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IDProjectCategoryLast Update
0000032AI War 1 / ClassicBug - OtherJan 3, 2011 11:45 am
Reporterthemachineissentient Assigned ToChris_McElligottPark  
Status closedResolutionno change required 
Summary0000032: 3.7 multiplayer lobby connection broken
DescriptionMe and KingIsaacLinksr tried to start a multiplayer game today in 3.700 beta and could not establish a connection. We tried different ports and no go. We then tried another game and could connect just fine to the ports in question.

It would appear multiplayer is _broken_ for 3.700.

Win7 x64 both of us.
Tagsconnect, connection, lobby, multiplayer
Internal Weight

Activities

Moonshine Fox

Oct 3, 2010 2:27 am

reporter   ~0000014

Adding my notes from the forums:
We tried:

- opening a lobby to connect: "Connection failed"
- loading up a single game and adding another player: "Connection failed"
- loading up an old multiplayer savegame with the same players: "Connection failed"

Moonshine Fox

Oct 3, 2010 2:28 am

reporter   ~0000015

Also, shouldn't this be a "major" bug, considering MP is one of the bigger selling points of AI:War?

Chris_McElligottPark

Oct 3, 2010 2:35 am

administrator   ~0000017

It defaults to minor. That is very odd that you can't play this at all, given that it's working for me on my local machine, at least. Can both of you look in your RuntimeData folders inside the AI War folders and see if there are any error messages of any sort in there?

Also, are you seeing each other in the find local games, if you're local or on vpn? Or are you doing direct connect? Positive the IPs haven't changed, and that both of you are using the same port, and that the ports are open, all that good stuff?

Moonshine Fox

Oct 3, 2010 3:26 am

reporter   ~0000019

Currently stuck at work, and King is on US time so he's headed to bed already, but we'll be checking this ASAP, rest assured.

We're not on local, since I'm in Europe and he's in USA and VPN have always been rather frail when you can just use direct connect.

And yeah, ports are open, IPs have changed, but he has my new one. We did test other games (primarily Supreme Commander:Forged Alliance) to make sure there were no IP/port issue. It went smoothly as ever on direct connect. But AI War refuses.

Tonight we'll try to test more games over different solutions to try and rule _any_ local issues. We'll get to the bottom of this!

Chris_McElligottPark

Oct 3, 2010 3:31 am

administrator   ~0000020

Great! Thanks for all your help on that, too. I haven't had a chance to look into that yet from my end more than to make sure that the savegame connection was working, but I will be doing so Sunday night my time (US time, so late for you). We'll figure it out!

Moonshine Fox

Oct 13, 2010 3:27 pm

reporter   ~0000735

We've had a chance to test again now with 3.709 and there is still absolutely no go at all. I still have a few things to try (the old AI:War for instance) before going forward though.

Chris_McElligottPark

Oct 13, 2010 3:36 pm

administrator   ~0000739

Not surprising, in terms of the lobby, as I've not done anything much to that. But in terms of connecting existing savegames, I can definitely confirm that it is working, having played for several hours across the Internet myself, and having a couple of reports of some other folks also connecting fine with that.

The lobby stuff is a bug, but the connection issue itself must b something with your configuration, firewall, port settings, or similar. The only exception to that would be if one of the two of you are getting some exceptions logged into the RuntimeData folder in your game folder; if that's the case, then you're running into some form of exception that I can fix. But if it's just not finding the game, then it's a port/firewall/etc issue...

Moonshine Fox

Oct 13, 2010 3:44 pm

reporter   ~0000743

We did get a connection with 3.709 yesterday. (It didn't report a fail as it previously did.) But the game would not sync up or even move past the "Establishing COnnection" screen for King. This was the same across all three types of tests (Lobby, Loaded Savegame, New Game-add player).

We'll be testing more tonight, hopefully.

Chris_McElligottPark

Oct 13, 2010 3:50 pm

administrator   ~0000746

It may be that the host needs to adjust your Network Sync Size (and Skip Batch Network Sending) settings. And possibly your MTU, actually.

Whatever it was on the AI War 3.x versions should be fine, the code literally hasn't changed for that part. Those settings allow a workaround from certain driver/router bugs that sometimes crop up.

Moonshine Fox

Oct 13, 2010 4:40 pm

reporter   ~0000752

Good news. I have no idea what has changed now, but we tried Forged Alliance first and then the old Slim-DX AI War. Both ran smoothly as ever.

Then we tried 3.711 and we actually were able to connect today! Nothing changed, it just worked. We established a Lobby connection (but could not start), loaded a savegame and were able to connect!

I guess that means you can _finally_ close this report!

Chris_McElligottPark

Oct 13, 2010 4:44 pm

administrator   ~0000755

That is the oddest resolution ever, but glad it worked!

Issue History

Date Modified Username Field Change
Oct 2, 2010 10:01 pm themachineissentient New Issue
Oct 2, 2010 10:24 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Oct 2, 2010 10:24 pm Chris_McElligottPark Status new => acknowledged
Oct 3, 2010 2:27 am Moonshine Fox Note Added: 0000014
Oct 3, 2010 2:28 am Moonshine Fox Tag Attached: connect
Oct 3, 2010 2:28 am Moonshine Fox Tag Attached: connection
Oct 3, 2010 2:28 am Moonshine Fox Tag Attached: lobby
Oct 3, 2010 2:28 am Moonshine Fox Tag Attached: multiplayer
Oct 3, 2010 2:28 am Moonshine Fox Note Added: 0000015
Oct 3, 2010 2:35 am Chris_McElligottPark Note Added: 0000017
Oct 3, 2010 2:36 am Chris_McElligottPark Severity minor => major
Oct 3, 2010 3:26 am Moonshine Fox Note Added: 0000019
Oct 3, 2010 3:31 am Chris_McElligottPark Note Added: 0000020
Oct 13, 2010 3:27 pm Moonshine Fox Note Added: 0000735
Oct 13, 2010 3:36 pm Chris_McElligottPark Note Added: 0000739
Oct 13, 2010 3:44 pm Moonshine Fox Note Added: 0000743
Oct 13, 2010 3:50 pm Chris_McElligottPark Note Added: 0000746
Oct 13, 2010 4:40 pm Moonshine Fox Note Added: 0000752
Oct 13, 2010 4:44 pm Chris_McElligottPark Note Added: 0000755
Oct 13, 2010 4:44 pm Chris_McElligottPark Status acknowledged => resolved
Oct 13, 2010 4:44 pm Chris_McElligottPark Resolution open => no change required
Jan 3, 2011 11:45 am Chris_McElligottPark Status resolved => closed