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IDProjectCategoryLast Update
0000394AI War 1 / ClassicSuggestion - Unit Abilities And BehaviorsDec 20, 2010 9:10 pm
ReporterKalzarius Assigned ToChris_McElligottPark  
Status feature for laterResolutionopen 
Product Version3.705 
Summary0000394: Electric Shuttle Staggering
DescriptionIn my test this afternoon, I at first thought electric shuttles weren't working at all. As it happened, it was because I had just built the new shuttles while the old ones were half-way across the planet already engaged in combat. As a consequence, the new ones couldn't start firing until all of the old ones had finished their staggering sequence.

I believe range should probably be taken into account here, although I suspect it would multiply the overhead required by the staggering sequence in the first place. But I find it high ineffective to have one group of electric shuttles on one side of the planet incapable of firing until the other group is through with their firing (and when they stop, they become more vulnerable to attack, since they are not themselves dealing any damage).
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Chris_McElligottPark

Oct 19, 2010 7:17 pm

administrator   ~0001368

For post-4.0.

Issue History

Date Modified Username Field Change
Oct 9, 2010 7:25 pm Kalzarius New Issue
Oct 19, 2010 7:17 pm Chris_McElligottPark Note Added: 0001368
Oct 19, 2010 7:17 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Oct 19, 2010 7:17 pm Chris_McElligottPark Status new => feature for later
Dec 20, 2010 9:08 pm Chris_McElligottPark Status feature for later => minor fix for later
Dec 20, 2010 9:10 pm Chris_McElligottPark Status minor fix for later => feature for later