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IDProjectCategoryLast Update
0006406Valley 1Bug - Monster BehaviorMar 4, 2012 4:56 pm
ReporterItchykobu Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.901 
Fixed in Version0.902 
Summary0006406: Giant Skeleoot shots cannot travel against the wind
DescriptionI'm seeing the same problem reported in issue 0005313, but now it is occurring for an enemy Skelebot Giant in an outdoor boss area.
TagsNo tags attached.
Internal WeightNew

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Itchykobu

Mar 4, 2012 6:22 am

reporter  

Giant_Bot_vs_Wind.jpg (117,038 bytes)   
Giant_Bot_vs_Wind.jpg (117,038 bytes)   

Chris_McElligottPark

Mar 4, 2012 4:56 pm

administrator   ~0020315

Thanks!

* Spell are no longer ever slowed down by the wind, they are only sped up by it. This keeps the game feeling more interesting and fast-paced in windstorms. If you're upwind (or the enemy is), they have a definite advantage in terms of firing on you. However, you nor they are now not penalized below your regular firing rates.
** Going along with this, the amount of extra speed granted by the wind direction is now doubled, but only when the spell is moving a certain speed already in the same direction of the wind. This means that (for instance) normally slow-moving sniper shots can be terrifyingly fast in a windstorm. And at the same time, if you are angling up at an angle to hit an enemy that is downwind of you, you've got to worry about your angle of fire being thrown off by the wind blowing it. Actually, that applies for enemies also.
** We'll see how this feels, it's a bit of an experimental change but it seems better than the old way.

Issue History

Date Modified Username Field Change
Mar 4, 2012 6:22 am Itchykobu New Issue
Mar 4, 2012 6:22 am Itchykobu File Added: Giant_Bot_vs_Wind.jpg
Mar 4, 2012 4:56 pm Chris_McElligottPark Internal Weight => New
Mar 4, 2012 4:56 pm Chris_McElligottPark Note Added: 0020315
Mar 4, 2012 4:56 pm Chris_McElligottPark Status new => resolved
Mar 4, 2012 4:56 pm Chris_McElligottPark Fixed in Version => 0.902
Mar 4, 2012 4:56 pm Chris_McElligottPark Resolution open => fixed
Mar 4, 2012 4:56 pm Chris_McElligottPark Assigned To => Chris_McElligottPark