View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0028972 | Heart Of The Machine | Crash/Exception | Jun 25, 2024 12:39 pm | Jun 25, 2024 6:05 pm | |
Reporter | Wolfier | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.558 Research | ||||
Fixed in Version | 0.559 Inventory Dimensions | ||||
Summary | 0028972: Exception during "humans are approaching" | ||||
Description | Reported by Rhiwaow on the discord "in the turn where "humans are approaching", i had been focused on something else and before reading the event or anything i was trying to send one of my technicians to wiretap something as the first thing in that turn, generating the above error" | ||||
Tags | No tags attached. | ||||
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session log.txt (6,228 bytes)
6/25/2024 5:48:53 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/Heart of the Machine - First Taste Demo/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/Heart of the Machine - First Taste Demo/PlayerData/ 6/25/2024 5:48:53 PM SINGLEP Opening Eyes (0.5330s) 6/25/2024 5:48:54 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: Radeon(TM) RX 460 Graphics graphicsDeviceID: 26607 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 4073 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-8350 Eight-Core Processor processorCount: 8 processorFrequency: 4000 systemMemorySize: 24545 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/25/2024 5:48:53 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2141320. 6/25/2024 5:48:53 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 14826974 appID: 2141320 6/25/2024 5:48:54 PM 0.558 SINGLEP Game Version: 0.558 (Main Game 6/25/2024 5:48:54 PM 0.558 SINGLEP Examining Inner Self (0.4220s) 6/25/2024 5:48:54 PM 0.558 SINGLEP Returning King (0.0120s) 6/25/2024 5:48:54 PM 0.558 SINGLEP Found 468 xml files in 227 folders in 499ms 6/25/2024 5:48:56 PM 0.558 SINGLEP Check For Extra Squires (2.0291s) 6/25/2024 5:48:56 PM 0.558 SINGLEP 468 Xml Files Parsed in 1,507ms 6/25/2024 5:48:56 PM 0.558 SINGLEP Gather Ancient Lifeforms (0.0010s) 6/25/2024 5:48:56 PM 0.558 SINGLEP Bring Ambassador To Dinner (0.4760s) 6/25/2024 5:48:56 PM 0.558 SINGLEP Update mod and expansion statuses! 6/25/2024 5:48:57 PM 0.558 SINGLEP Check Nearby Fiefdoms (0.0960s) 6/25/2024 5:48:57 PM 0.558 SINGLEP No resolution change was required. 6/25/2024 5:48:57 PM 0.558 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 6/25/2024 5:48:58 PM 0.558 SINGLEP Disperse Diaspora (1.1681s) 6/25/2024 5:48:58 PM 0.558 SINGLEP Wonder About Those Spiders (0.1060s) 6/25/2024 5:48:58 PM 0.558 SINGLEP Reassure Self (0.0420s) 6/25/2024 5:48:59 PM 0.558 SINGLEP Thinking Abstract Thoughts (0.9871s) 6/25/2024 5:49:35 PM 0.558 SINGLEP Sound Search (35.9481s) 6/25/2024 5:49:35 PM 0.558 SINGLEP Polishing Stones (0.0960s) 6/25/2024 5:49:35 PM 0.558 SINGLEP Making Connections (0.2410s) 6/25/2024 5:49:35 PM 0.558 SINGLEP 42.2 seconds total load time. Opening Eyes (0.5s) Examining Inner Self (0.4s) Check For Extra Squires (2.0s) Bring Ambassador To Dinner (0.5s) Disperse Diaspora (1.2s) Thinking Abstract Thoughts (1.0s) Sound Search (35.9s) 6/25/2024 5:49:35 PM 0.558 SINGLEP Finished loading 5693 sprites from dictionaries! (2644 table rows waiting on them.) 6/25/2024 5:49:35 PM 0.558 SINGLEP Linked all icons to rows in 20ms. 6/25/2024 5:49:38 PM 0.558 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 6/25/2024 5:49:41 PM 0.558 SINGLEP DELAYED3 TID42 Finished loading all LevelType contents in 5.6s 6/25/2024 5:49:46 PM 0.558 SINGLEP DoAfterLoadLogic! Loaded 1081 level items, 56 categories, 21 external holders, 5 external LOD holders. 6/25/2024 5:49:47 PM 0.558 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 6/25/2024 5:49:46 PM 0.558 SINGLEP DELAYED4 TID42 53.5 seconds total load time and post-editing time. 6/25/2024 5:49:47 PM 0.558 SINGLEP 561 materials found. 6/25/2024 5:49:47 PM 0.558 SINGLEP DELAYED5 TID19 1,463 pools initialized with 466,005 items in 754ms 6/25/2024 5:50:24 PM 0.558 SINGLEP DELAYED6 TID7 Will generate map: 440 cells targeted. Existing tile count: 0 6/25/2024 5:50:32 PM 0.558 SINGLEP DELAYED7 TID39 Generated names for 361 pois with missing names. 6/25/2024 5:50:33 PM 0.558 SINGLEP DELAYED8 TID39 Finished FillAnyMissingSimBuildings, we had 33444 new buildings, and 33444 total items. SkippedBuildings: 0 AddedBuildings: 33444 CellCountChecked: 841 6/25/2024 5:50:33 PM 0.558 SINGLEP DELAYED9 TID58 InitializePopulation WAS needed, 33444 buildings to handle. 6/25/2024 5:50:33 PM 0.558 SINGLEP DELAYED10 TID39 Finished RunGameStartOnBGThread in 883ms. We have 33444 total items. 6/25/2024 5:50:36 PM 0.558 SINGLEP DELAYED11 TID45 Finished adding outdoor spots 841 cells, adding 33970 spots in the process. This took 2,585ms 6/25/2024 5:50:38 PM 0.558 SINGLEP DELAYED12 TID42 World saved in 2,557 ms 6/25/2024 5:50:38 PM 0.558 SINGLEP DELAYED13 TID45 Finished adding initial NPC Guards for 371 pois, adding 490 guard NPCs in the process. This took 1,966ms 6/25/2024 5:57:09 PM 0.558 SINGLEP DELAYED14 TID45 World saved in 2,317 ms 6/25/2024 6:02:23 PM 0.558 SINGLEP DELAYED15 TID48 World saved in 2,413 ms 6/25/2024 6:03:01 PM 0.558 SINGLEP maxDesiredDistricts: 3 this.CountByDistrict.Count: 51 6/25/2024 6:03:41 PM 0.558 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 6/25/2024 6:12:57 PM 0.558 SINGLEP DELAYED16 TID39 World saved in 2,409 ms 6/25/2024 6:18:13 PM 0.558 SINGLEP DELAYED17 TID7 World saved in 2,398 ms 6/25/2024 6:19:58 PM 0.558 SINGLEP Primary game frame error: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.Universal.List`1[T].get_Item (System.Int32 index) [0x00071] in <ea9e8305b0fd48329bbaf57e8aeff382>:0 at Arcen.HotM.ExternalVis.CityLifeEffects.AbstractMob.GetAtNextWaypoint () [0x00035] in <0e58d8fbbf184247b51a45df857f5ab6>:0 at Arcen.HotM.ExternalVis.CityLifeEffects.AbstractMob.DoPerFrameInternal (System.Single deltaTime) [0x000a3] in <0e58d8fbbf184247b51a45df857f5ab6>:0 at Arcen.HotM.ExternalVis.CityLifeEffects.AbstractMob.DoMobPerFrame () [0x000b6] in <0e58d8fbbf184247b51a45df857f5ab6>:0 at Arcen.HotM.ExternalVis.CityLifeEffects.CityLifeVis.DoPerFrame () [0x000a2] in <0e58d8fbbf184247b51a45df857f5ab6>:0 at Arcen.HotM.ExternalVis.VisPlannerImplementation.DoPerFrame_MainGame () [0x00695] in <0e58d8fbbf184247b51a45df857f5ab6>:0 6/25/2024 6:26:28 PM 0.558 SINGLEP DELAYED18 TID52 World saved in 2,295 ms |
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Thanks! * Fixed yet another city vehicle life threading exception that could randomly strike folks. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 25, 2024 12:39 pm | Wolfier | New Issue | |
Jun 25, 2024 12:39 pm | Wolfier | File Added: session log.txt | |
Jun 25, 2024 6:05 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jun 25, 2024 6:05 pm | Chris_McElligottPark | Status | new => resolved |
Jun 25, 2024 6:05 pm | Chris_McElligottPark | Resolution | open => fixed |
Jun 25, 2024 6:05 pm | Chris_McElligottPark | Fixed in Version | => 0.559 Inventory Dimensions |
Jun 25, 2024 6:05 pm | Chris_McElligottPark | Note Added: 0069484 |