View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0006406 | Valley 1 | Bug - Monster Behavior | Mar 4, 2012 6:22 am | Mar 4, 2012 4:56 pm | |
Reporter | Itchykobu | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.901 | ||||
Fixed in Version | 0.902 | ||||
Summary | 0006406: Giant Skeleoot shots cannot travel against the wind | ||||
Description | I'm seeing the same problem reported in issue 0005313, but now it is occurring for an enemy Skelebot Giant in an outdoor boss area. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
|
|
|
Thanks! * Spell are no longer ever slowed down by the wind, they are only sped up by it. This keeps the game feeling more interesting and fast-paced in windstorms. If you're upwind (or the enemy is), they have a definite advantage in terms of firing on you. However, you nor they are now not penalized below your regular firing rates. ** Going along with this, the amount of extra speed granted by the wind direction is now doubled, but only when the spell is moving a certain speed already in the same direction of the wind. This means that (for instance) normally slow-moving sniper shots can be terrifyingly fast in a windstorm. And at the same time, if you are angling up at an angle to hit an enemy that is downwind of you, you've got to worry about your angle of fire being thrown off by the wind blowing it. Actually, that applies for enemies also. ** We'll see how this feels, it's a bit of an experimental change but it seems better than the old way. |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 4, 2012 6:22 am | Itchykobu | New Issue | |
Mar 4, 2012 6:22 am | Itchykobu | File Added: Giant_Bot_vs_Wind.jpg | |
Mar 4, 2012 4:56 pm | Chris_McElligottPark | Internal Weight | => New |
Mar 4, 2012 4:56 pm | Chris_McElligottPark | Note Added: 0020315 | |
Mar 4, 2012 4:56 pm | Chris_McElligottPark | Status | new => resolved |
Mar 4, 2012 4:56 pm | Chris_McElligottPark | Fixed in Version | => 0.902 |
Mar 4, 2012 4:56 pm | Chris_McElligottPark | Resolution | open => fixed |
Mar 4, 2012 4:56 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |