View Issue Details

IDProjectCategoryLast Update
0005861Valley 1Suggestion - Room Ideas/ComplaintsFeb 13, 2012 8:35 pm
ReporterErocs Assigned ToChris_McElligottPark  
Status resolvedResolutionduplicate 
Product Version0.575 
Fixed in Version0.577 
Summary0005861: Chunk Map: Ball of Light indicator dot obscures door indicator
DescriptionJust a minor thing, but it seems that the green/red dot that indicates a door has a lower z-level than the ball of light's indicator. Immediately using ball of light after entering a room can cause the door indicator dot to disappear. Do this in a maze room without noticing what happened and it's a run around to find the exit.

Suggestion: Move the ball of light indicator to a lower z-level than other map indicators so instead it's obscured and doors show up.
TagsNo tags attached.
Internal WeightNew

Relationships

duplicate of 0004919 resolvedChris_McElligottPark Lights minimap blips shouldn't obscure other blips 

Activities

Toll

Feb 12, 2012 10:15 pm

reporter   ~0018943

Duplicate of 0004919

Chris_McElligottPark

Feb 13, 2012 8:35 pm

administrator   ~0019060

Thanks!

* Previously, the blip from a ball of light (or any other light source) could cover up the blip from a door. Fixed.

Issue History

Date Modified Username Field Change
Feb 12, 2012 9:48 pm Erocs New Issue
Feb 12, 2012 10:15 pm Toll Note Added: 0018943
Feb 12, 2012 10:15 pm Toll Relationship added duplicate of 0004919
Feb 13, 2012 12:30 pm tigersfan Internal Weight => New
Feb 13, 2012 12:30 pm tigersfan Status new => closed
Feb 13, 2012 12:30 pm tigersfan Resolution open => duplicate
Feb 13, 2012 8:35 pm Chris_McElligottPark Note Added: 0019060
Feb 13, 2012 8:35 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Feb 13, 2012 8:35 pm Chris_McElligottPark Status closed => resolved
Feb 13, 2012 8:35 pm Chris_McElligottPark Fixed in Version => 0.577