View Issue Details

IDProjectCategoryLast Update
0005288Valley 1Gameplay IssueDec 9, 2011 9:15 am
ReporterHearteater Assigned ToChris_McElligottPark  
Status closedResolutionno change required 
Product Version0.547 
Summary0005288: Amoeba shots drag on walls
DescriptionWhen the amoeba's shots hit a wall/floor/ceiling and change direction, their speed is sometimes massively reduced. Almost like the shot is still trying to travel in its original direction, but one position coordinate(x or y, depending on the barrier) isn't changing. So the total velocity of the shot is heavily reduced instead of its movement vector being updated (even temporarily) to reflect the obstruction.
TagsNo tags attached.
Internal WeightNew

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Chris_McElligottPark

Dec 9, 2011 9:15 am

administrator   ~0017719

That's more or less intended, actually. Depending on the angle of when it hits, the spells might stick in one place, they might slide slower or faster, etc. I feel like that's more interesting than just always sliding at the same rate, personally, and it gives players another thing to look at. When I originally noticed this back in alpha it hadn't been intended, but I liked the effect so much that I left it.

Issue History

Date Modified Username Field Change
Dec 8, 2011 10:53 pm Hearteater New Issue
Dec 9, 2011 9:15 am Chris_McElligottPark Internal Weight => New
Dec 9, 2011 9:15 am Chris_McElligottPark Note Added: 0017719
Dec 9, 2011 9:15 am Chris_McElligottPark Status new => closed
Dec 9, 2011 9:15 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 9, 2011 9:15 am Chris_McElligottPark Resolution open => no change required
Apr 14, 2014 9:28 am Chris_McElligottPark Category Gameplay - General Complaint => Gameplay Issue