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IDProjectCategoryLast Update
0006050Valley 1Bug - GameplayFeb 21, 2012 4:30 pm
ReporterTerraziel Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.579 
Fixed in Version0.580 
Summary0006050: Ocean and Ocean Shallows inconsistently generating near first continent
DescriptionAt first I thought this was just poor luck about Ocean Shallows, but having recently reached my second continent I noticed that my first continent didn't even have Ocean regions it was surrounded fully by Deep Sea.

To test I started 3 new worlds, and only one of them had any Ocean\Ocean Shallows regions.

Now obviously the world is supposed to be random but this seems like far too basic a region to be missing completely 75% of the time.
TagsNo tags attached.
Internal WeightFix Before Major Release

Activities

Chris_McElligottPark

Feb 21, 2012 4:30 pm

administrator   ~0019518

Thanks! As part of a wider set of changes:

* Several updates to the continent-generation logic. This won't affect existing continents, but it will affect new continents in new and existing worlds:
** Every continent is now guaranteed to have at least two batches of ocean/ocean shallows tiles. Previously they often did, but weren't required to. So that could make sea essence and coral really hard to find.
*** Note that these batches might all be next to one another, and thus seem like one big batch. And further note that the size of the batches are not guaranteed, so there will be _some_ ocean but it might really vary quite a lot. And ocean shallows nor ocean individually are guaranteed, but you will have one or the other (most likely both, but you never know).
** As region types are unlocked, it is now a requirement that each continent will include at least one region of every unlocked type at the time of its creation. This means that continents will naturally tend to get a bit larger as the game goes on, and it also means that you won't be crippled by an inability to get some resource that is only found in some specific continent. The first continents already had a looser form of this guarantee, but now all continents have this sort of thing.
** Rather than just every continent having a single port region, there are now between 3-6 port regions randomly scattered about on each. You might get unlucky and have a "port section" where all the ports cluster, or they might be spread out more around your landmass. The idea with this one is to make for easier travel between continents.



Josh, this was more important because without these regions you can't get certain spells.

Issue History

Date Modified Username Field Change
Feb 21, 2012 7:04 am Terraziel New Issue
Feb 21, 2012 10:10 am tigersfan Internal Weight => Fix Before Major Release
Feb 21, 2012 10:10 am tigersfan Assigned To => Chris_McElligottPark
Feb 21, 2012 10:10 am tigersfan Status new => assigned
Feb 21, 2012 4:30 pm Chris_McElligottPark Note Added: 0019518
Feb 21, 2012 4:30 pm Chris_McElligottPark Status assigned => resolved
Feb 21, 2012 4:30 pm Chris_McElligottPark Fixed in Version => 0.580
Feb 21, 2012 4:30 pm Chris_McElligottPark Resolution open => fixed