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IDProjectCategoryLast Update
0000050AI War 1 / ClassicBalance IssueDec 20, 2010 5:41 pm
Reporterthemachineissentient Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Fixed in Version4.053 
Summary0000050: AI: FF-ignore units often attack FF instead of CMD station
Descriptionhttp://www.arcengames.com/forums/index.php/topic,6979.0.html

This is an issue with the AI logic which I've only observed carefully so far with its control of raid starships, but I am assuming this is a general issue with the logic; the AI tends to attack an FF covering a player command station even with units that are able to shoot and pass through forcefields. When the FF is no longer covering the command station, the AI will being to attack and destroy it.

It's reproducible.


Very short video showing AI raid starship shooting at FF instead of command station/power plants and such:
http://www.youtube.com/watch?v=HV1dGGVZcYA
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Chris_McElligottPark

Oct 4, 2010 4:38 pm

administrator   ~0000296

Probably the easiest fix is to make FF-ignoring ships all unable to hit force fields at all. They have no need to do so, anyway, and for both the humans and the AI it will save these ships from distraction.

Chris_McElligottPark

Dec 20, 2010 5:34 pm

administrator   ~0006470

Given the number of changes in the last two and a half months, it seems quite likely this is fixed. Can anyone confirm one way or the other?

MaxAstro

Dec 20, 2010 5:35 pm

reporter   ~0006473

Last edited: Dec 20, 2010 5:37 pm

I am still seeing Raid Starships attacking my forcefields before my command station; It's saved my bacon a few times.

EDIT: Also, making force-field ignoring ships unable to attack forcefields would be annoying - especially in the case of Eyebots which are good against forcefields and therefore a decent way to take them down for the rest of your fleet.

Chris_McElligottPark

Dec 20, 2010 5:41 pm

administrator   ~0006476

Ok, thanks!

* AI ships that are immune to force fields will never now prioritize attacking them over ships under it (this makes raid starships way more dangerous than before in the hands of the AI, incidentally). It was previously simply a property being mis-applied on some ships that later got ff immunity belatedly. Now it automatically removes that flag for anything with the immunity.

Issue History

Date Modified Username Field Change
Oct 2, 2010 10:39 pm themachineissentient New Issue
Oct 4, 2010 4:38 pm Chris_McElligottPark Note Added: 0000296
Oct 4, 2010 4:38 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Oct 4, 2010 4:38 pm Chris_McElligottPark Status new => confirmed
Dec 20, 2010 5:34 pm Chris_McElligottPark Note Added: 0006470
Dec 20, 2010 5:34 pm Chris_McElligottPark Status confirmed => feedback
Dec 20, 2010 5:35 pm MaxAstro Note Added: 0006473
Dec 20, 2010 5:37 pm MaxAstro Note Edited: 0006473
Dec 20, 2010 5:41 pm Chris_McElligottPark Note Added: 0006476
Dec 20, 2010 5:41 pm Chris_McElligottPark Status feedback => resolved
Dec 20, 2010 5:41 pm Chris_McElligottPark Fixed in Version => 4.053
Dec 20, 2010 5:41 pm Chris_McElligottPark Resolution open => fixed
Apr 14, 2014 9:29 am Chris_McElligottPark Category Gameplay - Balance Issue => Balance Issue