean WriteDetailsInsteadOfTooltip, System.Boolean WriteFooterClickHereLine, System.Single& TooltipMinHeight) [0x00177] in <7978b8ebae1b403e8f8045525e941176>:0 
  at Arcen.HotM.ExternalVis.Notes_SimpleBasics.HandleAction (Arcen.Universal.IGameNote rootNote, Arcen.Universal.GameNoteAction Action, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, System.Boolean WriteShortIfPossible, System.Single& MinTooltipHeight) [0x056c7] in <a204374ef581477699694a35eb8b2fcd>:0 
5/19/2024 12:52:14 PM	0.508	SINGLEP	Notes_SimpleBasics: Error in 'ProjectStarted': System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.HotM.Core.MachineProject.WriteProjectTooltipOrDetails (Arcen.Universal.ArcenCharacterBufferBase Buffer, System.Boolean WriteDetailsInsteadOfTooltip, System.Boolean WriteFooterClickHereLine, System.Single& TooltipMinHeight) [0x00177] in <7978b8ebae1b403e8f8045525e941176>:0 
  at Arcen.HotM.ExternalVis.Notes_SimpleBasics.HandleAction (Arcen.Universal.IGameNote rootNote, Arcen.Universal.GameNoteAction Action, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, System.Boolean WriteShortIfPossible, System.Single& MinTooltipHeight) [0x055af] in <a204374ef581477699694a35eb8b2fcd>:0 
5/19/2024 12:53:24 PM	0.508	SINGLEP	DELAYED10 TID20 2716ms to read savegame 'Ptarth/not enough paper' to intermediate format.
5/19/2024 12:53:25 PM	0.508	SINGLEP	DELAYED11 TID20 843ms to process 'Ptarth/not enough paper' data fully.
5/19/2024 12:53:25 PM	0.508	SINGLEP	DELAYED12 TID20 Loaded tiles: 807 (841 cells)
5/19/2024 12:53:26 PM	0.508	SINGLEP	DELAYED13 TID20 Finished RunGameStartOnBGThread in 159ms.  We have 31298 total items.
HeartOfTheMachineLog.txt (69,513 bytes)   

Chris_McElligottPark

May 20, 2024 4:06 pm

administrator   ~0068395

Thanks!

* Hardened the project tooltip writer so that if it has an exception, it will be more isolated and it will tell me exactly where the problem is.
** Then found and fixed the really stupid error that was invisible in code until then, but which was causing an exception when browsing the project list.

Issue History

Date Modified Username Field Change
May 19, 2024 3:59 pm ptarth New Issue
May 19, 2024 3:59 pm ptarth File Added: not enough paper.save
May 19, 2024 3:59 pm ptarth File Added: ErrorsReportedByEngine.txt
May 19, 2024 3:59 pm ptarth File Added: HeartOfTheMachineLog.txt
May 19, 2024 5:14 pm Michael Assigned To => Chris_McElligottPark
May 19, 2024 5:14 pm Michael Status new => assigned
May 19, 2024 8:43 pm Chris_McElligottPark Status assigned => confirmed
May 20, 2024 4:06 pm Chris_McElligottPark Status confirmed => resolved
May 20, 2024 4:06 pm Chris_McElligottPark Resolution open => fixed
May 20, 2024 4:06 pm Chris_McElligottPark Fixed in Version => 0.511 The Monday Crew
May 20, 2024 4:06 pm Chris_McElligottPark Note Added: 0068395