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IDProjectCategoryLast Update
0005903Valley 1SuggestionMar 19, 2012 8:06 pm
ReporterPenumbra Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Fixed in Version0.909 
Summary0005903: Mission: Fix the anachronism
DescriptionA building from a specific age is created. Some x pieces of furniture/background objects are from incorrect time periods. The player is tasked with removing the offending objects, while leaving the correct objects behind.

The better the players do by the time they leave the building determines the reward.
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

Penumbra

Feb 14, 2012 11:48 am

reporter   ~0019106

This would probably be best as a secret mission that occurs when entering some random homes.

This one might also have issues with the lore that I do not understand. Or new lore to be made up that explains why the anachronisms are bad.

This mission will scale well when new items are added to the pool. The players will be rewarded for paying attention and solving a puzzle.

I would like there to be puzzles, and this was the one I thought would be simplest to implement.

Chris_McElligottPark

Mar 19, 2012 7:44 pm

administrator   ~0021053

Great idea!

* This new mission type comes in two variants:
** '''Fix Anachronisms In Building'''
*** A strange rift in time is influencing a building in this region, and creatures from many different time periods are flooding in.
*** Well, more than usual.
*** The interlopers are causing the rift to widen -- if you destroy them, the the rift will be sealed and you will recover the resources stashed in the building. But beware: if you destroy any monster that actually belongs in the local time period, the rift will burst wide open and the mission will be lost.
** '''Fix Anachronisms In Cave'''
*** A strange rift in time is influencing a cave in this region, and creatures from many different time periods are flooding in.
*** Well, more than usual.
*** The interlopers are causing the rift to widen -- if you destroy them, the the rift will be sealed and you will recover the resources stashed in the cave. But beware: if you destroy any monster that actually belongs in the local time period, the rift will will burst wide open and the mission will be lost.

* This is a particularly interesting sort of mission, because it emphasizes observation and puzzle-solving. Some monsters seed in multiple time periods, and so that's particularly tricky to know which ones to destroy. You'll want to pay attention to how many anachronistic monsters are remaining (there's a count of this), and use wit and strategy to figure out the monsters you are less sure about.
** For instance, if you aren't sure about espers but there are more espers remaining than there are anachronistic monsters, then you've just eliminated them as being anachronistic. This isn't just a memory game; you can use deduction to figure out quite a bit.

* The other thing that is unusual about this mission is that there are a large number of enemies in these areas that you absolutely can not kill without losing the mission. Even in the stealth missions, you can kill the enemies that spot you; they are just more dangerous and more blind. These enemies aren't any more blind than usual, so having to figure out the monsters to target while avoiding the ones that are off-limits is challenging from a combat skill level even if you know the enemy types and where they belong by heart.

* Both the interior and the underground variants of this mission use the new terrain/room generation logic noted above. So they tend to feel very different from anything else you've seen before in terms of their construction.

Penumbra

Mar 19, 2012 7:47 pm

reporter   ~0021054

Last edited: Mar 19, 2012 7:48 pm

Nice! Making it based off of monsters is really interesting. Much more dynamic. I take it monster migration is disabled for these?

Chris_McElligottPark

Mar 19, 2012 8:06 pm

administrator   ~0021055

Glad you like it! :)

Issue History

Date Modified Username Field Change
Feb 14, 2012 11:46 am Penumbra New Issue
Feb 14, 2012 11:48 am Penumbra Note Added: 0019106
Feb 14, 2012 11:52 am Chris_McElligottPark Category Suggestion - General Idea => Suggestion - Mission Ideas
Feb 14, 2012 11:52 am tigersfan Internal Weight => Feature Suggestion
Feb 14, 2012 11:52 am tigersfan Status new => considering
Feb 14, 2012 11:52 am tigersfan Category Suggestion - Mission Ideas => Suggestion - General Idea
Mar 19, 2012 7:44 pm Chris_McElligottPark Note Added: 0021053
Mar 19, 2012 7:44 pm Chris_McElligottPark Status considering => resolved
Mar 19, 2012 7:44 pm Chris_McElligottPark Fixed in Version => 0.909
Mar 19, 2012 7:44 pm Chris_McElligottPark Resolution open => fixed
Mar 19, 2012 7:44 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Mar 19, 2012 7:47 pm Penumbra Note Added: 0021054
Mar 19, 2012 7:48 pm Penumbra Note Edited: 0021054
Mar 19, 2012 8:06 pm Chris_McElligottPark Note Added: 0021055
Apr 14, 2014 9:28 am Chris_McElligottPark Category Suggestion - General Idea => Suggestion - General
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - General => Suggestion