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IDProjectCategoryLast Update
0006483AI War 1 / ClassicBug - GameplayMar 11, 2012 4:44 pm
ReporterCyborg Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version5.028/5.029 
Fixed in Version5.030 
Summary0006483: hacking completed but no message or ability to select which ships I want
DescriptionThis is a multiplayer game. I did the hacking, and I thought that when my friend planted a colony ship, we each would get to choose what ships we want. Neither of us chose anything, and it gave both of us armor rotters. Note that this is level I because I'm doing teaching.
TagsNo tags attached.
Internal WeightFix Before Major Release

Activities

Cyborg

Mar 6, 2012 11:17 pm

reporter  

mko2.sav (65,647 bytes)

TechSY730

Mar 6, 2012 11:49 pm

reporter   ~0020478

Did you make sure that both the planet and the ARS was still in AI hands during the [i]entire[/i] duration of the hack? Not sure if it makes that clear in the description, but that is necessary to hack it.

Also, the unlock chosen is shared by all players, instead of each player getting their own unlock choice.
Perhaps later the ARS unlock system can be expanded to allow different unlocks for each player.

And about the message thing, I would agree. Both K-raiding and the ARS-hacking need a message of some kind to appear when they are done.
The superterminal, with no concrete "done" state, I can see keep going and going without prompt.

keith.lamothe

Mar 7, 2012 9:33 am

administrator   ~0020498

I opened the save, and I see a knowledge-hacker on the enemy planet with the hacking warning, but I don't see a ship-design-hacker anywhere. The former steals knowledge, the latter does the ARS-reprogramming (I wanted to combine them into one unit but it would have required new UI to select which thing it was doing and thus have been a lot more fiddly for everyone). The SDH is built from the same menu, one column to the right (same column as the survey ship, if playing with FS on). The main telltale is that its description talks about hacking an AI Advanced Research Station.

The Knowledge-Hacker has to sit still for 15 seconds to start stealing knowledge, the Ship-Design-Hacker has to sit still for 10 minutes, but once it's done that on the target planet the hack is done and you get the message.

I'll make a note to have the "AI responding to hacking on {0}" message specify knowledge-hack or sd-hack.

Or were you using an SD-hacker and it still didn't work?

Cyborg

Mar 7, 2012 9:42 am

reporter   ~0020501

Okay, I thought that the knowledge hacker was the hacking device. It said on the top left that it was hacking, I had met all of the conditions... this is just confusion over which hacking was being performed.

Cyborg

Mar 7, 2012 9:44 am

reporter   ~0020502

Also, you might want to make the message say, "Hacking for AI ship schematics" or something like that rather than using acronyms.

TechSY730

Mar 7, 2012 11:33 am

reporter   ~0020516

Descriptions could be cleaned up some for clarity. If it was not for the forums, I would have no idea what the new hacker stuff is.

keith.lamothe

Mar 11, 2012 4:44 pm

administrator   ~0020743

For 5.030:

* The "AI is responding to your hacking on (planet name)" messages now specify whether it's knowledge-hacking or ship-design hacking, to avoid confusion. If both are actually happening on one planet, it will display both messages.

* Now picking a bonus type from the ARS tab of the tech menu after a ship-design-hack is a per-player decision in multiplayer (and in singleplayer, but the difference isn't noticeable unless other players join).
** If you think you might have players joining later, don't forget which planets had the ARS unlocks :)
** Note that normal (no hacking) capture of an ARS still gives the same bonus type to all players, which gives ship-design hacking an additional advantage in multiplayer (though remember there's still only 3 types to pick from per ARS, so it's not all that much of an advantage).


Thanks for the feedback :)

Issue History

Date Modified Username Field Change
Mar 6, 2012 11:17 pm Cyborg New Issue
Mar 6, 2012 11:17 pm Cyborg File Added: mko2.sav
Mar 6, 2012 11:49 pm TechSY730 Note Added: 0020478
Mar 7, 2012 9:26 am tigersfan Internal Weight => Fix Before Major Release
Mar 7, 2012 9:26 am tigersfan Assigned To => keith.lamothe
Mar 7, 2012 9:26 am tigersfan Status new => assigned
Mar 7, 2012 9:33 am keith.lamothe Note Added: 0020498
Mar 7, 2012 9:33 am keith.lamothe Status assigned => feedback
Mar 7, 2012 9:42 am Cyborg Note Added: 0020501
Mar 7, 2012 9:42 am Cyborg Status feedback => assigned
Mar 7, 2012 9:44 am Cyborg Note Added: 0020502
Mar 7, 2012 11:33 am TechSY730 Note Added: 0020516
Mar 11, 2012 4:44 pm keith.lamothe Note Added: 0020743
Mar 11, 2012 4:44 pm keith.lamothe Status assigned => resolved
Mar 11, 2012 4:44 pm keith.lamothe Fixed in Version => 5.030
Mar 11, 2012 4:44 pm keith.lamothe Resolution open => fixed