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IDProjectCategoryLast Update
0003371AI War 1 / ClassicBug - OtherFeb 18, 2012 10:19 am
Reportermotai Assigned ToChris_McElligottPark  
Status assignedResolutionopen 
Product Version5.010 
Summary0003371: ai ships remaining cloaked without a cloaker
Descriptioni have noticed this throughout my current game that somhow ai ships are getting cloked but then remaining cloaked after warping and moving to other planets with no cloaking in range. i even currently have a cloaked missle frigate in one of my worlds with no marked cloaker
TagsNo tags attached.
Internal Weight

Relationships

related to 0005912 considering Tachyon beam emitter/overall AI stealth behavior 

Activities

motai

May 6, 2011 11:20 am

reporter  

motai

May 6, 2011 11:21 am

reporter  

TESTING.sav (248,239 bytes)

Chris_McElligottPark

May 6, 2011 1:10 pm

administrator   ~0012112

My first guess is that is the special power of the ai type you're playing against. You can use that command (see the cheats page) to find out, if you aren't sure.

motai

May 7, 2011 7:10 am

reporter   ~0012125

Last edited: May 7, 2011 8:30 am

this may be but i am also noticing that it is affecting the neinzul roaming and protector hives as well. if they weren't auto aggressive that would be a bigger problem. i havent been able to catch it but they have become cloaked while in a tachyon field as well though they are decloaked shortly thereafter.

*** nevermind caught one cloaking inside the tachyon field and not being spotted almost as if it isn't scanning the ship because its not supposed to have cloaking

motai

May 12, 2011 11:04 pm

reporter  

invis under tachyon.sav (374,339 bytes)

motai

May 12, 2011 11:05 pm

reporter  

motai

May 12, 2011 11:06 pm

reporter   ~0012159

planetary tachyon coverage from military command center and yet for about 4 minutes. ive had these stealthed bombard 4s hiding out refusing to die moving to boot

motai

Jun 11, 2011 8:16 pm

reporter   ~0012419

Last edited: Jun 11, 2011 8:18 pm

repeatedly with this ninja ai. i have units that are cloaked and under tachyon coverage refusing to be scanned. i know it would slow things down but you likely need to add a check for wether ai is ninja and add tachyon scan against ships that normally can not cloak. cloaking ships are detected but anything that doesnt have cloaking doesnt get detected by tachyon coverage. fortunately or not if ship is not in low power mode then it will attack because it doesnt consider itself cloaked since it doesnt have the ability. but my guess is these are low power which is one anti targeting function and they are cloaked without cloaking which is preventing detection. maybe add a pass to make any computer ship on player worlds wake up and go active so they acquire targetss and reveal themselves? fyi i have had a carrier in a backwater system cloaked for about 7 hours in my current game and i have tachyon covered the entire system with decloakers and it wont scan.

motai

Jun 11, 2011 8:18 pm

reporter  

Autosave.sav (480,327 bytes)

jerith

Jan 29, 2012 8:13 am

reporter   ~0018355

I'm seeing this too. The single cloaked ship counts as hostile, so my harvesters don't autorebuild after a battle in the system.

Issue History

Date Modified Username Field Change
May 6, 2011 11:20 am motai New Issue
May 6, 2011 11:20 am motai File Added: Screenshot_2011_05_06_10_17_46.png
May 6, 2011 11:21 am motai File Added: TESTING.sav
May 6, 2011 11:21 am motai Description Updated
May 6, 2011 1:10 pm Chris_McElligottPark Note Added: 0012112
May 6, 2011 1:10 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
May 6, 2011 1:10 pm Chris_McElligottPark Status new => feedback
May 7, 2011 7:10 am motai Note Added: 0012125
May 7, 2011 7:10 am motai Status feedback => assigned
May 7, 2011 7:58 am motai Note Edited: 0012125
May 7, 2011 7:58 am motai Note Edited: 0012125
May 7, 2011 8:30 am motai Note Edited: 0012125
May 12, 2011 11:04 pm motai File Added: invis under tachyon.sav
May 12, 2011 11:05 pm motai File Added: Screenshot_2011_05_12_22_03_28.png
May 12, 2011 11:06 pm motai Note Added: 0012159
Jun 11, 2011 8:16 pm motai Note Added: 0012419
Jun 11, 2011 8:18 pm motai Note Edited: 0012419
Jun 11, 2011 8:18 pm motai File Added: Autosave.sav
Jan 29, 2012 8:13 am jerith Note Added: 0018355
Feb 18, 2012 10:19 am motai Relationship added related to 0005912