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IDProjectCategoryLast Update
0028417Heart Of The MachineBug - GameplayMay 27, 2024 5:31 am
ReporterTrogg Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.522 Earlier Contemplation 
Fixed in Version0.523 The Sunday Testers 
Summary0028417: refinery overdrivers increase consumption
DescriptionInstead of just increasing production output they also increase the consumption PER OUTPUT. So with 3 overdrivers my fabs produce about 50% more microbuilders but use up 130% more slurry in total instead of just 50% more.
TagsNo tags attached.

Relationships

related to 0028443 resolvedChris_McElligottPark refinery overdrivers REDUCE consumption 

Activities

Trogg

May 26, 2024 5:35 am

developer  

overdrivers.save (3,692,919 bytes)
lotsofslurry.jpg (29,005 bytes)   
lotsofslurry.jpg (29,005 bytes)   

Chris_McElligottPark

May 26, 2024 10:19 am

administrator   ~0068678

Ohhhhhh, this is probably why some folks are so short on slurry. I don't bother with the overdrivers, and I'm never short.

DANG. Good catch. This is a critical one I'll get for the next build.

Chris_McElligottPark

May 26, 2024 11:39 am

administrator   ~0068696

Thanks!

* Fixed a critical error that was eating the economies of players who were using overdrivers.
** Basically, the goal of an overdriver is to increase the output of a thing, right?
** But, if it also kept the rate of resource inputs the same as it increased the output, it would be very complicated to deal with, as it would unbalance your economy, and I did not want that.
** So, I originally put in logic that would make it so that the equivalent inputs now give a larger yield, which makes it so you don't have to think about that at all.
*** Except, no, that's NOT what I did. I did the math backwards, and actually made the inputs be consumed at a LARGER rate than before, making the ratio even worse, and making the problem I was trying to solve happen pretty much instantly and with huge severity.
*** This has been fixed now, with the inverted math now working properly. So expect to see your economies swing massively in the proper direction if you were using overdrivers.
** I'll be honest, I was wondering about all the people with ledger issues in their savegames. I don't use overdrivers very often, and had not tended to have any issues. Now I see that the overdrivers were what were driving people's economies into the ground.

Issue History

Date Modified Username Field Change
May 26, 2024 5:35 am Trogg New Issue
May 26, 2024 5:35 am Trogg File Added: overdrivers.save
May 26, 2024 5:35 am Trogg File Added: lotsofslurry.jpg
May 26, 2024 10:19 am Chris_McElligottPark Note Added: 0068678
May 26, 2024 10:19 am Chris_McElligottPark Assigned To => Chris_McElligottPark
May 26, 2024 10:19 am Chris_McElligottPark Status new => confirmed
May 26, 2024 11:39 am Chris_McElligottPark Status confirmed => resolved
May 26, 2024 11:39 am Chris_McElligottPark Resolution open => fixed
May 26, 2024 11:39 am Chris_McElligottPark Fixed in Version => 0.523 The Sunday Testers
May 26, 2024 11:39 am Chris_McElligottPark Note Added: 0068696
May 27, 2024 5:31 am Trogg Relationship added related to 0028443