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IDProjectCategoryLast Update
0028972Heart Of The MachineCrash/ExceptionJun 25, 2024 6:05 pm
ReporterWolfier Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.558 Research 
Fixed in Version0.559 Inventory Dimensions 
Summary0028972: Exception during "humans are approaching"
DescriptionReported by Rhiwaow on the discord

"in the turn where "humans are approaching", i had been focused on something else and before reading the event or anything i was trying to send one of my technicians to wiretap something as the first thing in that turn, generating the above error"
TagsNo tags attached.

Activities

Wolfier

Jun 25, 2024 12:39 pm

reporter  

session log.txt (6,228 bytes)   
6/25/2024 5:48:53 PM	SINGLEP	Current directory used: F:/SteamLibrary/steamapps/common/Heart of the Machine - First Taste Demo/
PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/Heart of the Machine - First Taste Demo/PlayerData/
6/25/2024 5:48:53 PM	SINGLEP	Opening Eyes (0.5330s)
6/25/2024 5:48:54 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 7  (6.1.0) 64bit
graphicsDeviceName: Radeon(TM) RX 460 Graphics
graphicsDeviceID: 26607
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 4073
maxTextureSize: 16384
npotSupport: Full
processorType: AMD FX(tm)-8350 Eight-Core Processor 
processorCount: 8
processorFrequency: 4000
systemMemorySize: 24545
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
6/25/2024 5:48:53 PM	SINGLEP	DELAYED1 TID1 Attempting steam login with appID 2141320.
6/25/2024 5:48:53 PM	SINGLEP	DELAYED2 TID1 Logged in for Steam build ID: 14826974 appID: 2141320
6/25/2024 5:48:54 PM	0.558	SINGLEP	Game Version: 0.558  (Main Game
6/25/2024 5:48:54 PM	0.558	SINGLEP	Examining Inner Self (0.4220s)
6/25/2024 5:48:54 PM	0.558	SINGLEP	Returning King (0.0120s)
6/25/2024 5:48:54 PM	0.558	SINGLEP	Found 468 xml files in 227 folders in 499ms
6/25/2024 5:48:56 PM	0.558	SINGLEP	Check For Extra Squires (2.0291s)
6/25/2024 5:48:56 PM	0.558	SINGLEP	468 Xml Files Parsed in 1,507ms
6/25/2024 5:48:56 PM	0.558	SINGLEP	Gather Ancient Lifeforms (0.0010s)
6/25/2024 5:48:56 PM	0.558	SINGLEP	Bring Ambassador To Dinner (0.4760s)
6/25/2024 5:48:56 PM	0.558	SINGLEP	Update mod and expansion statuses!
6/25/2024 5:48:57 PM	0.558	SINGLEP	Check Nearby Fiefdoms (0.0960s)
6/25/2024 5:48:57 PM	0.558	SINGLEP	No resolution change was required.
6/25/2024 5:48:57 PM	0.558	SINGLEP	Applied graphics settings: 
MSAAType:4x
SecondaryAAType:SMAAMed
UseSoftParticles:True
AnisotropicMode:Enable
ParticleRaycastBudget:64
PixelLightCount:1
Framerate Type:60FPS (vsync: 0 targetFPS:60)
6/25/2024 5:48:58 PM	0.558	SINGLEP	Disperse Diaspora (1.1681s)
6/25/2024 5:48:58 PM	0.558	SINGLEP	Wonder About Those Spiders (0.1060s)
6/25/2024 5:48:58 PM	0.558	SINGLEP	Reassure Self (0.0420s)
6/25/2024 5:48:59 PM	0.558	SINGLEP	Thinking Abstract Thoughts (0.9871s)
6/25/2024 5:49:35 PM	0.558	SINGLEP	Sound Search (35.9481s)
6/25/2024 5:49:35 PM	0.558	SINGLEP	Polishing Stones (0.0960s)
6/25/2024 5:49:35 PM	0.558	SINGLEP	Making Connections (0.2410s)
6/25/2024 5:49:35 PM	0.558	SINGLEP	42.2 seconds total load time.
Opening Eyes (0.5s)
Examining Inner Self (0.4s)
Check For Extra Squires (2.0s)
Bring Ambassador To Dinner (0.5s)
Disperse Diaspora (1.2s)
Thinking Abstract Thoughts (1.0s)
Sound Search (35.9s)
6/25/2024 5:49:35 PM	0.558	SINGLEP	Finished loading 5693 sprites from dictionaries! (2644 table rows waiting on them.)
6/25/2024 5:49:35 PM	0.558	SINGLEP	Linked all icons to rows in 20ms.
6/25/2024 5:49:38 PM	0.558	SINGLEP	Set secondary AA type on Main Camera to: SMAAMed
6/25/2024 5:49:41 PM	0.558	SINGLEP	DELAYED3 TID42 Finished loading all LevelType contents in 5.6s
6/25/2024 5:49:46 PM	0.558	SINGLEP	DoAfterLoadLogic!  Loaded 1081 level items, 56 categories, 21 external holders, 5 external LOD holders.
6/25/2024 5:49:47 PM	0.558	SINGLEP	Finished LoadAllVisSimpleObjectsOfAnySort()
6/25/2024 5:49:46 PM	0.558	SINGLEP	DELAYED4 TID42 53.5 seconds total load time and post-editing time.
6/25/2024 5:49:47 PM	0.558	SINGLEP	561 materials found.
6/25/2024 5:49:47 PM	0.558	SINGLEP	DELAYED5 TID19 1,463 pools initialized with 466,005 items in 754ms
6/25/2024 5:50:24 PM	0.558	SINGLEP	DELAYED6 TID7 Will generate map: 440 cells targeted. Existing tile count: 0
6/25/2024 5:50:32 PM	0.558	SINGLEP	DELAYED7 TID39 Generated names for 361 pois with missing names.
6/25/2024 5:50:33 PM	0.558	SINGLEP	DELAYED8 TID39 Finished FillAnyMissingSimBuildings, we had 33444 new buildings, and 33444 total items. SkippedBuildings: 0 AddedBuildings: 33444 CellCountChecked: 841
6/25/2024 5:50:33 PM	0.558	SINGLEP	DELAYED9 TID58 InitializePopulation WAS needed, 33444 buildings to handle.
6/25/2024 5:50:33 PM	0.558	SINGLEP	DELAYED10 TID39 Finished RunGameStartOnBGThread in 883ms.  We have 33444 total items.
6/25/2024 5:50:36 PM	0.558	SINGLEP	DELAYED11 TID45 Finished adding outdoor spots 841 cells, adding 33970 spots in the process.  This took 2,585ms
6/25/2024 5:50:38 PM	0.558	SINGLEP	DELAYED12 TID42 World saved in 2,557 ms
6/25/2024 5:50:38 PM	0.558	SINGLEP	DELAYED13 TID45 Finished adding initial NPC Guards for 371 pois, adding 490 guard NPCs in the process.  This took 1,966ms
6/25/2024 5:57:09 PM	0.558	SINGLEP	DELAYED14 TID45 World saved in 2,317 ms
6/25/2024 6:02:23 PM	0.558	SINGLEP	DELAYED15 TID48 World saved in 2,413 ms
6/25/2024 6:03:01 PM	0.558	SINGLEP	maxDesiredDistricts: 3 this.CountByDistrict.Count: 51
6/25/2024 6:03:41 PM	0.558	SINGLEP	Set secondary AA type on Map Camera to: SMAAMed
6/25/2024 6:12:57 PM	0.558	SINGLEP	DELAYED16 TID39 World saved in 2,409 ms
6/25/2024 6:18:13 PM	0.558	SINGLEP	DELAYED17 TID7 World saved in 2,398 ms
6/25/2024 6:19:58 PM	0.558	SINGLEP	Primary game frame error: System.IndexOutOfRangeException: Index was outside the bounds of the array.
  at Arcen.Universal.List`1[T].get_Item (System.Int32 index) [0x00071] in <ea9e8305b0fd48329bbaf57e8aeff382>:0 
  at Arcen.HotM.ExternalVis.CityLifeEffects.AbstractMob.GetAtNextWaypoint () [0x00035] in <0e58d8fbbf184247b51a45df857f5ab6>:0 
  at Arcen.HotM.ExternalVis.CityLifeEffects.AbstractMob.DoPerFrameInternal (System.Single deltaTime) [0x000a3] in <0e58d8fbbf184247b51a45df857f5ab6>:0 
  at Arcen.HotM.ExternalVis.CityLifeEffects.AbstractMob.DoMobPerFrame () [0x000b6] in <0e58d8fbbf184247b51a45df857f5ab6>:0 
  at Arcen.HotM.ExternalVis.CityLifeEffects.CityLifeVis.DoPerFrame () [0x000a2] in <0e58d8fbbf184247b51a45df857f5ab6>:0 
  at Arcen.HotM.ExternalVis.VisPlannerImplementation.DoPerFrame_MainGame () [0x00695] in <0e58d8fbbf184247b51a45df857f5ab6>:0 
6/25/2024 6:26:28 PM	0.558	SINGLEP	DELAYED18 TID52 World saved in 2,295 ms
session log.txt (6,228 bytes)   

Chris_McElligottPark

Jun 25, 2024 6:05 pm

administrator   ~0069484

Thanks!

* Fixed yet another city vehicle life threading exception that could randomly strike folks.

Issue History

Date Modified Username Field Change
Jun 25, 2024 12:39 pm Wolfier New Issue
Jun 25, 2024 12:39 pm Wolfier File Added: session log.txt
Jun 25, 2024 6:05 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jun 25, 2024 6:05 pm Chris_McElligottPark Status new => resolved
Jun 25, 2024 6:05 pm Chris_McElligottPark Resolution open => fixed
Jun 25, 2024 6:05 pm Chris_McElligottPark Fixed in Version => 0.559 Inventory Dimensions
Jun 25, 2024 6:05 pm Chris_McElligottPark Note Added: 0069484