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IDProjectCategoryLast Update
0028274Heart Of The MachineGraphical BugMay 21, 2024 12:10 am
Reporterptarth Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.508 No More Spoilage 
Fixed in Version0.512 Curvature 
Summary0028274: Foundary weapon has abnormal effects
DescriptionI just built a Foundary and have been shooting things. The laser effect is neat, but it has inconsistent strange behaviors. Sometimes it stays "live" for a long time. Sometimes there is a long delay between the shots hitting and the explosions. Sometimes a few of the lasers take very strange paths to target. It also gets worse when you are shooting at targets close to you.
TagsNo tags attached.

Activities

ptarth

May 19, 2024 5:50 pm

reporter  

foundary.save (3,768,791 bytes)

Michael

May 19, 2024 10:49 pm

administrator   ~0068358

Could you provide more detail? Out of five shots, how many would stay on for a long time, and how many extra seconds does it persist? The same questions for the delayed explosions: how often out of five and how many seconds delay. I'm trying to understand how easy these thing are to duplicate. Thanks

Chris_McElligottPark

May 21, 2024 12:10 am

administrator   ~0068422

Thanks!

* Fixed a bug where homing shots were being calculated completely wrongly in terms of how their rotation was handled. At very high framerates, this rarely caused an issue. At 60fps, it sometimes did. At 30fps, it always did.
** Fundamentally, this was because I was using the wrong function, and the effect was like trying to mail a letter with a phone number in the address slot. Good info, but used in a context where it meaningless.
** Anyway, for all of the homing shots, I had to rework their numbers, so they now look a bit different. If any have trouble getting to their targets, please let me know in another ticket with a save. I've tested the bulk of them in a lot of common circumstances, and they all seem reasonable for now with the new numbers, while looking similar to what they did before.

* Also made it so that the timeout for shots getting to their destination is now 4 seconds rather than 15. So in the event where something gets really wrong for some reason, it will hang much less long. But you shouldn't be seeing that in general at all, anymore.

Issue History

Date Modified Username Field Change
May 19, 2024 5:50 pm ptarth New Issue
May 19, 2024 5:50 pm ptarth File Added: foundary.save
May 19, 2024 10:49 pm Michael Assigned To => Michael
May 19, 2024 10:49 pm Michael Status new => feedback
May 19, 2024 10:49 pm Michael Note Added: 0068358
May 21, 2024 12:10 am Chris_McElligottPark Assigned To Michael => Chris_McElligottPark
May 21, 2024 12:10 am Chris_McElligottPark Status feedback => resolved
May 21, 2024 12:10 am Chris_McElligottPark Resolution open => fixed
May 21, 2024 12:10 am Chris_McElligottPark Fixed in Version => 0.512 Curvature
May 21, 2024 12:10 am Chris_McElligottPark Note Added: 0068422