View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0005069 | Valley 1 | Gameplay Idea | Oct 29, 2011 9:10 am | Oct 29, 2011 3:05 pm | |
Reporter | LCinn | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 0.536 | ||||
Summary | 0005069: Add some utility to Light Snake | ||||
Description | The light snake spell is a bit of a mystery to me. I see no use for it whatsoever (but maybe there is a use and I missed it). Some suggestions as to making it have some actual use: 1. make it reveal areas on the minimap, could be useful during cave exploration 2. make it follow the player around (and last longer) 2a. perhaps make it function like a mobile one-hit decoy fireworks? 3. make it seek out gem veins. 4. make it float (instead of bounce on the ground) and seek out an enemy, and let it stick around until the enemy is defeated, after which it seeks out a new `host' to highlight for the player's convenience. Perhaps make it slightly increase the enemy's hitbox or something? | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Good idea! Let's start with this for light snake, and other things could be considered for either further improvements or even different spells. * Light snakes now move about 2/3 as fast, accelerate about 10x as fast, last 2x as long, and reveal the minimap as they move. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 29, 2011 9:10 am | LCinn | New Issue | |
Oct 29, 2011 3:05 pm | Chris_McElligottPark | Internal Weight | => New |
Oct 29, 2011 3:05 pm | Chris_McElligottPark | Note Added: 0017301 | |
Oct 29, 2011 3:05 pm | Chris_McElligottPark | Status | new => resolved |
Oct 29, 2011 3:05 pm | Chris_McElligottPark | Fixed in Version | => 0.536 |
Oct 29, 2011 3:05 pm | Chris_McElligottPark | Resolution | open => fixed |
Oct 29, 2011 3:05 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |