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IDProjectCategoryLast Update
0006462Valley 1Gameplay IdeaMar 6, 2012 11:10 pm
ReporterSmiling Spectre Assigned ToChris_McElligottPark  
Status closedResolutionwon't fix 
Product Version0.903 
Summary0006462: What if enchantments will have % as chance of aquiring?
DescriptionActually, I initially get this percents as described - "% to next enchant" was "% of acquiring next enchant" for me. Well, I was wrong.

But why do not include it? I think, it would be more "naturally" if percents from each container would be actually percent check for new enchant. So 45% means "45% chance to get enchant with next container" and so on. Many 4x games use such way of research, actually. :)

Of course, it will be more random than it is now.

Of course _such_ mechanic needs lower enchant percents from containers to keep it on the same rate (as 90% means "faster enchant 9 times from 10").

But... it looks more interesting that way, no?
TagsNo tags attached.
Internal WeightNew

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Chris_McElligottPark

Mar 6, 2012 3:02 pm

administrator   ~0020450

No.

Smiling Spectre

Mar 6, 2012 11:10 pm

reporter   ~0020469

:D Got it. :)

Issue History

Date Modified Username Field Change
Mar 6, 2012 2:54 pm Smiling Spectre New Issue
Mar 6, 2012 3:02 pm Chris_McElligottPark Internal Weight => New
Mar 6, 2012 3:02 pm Chris_McElligottPark Note Added: 0020450
Mar 6, 2012 3:02 pm Chris_McElligottPark Status new => closed
Mar 6, 2012 3:02 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Mar 6, 2012 3:02 pm Chris_McElligottPark Resolution open => won't fix
Mar 6, 2012 11:10 pm Smiling Spectre Note Added: 0020469
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea