View Issue Details

IDProjectCategoryLast Update
0006238Valley 1GUIFeb 28, 2012 9:24 pm
ReporterTerraziel Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.585 
Fixed in Version0.586 
Summary0006238: Falling damage % is based off of base health
DescriptionHaving just fallen off a very large cliff and taken 80% falling damage i was surprised to see quite how alive i was.
TagsNo tags attached.
Internal WeightNew

Activities

BobTheJanitor

Feb 28, 2012 7:55 pm

reporter   ~0019979

I'm going to guess that this is referring to your base health still when it says 80% fall damage. That made a little more sense under the old system when health was shown as 100%, 200% and so on as you used health stone buffs. Maybe it just needs to show fall damage as a numerical value since health has changed back to that instead of being percentage based.

Chris_McElligottPark

Feb 28, 2012 8:33 pm

administrator   ~0019986

Thanks!

* Fixed the falling damage (and heat and cold and lava and water damages) all being too kind and being based off your original max health rather than your current max health. Upgrading your health no longer makes you any more resilient to falling, walking into a volcano, or falling in acid water.

BobTheJanitor

Feb 28, 2012 8:45 pm

reporter   ~0019987

Oh noes, this isn't what I wanted at all!

In the spirit of being a good tester, I will actually play with it before complaining about it. But ouch, what a nerf. Reinforces my desire to never play without an enchant that negates fall damage!

Terraziel

Feb 28, 2012 8:51 pm

reporter   ~0019988

You think you have problems I reported both this AND the glitch that let you prevent all falling damage. It wasn't until the latter was gone that i realized how much i had been abusing it....

Earlier I came across a deep cave and thought "no way in hell am i jumping down there" and left, i'm looking forward to an avoid falling damage enchant, so the system is working at least.

Chris_McElligottPark

Feb 28, 2012 8:54 pm

administrator   ~0019989

The idea of falling damage is that it be intimidating -- if you stand atop a really high cliff, the only way it feels high and meaningful is if it is high.

I say this as a player who loathes falling damage in minecraft, and in fact turns it off. It's just a different kind of game.

But here, when you have a giant cliff, you can swap out enchants to float down, or you can do something else to negate the ill effects. Except when fighting around enormously large holes, it's really quite a forgiving system in that you have to fall pretty darn far to even take 10% falling damage.

BobTheJanitor

Feb 28, 2012 9:15 pm

reporter   ~0019992

I'm just not feeling it. I had stopped being as worried about it under the new health system, since I wasn't likely to have a big fall and lose an expensive health buff, but now that I can have a big fall and lose ALL my upgrades spent on a character? Yikes! No way am I ever taking off that enchant. But if other people feel the risk is worth the reward of using something different, more power to 'em.

Chris_McElligottPark

Feb 28, 2012 9:24 pm

administrator   ~0019993

Bob -- I'm exhausted at the moment, but if you feel like putting up a poll, I'm happy to go with popular opinion on this one. I didn't hate it the way it was before this version, but I do feel like this adds more. Potentially this is something that should vary by difficulty, I'm not sure.

Issue History

Date Modified Username Field Change
Feb 28, 2012 7:28 pm Terraziel New Issue
Feb 28, 2012 7:55 pm BobTheJanitor Note Added: 0019979
Feb 28, 2012 8:33 pm Chris_McElligottPark Internal Weight => New
Feb 28, 2012 8:33 pm Chris_McElligottPark Note Added: 0019986
Feb 28, 2012 8:33 pm Chris_McElligottPark Status new => resolved
Feb 28, 2012 8:33 pm Chris_McElligottPark Fixed in Version => 0.586
Feb 28, 2012 8:33 pm Chris_McElligottPark Resolution open => fixed
Feb 28, 2012 8:33 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Feb 28, 2012 8:45 pm BobTheJanitor Note Added: 0019987
Feb 28, 2012 8:51 pm Terraziel Note Added: 0019988
Feb 28, 2012 8:54 pm Chris_McElligottPark Note Added: 0019989
Feb 28, 2012 9:15 pm BobTheJanitor Note Added: 0019992
Feb 28, 2012 9:24 pm Chris_McElligottPark Note Added: 0019993
Apr 14, 2014 9:28 am Chris_McElligottPark Category Bug - UI => GUI