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IDProjectCategoryLast Update
0005728Valley 1Suggestion - Balancing IssuesFeb 18, 2012 8:35 pm
ReporterToll Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.573 
Summary0005728: Battlefield missions - Too easy?
DescriptionI have played a few battlefield missions now, and I must say, they seem somewhat too easy. The first time, I did it the "right" way; I killed the enemies as they came, hiding behind my own troops. I didn't time it, but I'd estimate it took 10-15 minutes, perhaps. The second time, I did the same, only I got bored halfway in and jumped over the enemy forces and attacked the enemy HQ directly, dodging what shots I could and the health drops provided the healing I needed for the rest. The third, I just skipped over the enemy forces altogether, focusing entirely on the HQ. This doesn't quite seem as intended.

Unfortunately, I don't have any specific suggestions to give with regards to fixing this issue. As I said, when you play it "right", it seems pretty well-balanced. Perhaps there could be some timer that says enemies can only arrive once every few seconds (right now, it seems they spawn immediately when they're killed) and whenever you attack the HQ with enemies around, the enemies are damaged instead? It seems like a clunky solution though.
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

Terraziel

Feb 10, 2012 12:26 pm

reporter   ~0018819

I think the issue over them being easy, which they are, is that they are boring (especially as they limit which spells you can use), so you don't really want to play them the "right" way...

as a brief brainstorm i'd say copy the model from UT2K4, have multiple paths with points that need to be captured before you can attack the main base, as well as having the main base be sufficiently hard to attack that you will want the aid of the ally cannon fodder.

martyn_van_buren

Feb 10, 2012 3:11 pm

reporter   ~0018837

I think part of the problem here is that health drops are overpowered, so you can just ignore the enemies. Before the recent buff to health drops I remember them being rather more intense; if you charged out in front of your own lines, you lost health really fast, but if you hid your allies went down quickly; so you had to make a balance.

That said, adding more of a mix of enemies --- perhaps including some specially powerful melee enemies to guard the base --- would mix things up a bit.

Chris_McElligottPark

Feb 18, 2012 8:03 pm

administrator   ~0019361

Hopefully solved by now?

Toll

Feb 18, 2012 8:06 pm

reporter   ~0019363

I'm rather satisfied with it at the moment, but I've also advanced to tier 5 (meaning I've got probes that take forever to kill as well as those huge honking things I can't remember the name of). Unsure how it is on tier 1-4 though.

Chris_McElligottPark

Feb 18, 2012 8:14 pm

administrator   ~0019364

Cool -- well, this will continue to evolve with time, but for now I think the core complaint is addressed at least. On the lower tiers I'm finding it relatively easier, but that's the point. On tier 1 on your second continent you'll still have all those wicked extra monsters there, so it won't be any easier than it is for you now at tier 5. Having a difficulty that ramps up is definitely a goal.

martyn_van_buren

Feb 18, 2012 8:15 pm

reporter   ~0019365

Yeah, having the same experience at tier two; ddef not too easy. I haven't managed to beat one of these yet, but I'm hoping that with seize I might be able to make a bigger dent in them.

Chris_McElligottPark

Feb 18, 2012 8:20 pm

administrator   ~0019366

With enchants working properly in the next version, that should also help.

martyn_van_buren

Feb 18, 2012 8:26 pm

reporter   ~0019367

Cool! I'm not complaining, anyway; it's a cool challenge. Haven't tried with probes dropping health either, and I can always drop down to hero if it keeps kicking my ass.

That said, should lots of probes and crawlers be appearing at tier two? It's not very difficult to unlock those enemies, and probes especially create a huge step up in difficulty which might be offputting to new players. I might suggest limiting it to one probe, or at least one probe at a time, for continent one tier two.

Chris_McElligottPark

Feb 18, 2012 8:28 pm

administrator   ~0019368

Well, the battlefield missions are really meant to be pretty intense -- a lot of the other mission types coming are less so. I imagine this will work out without having to limit those, but it's a bit early to judge yet.

martyn_van_buren

Feb 18, 2012 8:30 pm

reporter   ~0019369

Fair enough. At any rate, could I suggest this as something to get feedback from a new player on before 1.0?

Chris_McElligottPark

Feb 18, 2012 8:35 pm

administrator   ~0019370

Yep, we have several players we're holding back to get their blind feedback on things when things are closer.

Issue History

Date Modified Username Field Change
Feb 10, 2012 10:21 am Toll New Issue
Feb 10, 2012 12:00 pm tigersfan Internal Weight => Feature Suggestion
Feb 10, 2012 12:00 pm tigersfan Status new => considering
Feb 10, 2012 12:26 pm Terraziel Note Added: 0018819
Feb 10, 2012 3:11 pm martyn_van_buren Note Added: 0018837
Feb 18, 2012 8:03 pm Chris_McElligottPark Note Added: 0019361
Feb 18, 2012 8:03 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Feb 18, 2012 8:03 pm Chris_McElligottPark Status considering => feedback
Feb 18, 2012 8:06 pm Toll Note Added: 0019363
Feb 18, 2012 8:06 pm Toll Status feedback => assigned
Feb 18, 2012 8:14 pm Chris_McElligottPark Note Added: 0019364
Feb 18, 2012 8:14 pm Chris_McElligottPark Status assigned => resolved
Feb 18, 2012 8:14 pm Chris_McElligottPark Resolution open => fixed
Feb 18, 2012 8:15 pm martyn_van_buren Note Added: 0019365
Feb 18, 2012 8:20 pm Chris_McElligottPark Note Added: 0019366
Feb 18, 2012 8:26 pm martyn_van_buren Note Added: 0019367
Feb 18, 2012 8:28 pm Chris_McElligottPark Note Added: 0019368
Feb 18, 2012 8:30 pm martyn_van_buren Note Added: 0019369
Feb 18, 2012 8:35 pm Chris_McElligottPark Note Added: 0019370